Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Ahofechi
Geb
Level 161
God Stats
1W - 2L
1,674 SR
Queue Stats
258W - 155L
1,744 Elo+
Party 2
Neith
Neith
Caspitan1
Neith
Level 153
God Stats
1W - 1L
1,817 SR
Queue Stats
94W - 50L
1,726 Elo+
Party 2
King Arthur
King Arthur
Crāsh
King Arthur
Level 233
God Stats
20W - 14L
1,709 SR
Queue Stats
316W - 189L
1,708 Elo+
Party 2
Janus
Janus
herobrin721
Janus
Level 167
God Stats
3W - 3L
1,800 SR
Queue Stats
210W - 187L
1,567 Elo+
Solo
Team Averages
Level 166
1,700 SR
1,649 Elo+

VS

Team Averages
Level 147
1,798 SR
1,618 Elo+
Horus
Horus
KaiiGuy
Horus
Level 153
God Stats
6W - 1L
1,765 SR
Queue Stats
125W - 80L
1,636 Elo+
Party 1
Janus
Janus
MuffinMan240
Janus
Level 141
God Stats
41W - 29L
1,637 SR
Queue Stats
214W - 152L
1,680 Elo+
Solo
Hel
Hel
Panduhh
Hel
Level 159
God Stats
8W - 0L
2,040 SR
Queue Stats
133W - 91L
1,632 Elo+
Party 1
Apollo
Apollo
Reidiculous2
Apollo
Level 158
God Stats
1W - 1L
1,754 SR
Queue Stats
129W - 87L
1,639 Elo+
Party 1
Chaac
Chaac
UnholyFaceXD
Chaac
Level 122
God Stats
3W - 2L
1,793 SR
Queue Stats
145W - 127L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
1 / 4 / 0
4,938
549
2,175
8,806
4,416
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 2 / 2
5,234
582
2,595
7,254
2,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Caspitan1
Neith
10
1 / 2 / 0
5,439
604
3,822
5,135
1,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
Crāsh
King Arthur
11
3 / 2 / 0
6,260
696
6,809
10,244
6,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

8
1 / 3 / 0
4,860
540
1,584
4,911
1,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
KaiiGuy
Horus
10
1 / 0 / 8
6,211
690
3,965
6,238
3,551
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
2 / 2 / 4
5,486
610
2,896
6,904
1,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
11
2 / 1 / 1
5,935
659
4,711
3,980
1,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
11
6 / 0 / 1
6,905
767
4,724
5,041
1,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 3 / 1
6,067
674
4,832
10,458
7,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
6
Kills
13
13
Deaths
6
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
4
0
0.25
L
0
2
2
0.5
L
Neith
Caspitan1
Neith
1
2
0
0.5
L
King Arthur
Crāsh
King Arthur
3
2
0
1.5
W
Horus
KaiiGuy
Horus
1
0
8
5
W
2
2
4
2
W
Hel
2
1
1
2.5
W
Apollo
6
0
1
6.5
W
2
3
1
0.83
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,985
Damage
21,128
36,350
Taken
32,621
15,086
Mitigated
15,019
8,653
Healing
14,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,175
167
0
2,222
8,806
4,416
0
2,240
6,494
10,340
0
L
2,595
357
0
859
7,254
2,512
0
1,710
5,476
35,572
1,075
L
Neith
Caspitan1
Neith
3,822
1,241
0
1,666
5,135
1,089
0
465
4,670
0
34,954
L
King Arthur
Crāsh
King Arthur
6,809
1,325
0
3,066
10,244
6,046
0
326
9,918
0
43,434
W
Horus
KaiiGuy
Horus
3,965
1,675
800
2,741
6,238
3,551
0
1,279
4,959
0
13,748
W
2,896
501
0
2,395
6,904
1,841
0
1,973
4,815
34,590
0
W
Hel
4,711
581
1,364
2,335
3,980
1,161
0
1,390
2,524
56,794
0
W
Apollo
4,724
2,868
0
1,569
5,041
1,371
0
1,179
3,862
0
40,607
W
4,832
893
0
3,666
10,458
7,095
0
307
10,151
0
40,880
L
1,584
191
0
840
4,911
1,023
0
2,552
2,185
25,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,731
Gold Earned
30,604
284
Minions Killed
376
0
Camps Cleared
0
938,894
Distance Traveled
1,024,077
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,938
549
17
2
0
181,795
4
L
Geb
5,234
582
66
7
0
233,934
0
L
Neith
5,439
604
67
7
0
185,946
0
L
King Arthur
6,260
696
73
8
0
201,603
2
W
Horus
6,211
690
18
2
0
221,403
2
W
Janus
5,486
610
74
8
0
212,397
0
W
Hel
5,935
659
112
12
0
208,797
1
W
Apollo
6,905
767
83
9
0
192,498
2
W
Chaac
6,067
674
89
10
0
188,982
0
L
Janus
4,860
540
61
7
0
135,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role