Player Matchup

Cerberus
Cerberus
BackDoorBull
Cerberus
Level 28
God Stats
4W - 3L
1,581 SR
Queue Stats
12W - 21L
1,420 Elo+
Party 2
Raijin
Raijin
BigBulge33
Raijin
Level 141
God Stats
28W - 24L
1,214 SR
Queue Stats
326W - 336L
1,475 Elo+
Party 2
Lancelot
Lancelot
Octane8467
Lancelot
Level 86
God Stats
4W - 3L
1,591 SR
Queue Stats
252W - 270L
1,490 Elo+
Party 2
Team Averages
Level 85
1,462 SR
1,462 Elo+

VS

Team Averages
Level 82
1,543 SR
1,454 Elo+
Osiris
Osiris
Certified_BusT
Osiris
Level 105
God Stats
14W - 6L
1,669 SR
Queue Stats
152W - 76L
1,633 Elo+
Solo
Hel
Hel
MostlyUnfocused
Hel
Level 129
God Stats
2W - 0L
1,652 SR
Queue Stats
55W - 41L
1,623 Elo+
Party 1
Ymir
Ymir
NexusHoax
Ymir
Level 11
God Stats
1W - 1L
1,309 SR
Queue Stats
1W - 3L
1,107 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BackDoorBull
Cerberus
8
0 / 1 / 0
5,836
648
1,156
2,371
1,257
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
BigBulge33
Raijin
15
3 / 2 / 1
8,509
945
9,182
5,900
2,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
Octane8467
Lancelot
12
3 / 8 / 1
7,489
832
6,480
10,169
3,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 4
8,494
944
7,577
8,678
4,102
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

15
3 / 3 / 6
8,798
978
5,411
7,742
2,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
14
2 / 2 / 8
7,927
881
2,158
11,184
9,641
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
6
Kills
11
11
Deaths
6
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BackDoorBull
Cerberus
0
1
0
0
L
Raijin
BigBulge33
Raijin
3
2
1
1.75
W
6
1
4
8
W
3
3
6
2
W
Ymir
2
2
8
3
L
Lancelot
Octane8467
Lancelot
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,818
Damage
15,146
18,440
Taken
27,604
7,299
Mitigated
16,323
2,057
Healing
9,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BackDoorBull
Cerberus
1,156
0
0
665
2,371
1,257
0
326
2,045
4,398
0
L
Raijin
BigBulge33
Raijin
9,182
864
0
1,190
5,900
2,244
0
2,375
3,475
36,486
0
W
7,577
3,058
0
2,235
8,678
4,102
245
3,199
5,053
0
32,042
W
5,411
265
3,714
3,884
7,742
2,580
164
2,522
4,922
28,891
1,109
W
Ymir
2,158
315
0
0
11,184
9,641
155
3,582
7,211
9,027
705
L
Lancelot
Octane8467
Lancelot
6,480
522
0
202
10,169
3,798
0
4,223
5,906
0
14,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,834
Gold Earned
25,219
97
Minions Killed
113
0
Camps Cleared
0
363,868
Distance Traveled
554,974
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,836
648
11
1
0
68,039
0
L
Raijin
8,509
945
64
7
0
148,280
0
W
Osiris
8,494
944
43
5
0
204,456
3
W
Hel
8,798
978
57
6
0
182,126
0
W
Ymir
7,927
881
13
1
0
168,392
0
L
Lancelot
7,489
832
22
2
0
147,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role