Player Matchup

Shiva
Shiva
Bronze III
GammaDan
Shiva
Bronze III
Level 137
God Stats
2W - 0L
1,774 SR
Queue Stats
2W - 0L
1,596 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 137
1,774 SR
1,596 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,503 SR
1,148 MMR
Ne Zha
Ne Zha
Silver I
Zodiak61
Ne Zha
Silver I
Level 106
God Stats
109W - 105L
1,503 SR
Queue Stats
112W - 113L
1,148 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
GammaDan
Shiva
14
2 / 0 / 0
9,212
1,024
5,500
6,917
7,948
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AgniBastetAchillesSkadiJormungandr

VS

Bans
PoseidonJanusHadesCharybdisKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Zodiak61
Ne Zha
13
0 / 3 / 0
7,827
870
4,075
9,194
8,847
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Shiva
GammaDan
Shiva
2
0
0
2
L
Ne Zha
Zodiak61
Ne Zha
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,500
Damage
4,075
6,917
Taken
9,194
7,948
Mitigated
8,847
1,145
Healing
2,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
GammaDan
Shiva
5,500
419
0
1,145
6,917
7,948
0
575
6,342
0
43,419
L
Ne Zha
Zodiak61
Ne Zha
4,075
714
0
2,461
9,194
8,847
0
783
8,411
804
37,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,212
Gold Earned
7,827
97
Minions Killed
75
4
Camps Cleared
4
207,352
Distance Traveled
162,458
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,212
1,024
97
11
4
207,352
0
L
Ne Zha
7,827
870
75
8
4
162,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role