Player Matchup

Sobek
Sobek
ALPHA--110
Sobek
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 65L
1,467 Elo+
Solo
Cu Chulainn
Cu Chulainn
AzureValiant
Cu Chulainn
Level 123
God Stats
3W - 1L
1,500 SR
Queue Stats
22W - 18L
1,548 Elo+
Solo
Nu Wa
Nu Wa
Ewhvre
Nu Wa
Level 125
God Stats
18W - 11L
1,510 SR
Queue Stats
237W - 234L
1,525 Elo+
Party 2
Anhur
Anhur
Too Stizzy
Anhur
Level 108
God Stats
1W - 3L
1,263 SR
Queue Stats
172W - 156L
1,579 Elo+
Party 2
Mulan
Mulan
bynkyy
Mulan
Level 109
God Stats
7W - 6L
1,451 SR
Queue Stats
150W - 160L
1,484 Elo+
Party 2
Team Averages
Level 115
1,445 SR
1,521 Elo+

VS

Team Averages
Level 115
1,438 SR
1,502 Elo+
Maui
Maui
Nondairy3379
Maui
Level 116
God Stats
1W - 1L
1,739 SR
Queue Stats
54W - 46L
1,524 Elo+
Party 1
Freya
Freya
SarcasticYeti11
Freya
Level 106
God Stats
0W - 3L
1,306 SR
Queue Stats
75W - 65L
1,514 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Teviot
Cu Chulainn
Level 132
God Stats
2W - 2L
1,702 SR
Queue Stats
91W - 79L
1,547 Elo+
Solo
Kukulkan
Kukulkan
WetLizardGuy
Kukulkan
Level 99
God Stats
0W - 3L
1,297 SR
Queue Stats
23W - 38L
1,396 Elo+
Solo
Lancelot
Lancelot
jm5414
Lancelot
Level 122
God Stats
1W - 5L
1,147 SR
Queue Stats
54W - 49L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
2 / 4 / 8
8,388
441
5,385
15,751
13,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cu Chulainn
AzureValiant
Cu Chulainn
16
5 / 2 / 2
10,203
537
9,127
12,986
11,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
Ewhvre
Nu Wa
18
7 / 0 / 8
11,011
580
17,697
7,116
2,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Anhur
17
3 / 1 / 6
10,039
528
8,786
10,438
3,828
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
bynkyy
Mulan
17
9 / 1 / 7
10,582
557
16,617
14,373
7,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 2
8,278
436
4,696
17,461
12,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

15
3 / 6 / 1
9,297
489
9,623
15,614
4,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
Teviot
Cu Chulainn
10
1 / 4 / 0
7,425
391
1,982
8,704
5,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
WetLizardGuy
Kukulkan
14
1 / 6 / 1
8,293
436
5,537
11,580
2,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
jm5414
Lancelot
17
2 / 5 / 3
8,898
468
10,283
18,724
6,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
15
26
Kills
8
8
Deaths
27
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
2
4
8
1.5
W
Cu Chulainn
AzureValiant
Cu Chulainn
5
2
2
3
W
Nu Wa
Ewhvre
Nu Wa
7
0
8
11
L
1
6
2
0.33
L
3
6
1
0.58
L
Cu Chulainn
Teviot
Cu Chulainn
1
4
0
0.25
W
Anhur
3
1
6
6
L
Kukulkan
WetLizardGuy
Kukulkan
1
6
1
0.25
W
Mulan
bynkyy
Mulan
9
1
7
12.5
L
Lancelot
jm5414
Lancelot
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,612
Damage
32,121
60,664
Taken
72,083
37,789
Mitigated
31,759
17,052
Healing
15,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
5,385
332
0
4,344
15,751
13,112
0
6,650
9,101
17,690
1,070
W
Cu Chulainn
AzureValiant
Cu Chulainn
9,127
2,320
0
2,458
12,986
11,129
967
832
12,154
507
67,772
W
Nu Wa
Ewhvre
Nu Wa
17,697
3,019
100
973
7,116
2,572
1,000
2,251
4,865
74,654
2,239
L
4,696
953
208
3,497
17,461
12,589
0
3,250
13,850
34,977
920
L
9,623
2,753
0
4,866
15,614
4,478
0
5,803
9,547
63,704
2,494
L
Cu Chulainn
Teviot
Cu Chulainn
1,982
463
0
608
8,704
5,747
0
989
7,214
0
21,508
W
Anhur
8,786
3,511
0
4,503
10,438
3,828
1,615
5,882
4,556
0
85,821
L
Kukulkan
WetLizardGuy
Kukulkan
5,537
231
0
427
11,580
2,543
0
5,964
5,299
59,762
0
W
Mulan
bynkyy
Mulan
16,617
2,827
0
4,674
14,373
7,148
302
3,756
10,617
0
85,136
L
Lancelot
jm5414
Lancelot
10,283
1,675
0
5,770
18,724
6,402
0
5,742
12,494
0
87,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,223
Gold Earned
42,191
502
Minions Killed
471
0
Camps Cleared
0
1,821,686
Distance Traveled
1,607,376
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,388
441
30
2
0
370,594
4
W
Cu Chulainn
10,203
537
98
5
0
336,024
0
W
Nu Wa
11,011
580
126
7
0
362,804
0
L
Maui
8,278
436
65
3
0
347,971
0
L
Freya
9,297
489
115
6
0
328,594
0
L
Cu Chulainn
7,425
391
38
2
0
202,516
0
W
Anhur
10,039
528
136
7
0
334,077
0
L
Kukulkan
8,293
436
110
6
0
334,742
1
W
Mulan
10,582
557
112
6
0
418,187
0
L
Lancelot
8,898
468
143
8
0
393,553
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role