Player Matchup

Vulcan
Vulcan
Betterthanu69
Vulcan
Level 149
God Stats
11W - 5L
1,661 SR
Queue Stats
72W - 64L
1,535 Elo+
Party 2
Artemis
Artemis
DiabeticGhost
Artemis
Level 155
God Stats
3W - 0L
1,652 SR
Queue Stats
88W - 68L
1,627 Elo+
Party 2
Ymir
Ymir
Jebidiahh
Ymir
Level 145
God Stats
28W - 22L
1,586 SR
Queue Stats
41W - 28L
1,607 Elo+
Party 2
Tyr
Tyr
Oogamoogamoo
Tyr
Level 139
God Stats
1W - 0L
1,538 SR
Queue Stats
59W - 55L
1,550 Elo+
Party 2
Ra
Ra
TheGirthWyrm
Ra
Level 157
God Stats
33W - 44L
1,503 SR
Queue Stats
433W - 407L
1,544 Elo+
Solo
Team Averages
Level 149
1,588 SR
1,573 Elo+

VS

Team Averages
Level 160
1,522 SR
1,544 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Grømz
Cerberus
Level 156
God Stats
1W - 2L
1,485 SR
Queue Stats
142W - 140L
1,517 Elo+
Party 1
King Arthur
King Arthur
ItsMeRainbow
King Arthur
Level 141
God Stats
7W - 6L
1,621 SR
Queue Stats
123W - 109L
1,601 Elo+
Party 1
Arachne
Arachne
ReallyChad
Arachne
Level 150
God Stats
3W - 3L
1,526 SR
Queue Stats
132W - 124L
1,514 Elo+
Party 1
Nox
Nox
savagemonk
Nox
Level 196
God Stats
4W - 8L
1,479 SR
Queue Stats
242W - 221L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 2
4,364
727
3,058
1,693
477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
7
2 / 0 / 3
4,163
694
3,843
2,783
737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
7
0 / 0 / 4
4,220
703
908
2,756
1,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 1 / 1
4,178
696
1,578
4,866
1,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 0 / 0
4,851
809
1,773
3,716
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
6
0 / 3 / 0
3,636
606
2,629
4,082
1,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Grømz
Cerberus
5
0 / 2 / 0
3,556
593
751
4,487
2,269
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
ItsMeRainbow
King Arthur
6
0 / 2 / 0
3,597
600
2,494
5,242
1,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
ReallyChad
Arachne
6
1 / 1 / 0
3,760
627
1,091
3,888
944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

9
0 / 0 / 1
4,758
793
745
1,900
459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
8
Kills
1
1
Deaths
8
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
3
0
0
W
2
0
2
3
W
Artemis
2
0
3
3.5
L
Cerberus
Grømz
Cerberus
0
2
0
0
L
King Arthur
ItsMeRainbow
King Arthur
0
2
0
0
W
Ymir
0
0
4
2
W
2
1
1
2.5
L
Arachne
ReallyChad
Arachne
1
1
0
1
W
2
0
0
2
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,160
Damage
7,710
15,814
Taken
19,599
5,219
Mitigated
6,448
5,261
Healing
6,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,629
736
0
501
4,082
1,020
0
810
3,266
0
25,036
W
3,058
257
0
246
1,693
477
320
224
1,427
24,971
620
W
Artemis
3,843
1,560
0
696
2,783
737
185
593
2,190
0
22,207
L
Cerberus
Grømz
Cerberus
751
0
0
2,004
4,487
2,269
0
478
3,997
5,244
0
L
King Arthur
ItsMeRainbow
King Arthur
2,494
510
0
1,537
5,242
1,756
0
1,500
3,469
0
18,804
W
Ymir
908
160
0
1,215
2,756
1,168
52
158
2,598
10,196
2,076
W
1,578
103
0
1,003
4,866
1,682
0
373
4,419
0
25,785
L
Arachne
ReallyChad
Arachne
1,091
729
0
1,928
3,888
944
0
933
2,882
0
11,194
W
1,773
251
0
2,101
3,716
1,155
0
0
3,716
25,376
575
L
745
51
0
500
1,900
459
0
1,310
417
31,029
660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,776
Gold Earned
19,307
228
Minions Killed
199
0
Camps Cleared
0
666,858
Distance Traveled
546,387
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,636
606
44
7
0
113,748
0
W
Vulcan
4,364
727
43
7
0
123,856
0
W
Artemis
4,163
694
44
7
0
111,816
0
L
Cerberus
3,556
593
10
2
0
94,063
0
L
King Arthur
3,597
600
30
5
0
100,326
0
W
Ymir
4,220
703
21
4
0
141,842
0
W
Tyr
4,178
696
57
10
0
161,259
0
L
Arachne
3,760
627
26
4
0
102,723
0
W
Ra
4,851
809
63
11
0
128,085
0
L
Nox
4,758
793
89
15
0
135,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role