Player Matchup

Baron Samedi
Baron Samedi
ABitMediocre
Baron Samedi
Level 159
God Stats
5W - 5L
1,543 SR
Queue Stats
96W - 88L
1,529 Elo+
Solo
Neith
Neith
MibuBR
Neith
Level 159
God Stats
2W - 2L
1,183 SR
Queue Stats
304W - 285L
1,539 Elo+
Solo
Nu Wa
Nu Wa
RoboDragonlord
Nu Wa
Level 147
God Stats
9W - 5L
1,513 SR
Queue Stats
188W - 177L
1,519 Elo+
Solo
Horus
Horus
cmcquaide
Horus
Level 94
God Stats
2W - 2L
1,485 SR
Queue Stats
108W - 107L
1,527 Elo+
Party 3
Camazotz
Camazotz
r0nyy
Camazotz
Level 137
God Stats
15W - 3L
1,849 SR
Queue Stats
192W - 179L
1,500 Elo+
Party 3
Team Averages
Level 139
1,514 SR
1,523 Elo+

VS

Team Averages
Level 126
1,612 SR
1,585 Elo+
Yu Huang
Yu Huang
AdmiralKidd
Yu Huang
Level 109
God Stats
1W - 1L
1,765 SR
Queue Stats
51W - 55L
1,492 Elo+
Party 2
Charybdis
Charybdis
Jusezinho
Charybdis
Level 104
God Stats
9W - 9L
1,720 SR
Queue Stats
39W - 41L
1,660 Elo+
Party 1
Surtr
Surtr
Surikatis
Surtr
Level 116
God Stats
0W - 1L
1,455 SR
Queue Stats
46W - 47L
1,620 Elo+
Party 1
Mercury
Mercury
mcknickletooke
Mercury
Level 159
God Stats
5W - 7L
1,558 SR
Queue Stats
339W - 334L
1,532 Elo+
Party 2
Charon
Charon
xDANIELxLOBOx
Charon
Level 144
God Stats
6W - 6L
1,563 SR
Queue Stats
52W - 51L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ABitMediocre
Baron Samedi
14
2 / 1 / 3
7,928
661
7,144
8,737
3,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Neith
MibuBR
Neith
13
1 / 1 / 8
7,210
601
6,793
6,939
2,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
5 / 3 / 5
7,581
632
8,220
6,646
1,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
cmcquaide
Horus
11
3 / 1 / 10
7,584
632
4,595
9,682
6,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Camazotz
r0nyy
Camazotz
14
12 / 1 / 3
8,519
710
10,255
13,144
5,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
AdmiralKidd
Yu Huang
12
3 / 6 / 0
7,031
586
4,946
8,424
2,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
Jusezinho
Charybdis
10
1 / 5 / 2
5,853
488
4,856
8,077
2,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
Surikatis
Surtr
11
0 / 4 / 1
6,458
538
3,558
11,133
5,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 4 / 1
5,644
470
3,653
10,189
3,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 4 / 1
7,307
609
5,738
12,917
8,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
23
Kills
7
7
Deaths
23
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ABitMediocre
Baron Samedi
2
1
3
3.5
L
Yu Huang
AdmiralKidd
Yu Huang
3
6
0
0.5
L
Charybdis
Jusezinho
Charybdis
1
5
2
0.4
W
Neith
MibuBR
Neith
1
1
8
5
W
5
3
5
2.5
L
Surtr
Surikatis
Surtr
0
4
1
0.13
W
Horus
cmcquaide
Horus
3
1
10
8
L
0
4
1
0.13
W
Camazotz
r0nyy
Camazotz
12
1
3
13.5
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,007
Damage
22,751
45,148
Taken
50,740
18,845
Mitigated
22,203
16,856
Healing
9,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ABitMediocre
Baron Samedi
7,144
164
143
3,943
8,737
3,599
174
962
7,297
51,667
0
L
Yu Huang
AdmiralKidd
Yu Huang
4,946
353
0
1,214
8,424
2,181
0
4,255
3,799
37,829
527
L
Charybdis
Jusezinho
Charybdis
4,856
2,466
0
2,734
8,077
2,175
0
658
7,321
0
38,308
W
Neith
MibuBR
Neith
6,793
1,547
0
2,572
6,939
2,183
300
2,155
4,784
0
56,865
W
8,220
1,654
0
1,132
6,646
1,555
297
3,072
3,225
40,965
57
L
Surtr
Surikatis
Surtr
3,558
1,106
0
2,654
11,133
5,754
0
5,803
4,401
446
36,766
W
Horus
cmcquaide
Horus
4,595
2,406
660
3,724
9,682
6,467
62
2,026
7,612
0
19,965
L
3,653
972
0
355
10,189
3,458
0
729
9,350
0
39,921
W
Camazotz
r0nyy
Camazotz
10,255
3,496
0
4,682
13,144
5,041
0
1,956
10,966
0
64,602
L
5,738
1,990
0
2,740
12,917
8,635
0
2,034
10,562
20,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,822
Gold Earned
32,293
419
Minions Killed
324
0
Camps Cleared
0
1,215,016
Distance Traveled
1,143,665
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,928
661
125
10
0
197,262
0
L
Yu Huang
7,031
586
99
8
0
239,024
3
L
Charybdis
5,853
488
69
6
0
202,941
0
W
Neith
7,210
601
94
8
0
226,708
0
W
Nu Wa
7,581
632
71
6
0
209,305
4
L
Surtr
6,458
538
78
7
0
205,857
2
W
Horus
7,584
632
30
3
0
275,455
0
L
Mercury
5,644
470
60
5
0
289,380
3
W
Camazotz
8,519
710
99
8
0
306,286
0
L
Charon
7,307
609
18
2
0
206,463
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role