Player Matchup

Arachne
Arachne
Hunds0me
Arachne
Level 173
God Stats
1W - 1L
1,693 SR
Queue Stats
31W - 43L
1,450 Elo+
Party 1
Erlang Shen
Erlang Shen
JessiahNDiego
Erlang Shen
Level 47
God Stats
0W - 2L
1,277 SR
Queue Stats
24W - 25L
1,477 Elo+
Party 1
Hachiman
Hachiman
WizardOutWest
Hachiman
Level 147
God Stats
16W - 11L
1,609 SR
Queue Stats
290W - 269L
1,578 Elo+
Solo
Janus
Janus
downfieldkiller
Janus
Level 137
God Stats
6W - 10L
1,519 SR
Queue Stats
23W - 27L
1,485 Elo+
Party 1
Fenrir
Fenrir
sloppypuddin
Fenrir
Level 165
God Stats
0W - 4L
1,524 SR
Queue Stats
53W - 53L
1,517 Elo+
Party 1
Team Averages
Level 134
1,525 SR
1,502 Elo+

VS

Team Averages
Level 124
1,445 SR
1,538 Elo+
Rama
Rama
GetMiIked
Rama
Level 73
God Stats
24W - 28L
1,547 SR
Queue Stats
290W - 282L
1,530 Elo+
Solo
Hel
Hel
GoodOlJohn
Hel
Level 118
God Stats
185W - 145L
1,585 SR
Queue Stats
212W - 187L
1,543 Elo+
Solo
Arachne
Arachne
Stinkbait7
Arachne
Level 125
God Stats
1W - 1L
1,102 SR
Queue Stats
89W - 66L
1,574 Elo+
Party 2
He Bo
He Bo
Vynniv
He Bo
Level 214
God Stats
2W - 1L
1,511 SR
Queue Stats
40W - 31L
1,522 Elo+
Party 2
Mulan
Mulan
zilver20
Mulan
Level 88
God Stats
6W - 6L
1,479 SR
Queue Stats
76W - 79L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Hunds0me
Arachne
10
1 / 1 / 2
5,013
1,003
1,915
3,229
1,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
JessiahNDiego
Erlang Shen
8
0 / 1 / 2
4,598
920
940
2,157
1,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
WizardOutWest
Hachiman
9
0 / 3 / 2
4,880
976
3,058
5,474
1,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 1 / 3
5,501
1,100
2,829
2,841
659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
11
3 / 3 / 1
5,425
1,085
3,145
6,729
2,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
7
0 / 0 / 1
4,499
900
361
411
114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 1 / 4
5,773
1,155
3,733
4,296
2,490
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Arachne
Stinkbait7
Arachne
10
1 / 0 / 2
5,098
1,020
1,935
3,714
1,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

He Bo
Vynniv
He Bo
10
4 / 4 / 1
5,761
1,152
4,910
4,591
1,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mulan
zilver20
Mulan
11
2 / 1 / 4
5,852
1,170
4,750
3,895
2,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
6
Kills
9
9
Deaths
6
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Rama
0
0
1
0.5
W
2
1
4
4
L
Arachne
Hunds0me
Arachne
1
1
2
2
L
Erlang Shen
JessiahNDiego
Erlang Shen
0
1
2
1
W
Arachne
Stinkbait7
Arachne
1
0
2
2
W
He Bo
Vynniv
He Bo
4
4
1
1.13
L
Hachiman
WizardOutWest
Hachiman
0
3
2
0.33
L
2
1
3
3.5
L
Fenrir
3
3
1
1.17
W
Mulan
zilver20
Mulan
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,887
Damage
15,689
20,430
Taken
16,907
7,097
Mitigated
8,155
2,926
Healing
5,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
361
339
0
13
411
114
24
103
268
0
1,362
W
3,733
372
2,081
1,852
4,296
2,490
24
1,151
2,989
11,202
0
L
Arachne
Hunds0me
Arachne
1,915
1,289
0
798
3,229
1,211
0
520
2,647
0
5,181
L
Erlang Shen
JessiahNDiego
Erlang Shen
940
427
0
363
2,157
1,362
0
1,068
998
0
1,949
W
Arachne
Stinkbait7
Arachne
1,935
1,074
0
691
3,714
1,550
0
426
3,175
0
8,326
W
He Bo
Vynniv
He Bo
4,910
91
0
140
4,591
1,197
0
104
4,454
10,125
0
L
Hachiman
WizardOutWest
Hachiman
3,058
1,732
0
696
5,474
1,201
0
2,866
2,472
0
14,288
L
2,829
227
0
405
2,841
659
0
1,769
1,003
10,653
0
L
Fenrir
3,145
767
0
664
6,729
2,664
66
2,046
4,391
0
9,420
W
Mulan
zilver20
Mulan
4,750
1,132
0
730
3,895
2,804
0
671
3,092
0
15,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,417
Gold Earned
26,983
75
Minions Killed
93
0
Camps Cleared
0
475,944
Distance Traveled
447,676
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
4,499
900
3
1
0
25,662
0
W
Hel
5,773
1,155
20
4
0
108,180
0
L
Arachne
5,013
1,003
12
2
0
89,001
0
L
Erlang Shen
4,598
920
3
1
0
38,665
1
W
Arachne
5,098
1,020
20
4
0
111,796
0
W
He Bo
5,761
1,152
15
3
0
80,951
0
L
Hachiman
4,880
976
25
5
0
109,053
0
L
Janus
5,501
1,100
18
4
0
123,709
0
L
Fenrir
5,425
1,085
17
3
0
115,516
0
W
Mulan
5,852
1,170
35
7
0
121,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role