Player Matchup

Hercules
Hercules
ChisusCraist
Hercules
Level 89
God Stats
2W - 1L
1,771 SR
Queue Stats
28W - 19L
1,513 Elo+
Solo
King Arthur
King Arthur
Mohg_Lord-Of-Sus
King Arthur
Level 77
God Stats
28W - 13L
1,692 SR
Queue Stats
107W - 82L
1,548 Elo+
Solo
Ymir
Ymir
Rolli_Le_Rollo
Ymir
Level 89
God Stats
8W - 11L
1,411 SR
Queue Stats
58W - 45L
1,513 Elo+
Party 2
Zhong Kui
Zhong Kui
hainesworth
Zhong Kui
Level 127
God Stats
6W - 5L
1,499 SR
Queue Stats
134W - 114L
1,521 Elo+
Solo
Nu Wa
Nu Wa
izanami_carry
Nu Wa
Level 98
God Stats
2W - 0L
1,739 SR
Queue Stats
79W - 72L
1,515 Elo+
Party 2
Team Averages
Level 96
1,622 SR
1,522 Elo+

VS

Team Averages
Level 91
1,553 SR
1,450 Elo+
Osiris
Osiris
BUSHIDORAM
Osiris
Level 89
God Stats
8W - 5L
1,511 SR
Queue Stats
324W - 329L
1,453 Elo+
Party 1
Neith
Neith
Cmfc
Neith
Level 100
God Stats
12W - 6L
1,579 SR
Queue Stats
178W - 169L
1,481 Elo+
Solo
Mercury
Mercury
EduRE
Mercury
Level 122
God Stats
4W - 3L
1,591 SR
Queue Stats
111W - 129L
1,460 Elo+
Party 1
Maui
Maui
Matute808
Maui
Level 27
God Stats
9W - 9L
1,541 SR
Queue Stats
17W - 32L
1,396 Elo+
Party 1
Hel
Hel
introducejesus
Hel
Level 118
God Stats
0W - 1L
1,545 SR
Queue Stats
334W - 354L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChisusCraist
Hercules
12
4 / 1 / 6
7,747
646
8,897
10,579
5,589
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
Mohg_Lord-Of-Sus
King Arthur
14
3 / 1 / 4
8,111
676
7,156
10,393
7,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
5 / 3 / 7
7,520
627
6,491
7,230
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
hainesworth
Zhong Kui
13
3 / 1 / 4
7,918
660
3,977
6,375
4,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
4 / 0 / 4
8,142
679
8,040
2,566
596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BUSHIDORAM
Osiris
11
0 / 5 / 1
6,131
511
3,112
11,600
8,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
Cmfc
Neith
10
0 / 4 / 2
5,748
479
5,367
8,204
2,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mercury
EduRE
Mercury
11
5 / 2 / 1
6,612
551
5,310
9,998
2,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Maui
8
0 / 5 / 2
5,297
441
709
10,417
5,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 3 / 2
6,546
546
3,279
7,247
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
19
Kills
6
6
Deaths
19
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Osiris
BUSHIDORAM
Osiris
0
5
1
0.1
W
Hercules
ChisusCraist
Hercules
4
1
6
7
L
Neith
Cmfc
Neith
0
4
2
0.25
L
Mercury
EduRE
Mercury
5
2
1
2.75
L
Maui
0
5
2
0.2
W
King Arthur
Mohg_Lord-Of-Sus
King Arthur
3
1
4
5
W
5
3
7
2.83
W
Zhong Kui
hainesworth
Zhong Kui
3
1
4
5
L
1
3
2
0.67
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,561
Damage
17,777
37,143
Taken
47,466
21,223
Mitigated
21,224
10,790
Healing
9,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
BUSHIDORAM
Osiris
3,112
824
0
814
11,600
8,054
0
2,132
9,468
0
39,517
W
Hercules
ChisusCraist
Hercules
8,897
3,015
0
3,031
10,579
5,589
0
1,731
8,848
0
32,060
L
Neith
Cmfc
Neith
5,367
1,754
0
1,695
8,204
2,119
0
2,767
5,437
0
33,406
L
Mercury
EduRE
Mercury
5,310
2,341
0
3,788
9,998
2,973
0
3,405
6,593
0
41,840
L
Maui
709
195
0
1,499
10,417
5,943
0
4,848
5,569
9,081
996
W
King Arthur
Mohg_Lord-Of-Sus
King Arthur
7,156
1,270
0
2,263
10,393
7,932
0
348
10,045
0
52,262
W
6,491
1,631
0
1,466
7,230
2,607
0
1,101
6,129
40,352
0
W
Zhong Kui
hainesworth
Zhong Kui
3,977
1,695
0
3,327
6,375
4,499
868
442
5,933
49,950
15,622
L
3,279
149
488
1,698
7,247
2,135
0
4,969
2,278
44,277
0
W
8,040
1,052
0
703
2,566
596
1,183
1,378
1,188
56,559
1,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,438
Gold Earned
30,334
409
Minions Killed
324
0
Camps Cleared
0
1,229,901
Distance Traveled
1,263,296
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,131
511
74
6
0
225,450
2
W
Hercules
7,747
646
21
2
0
269,041
5
L
Neith
5,748
479
51
4
0
242,156
0
L
Mercury
6,612
551
83
7
0
295,423
2
L
Maui
5,297
441
24
2
0
246,796
0
W
King Arthur
8,111
676
94
8
0
234,956
0
W
Ymir
7,520
627
70
6
0
260,625
0
W
Zhong Kui
7,918
660
126
11
0
219,528
0
L
Hel
6,546
546
92
8
0
253,471
0
W
Nu Wa
8,142
679
98
8
0
245,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role