Player Matchup

Bastet
Bastet
IMAN0223
Bastet
Level 89
God Stats
31W - 11L
1,787 SR
Queue Stats
329W - 277L
1,532 Elo+
Party 2
Charon
Charon
Khepricles
Charon
Level 153
God Stats
11W - 7L
1,669 SR
Queue Stats
224W - 217L
1,453 Elo+
Party 2
Danzaburou
Danzaburou
Ragin Selk
Danzaburou
Level 108
God Stats
5W - 4L
1,535 SR
Queue Stats
102W - 99L
1,432 Elo+
Solo
Anubis
Anubis
X4ND3RDR4G
Anubis
Level 116
God Stats
233W - 202L
1,532 SR
Queue Stats
360W - 313L
1,495 Elo+
Solo
Bakasura
Bakasura
thearchdork
Bakasura
Level 129
God Stats
4W - 7L
1,323 SR
Queue Stats
231W - 203L
1,471 Elo+
Party 2
Team Averages
Level 119
1,569 SR
1,476 Elo+

VS

Team Averages
Level 114
1,469 SR
1,497 Elo+
Janus
Janus
IIbestofdabestII
Janus
Level 139
God Stats
3W - 4L
1,494 SR
Queue Stats
219W - 195L
1,577 Elo+
Solo
Cerberus
Cerberus
I_M1ss_Th3_Rag3
Cerberus
Level 128
God Stats
2W - 4L
1,525 SR
Queue Stats
1,293W - 1,163L
1,415 Elo+
Solo
Cu Chulainn
Cu Chulainn
WeishawnKing
Cu Chulainn
Level 77
God Stats
1W - 4L
1,406 SR
Queue Stats
74W - 64L
1,527 Elo+
Party 1
He Bo
He Bo
ZaneCReed
He Bo
Level 96
God Stats
0W - 1L
1,625 SR
Queue Stats
109W - 93L
1,516 Elo+
Party 1
Cernunnos
Cernunnos
untouchablue2
Cernunnos
Level 129
God Stats
1W - 1L
1,296 SR
Queue Stats
227W - 202L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
IMAN0223
Bastet
15
3 / 1 / 3
7,630
587
6,288
10,272
2,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charon
Khepricles
Charon
11
3 / 3 / 3
7,116
547
4,751
8,452
4,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Danzaburou
Ragin Selk
Danzaburou
11
1 / 3 / 1
7,133
549
5,117
9,055
2,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Anubis
X4ND3RDR4G
Anubis
13
2 / 0 / 6
7,709
593
6,290
6,390
2,277
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bakasura
thearchdork
Bakasura
14
12 / 2 / 0
9,507
731
11,859
14,166
10,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
6,801
523
6,536
6,684
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
9
2 / 4 / 2
5,555
427
7,162
11,975
6,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cu Chulainn
WeishawnKing
Cu Chulainn
11
3 / 8 / 0
6,890
530
6,336
16,275
6,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

He Bo
ZaneCReed
He Bo
10
2 / 4 / 0
6,020
463
4,545
7,645
1,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
untouchablue2
Cernunnos
13
2 / 1 / 2
7,014
540
4,314
5,085
1,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
21
Kills
9
9
Deaths
21
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Bastet
IMAN0223
Bastet
3
1
3
4.5
L
Cerberus
2
4
2
0.75
W
Charon
Khepricles
Charon
3
3
3
1.5
W
Danzaburou
Ragin Selk
Danzaburou
1
3
1
0.5
L
Cu Chulainn
WeishawnKing
Cu Chulainn
3
8
0
0.38
W
Anubis
X4ND3RDR4G
Anubis
2
0
6
5
L
He Bo
ZaneCReed
He Bo
2
4
0
0.5
W
Bakasura
thearchdork
Bakasura
12
2
0
6
L
Cernunnos
untouchablue2
Cernunnos
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,305
Damage
28,893
48,335
Taken
47,664
23,212
Mitigated
17,558
25,204
Healing
11,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,536
194
0
605
6,684
1,430
0
2,912
3,772
54,848
262
W
Bastet
IMAN0223
Bastet
6,288
1,524
0
6,501
10,272
2,928
0
3,752
6,362
0
59,058
L
Cerberus
7,162
208
0
4,333
11,975
6,213
0
4,360
7,305
22,632
882
W
Charon
Khepricles
Charon
4,751
1,006
0
2,101
8,452
4,984
0
2,911
4,920
20,112
0
W
Danzaburou
Ragin Selk
Danzaburou
5,117
1,407
0
4,087
9,055
2,747
1,008
2,543
6,113
0
44,804
L
Cu Chulainn
WeishawnKing
Cu Chulainn
6,336
1,195
0
2,656
16,275
6,686
130
2,171
12,689
0
43,162
W
Anubis
X4ND3RDR4G
Anubis
6,290
238
0
3,877
6,390
2,277
354
3,722
2,412
53,940
0
L
He Bo
ZaneCReed
He Bo
4,545
240
0
2,659
7,645
1,526
0
932
6,339
31,043
0
W
Bakasura
thearchdork
Bakasura
11,859
7,857
0
8,638
14,166
10,276
745
3,514
10,529
1,568
47,650
L
Cernunnos
untouchablue2
Cernunnos
4,314
1,355
0
876
5,085
1,703
0
1,202
3,883
0
39,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,095
Gold Earned
32,280
417
Minions Killed
359
0
Camps Cleared
0
1,310,319
Distance Traveled
1,238,484
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,801
523
112
9
0
244,197
0
W
Bastet
7,630
587
100
8
0
325,284
0
L
Cerberus
5,555
427
53
4
0
244,718
1
W
Charon
7,116
547
29
2
0
242,946
10
W
Danzaburou
7,133
549
77
6
0
254,568
0
L
Cu Chulainn
6,890
530
58
4
0
237,096
1
W
Anubis
7,709
593
98
8
0
241,819
0
L
He Bo
6,020
463
52
4
0
273,560
0
W
Bakasura
9,507
731
113
9
0
245,702
0
L
Cernunnos
7,014
540
84
6
0
238,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role