Player Matchup

Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Choppaboi_Anbu17
Heimdallr
Level 88
God Stats
14W - 8L
1,610 SR
Queue Stats
150W - 127L
1,505 Elo+
Party 1
Cthulhu
Cthulhu
I6aax
Cthulhu
Level 126
God Stats
12W - 7L
1,509 SR
Queue Stats
71W - 84L
1,459 Elo+
Solo
Awilix
Awilix
ObsrvAssassin
Awilix
Level 66
God Stats
26W - 18L
1,677 SR
Queue Stats
284W - 269L
1,412 Elo+
Party 1
Horus
Horus
Ryd365
Horus
Level 85
God Stats
17W - 10L
1,616 SR
Queue Stats
73W - 72L
1,497 Elo+
Solo
Team Averages
Level 99
1,582 SR
1,475 Elo+

VS

Team Averages
Level 96
1,424 SR
1,397 Elo+
Maui
Maui
Darcka21
Maui
Level 125
God Stats
7W - 7L
1,558 SR
Queue Stats
274W - 281L
1,484 Elo+
Solo
Zeus
Zeus
Ganjaprenure
Zeus
Level 128
God Stats
3W - 4L
1,579 SR
Queue Stats
71W - 66L
1,492 Elo+
Solo
Fenrir
Fenrir
TheCyberGay
Fenrir
Level 88
God Stats
37W - 27L
1,492 SR
Queue Stats
207W - 202L
1,509 Elo+
Solo
Skadi
Skadi
WizoG_______
Skadi
Level 85
God Stats
8W - 6L
1,271 SR
Queue Stats
82W - 75L
1,433 Elo+
Solo
Baron Samedi
Baron Samedi
vPelicans
Baron Samedi
Level 53
God Stats
0W - 2L
1,218 SR
Queue Stats
1W - 7L
1,068 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
3 / 0 / 0
6,476
648
2,927
4,708
1,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
10
3 / 0 / 7
6,001
600
5,675
4,950
1,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cthulhu
I6aax
Cthulhu
10
5 / 0 / 5
6,487
649
6,287
5,421
3,230
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 0 / 5
6,084
608
2,601
4,602
1,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
Ryd365
Horus
11
2 / 0 / 2
6,556
656
2,696
5,357
3,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
9
0 / 3 / 0
4,704
470
1,895
7,432
3,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 0 / 0
4,735
474
1,492
2,939
589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
7
0 / 6 / 0
4,386
439
2,420
8,004
2,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 5 / 0
4,463
446
3,160
7,965
2,191
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Baron Samedi
vPelicans
Baron Samedi
9
0 / 3 / 0
4,821
482
2,703
4,472
1,405
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
17
Kills
0
0
Deaths
17
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
0
3
W
Heimdallr
3
0
7
6.5
L
Maui
0
3
0
0
L
0
0
0
0
W
Cthulhu
I6aax
Cthulhu
5
0
5
7.5
W
4
0
5
6.5
W
Horus
Ryd365
Horus
2
0
2
3
L
Fenrir
0
6
0
0
L
0
5
0
0
L
Baron Samedi
vPelicans
Baron Samedi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,186
Damage
11,670
25,038
Taken
30,812
10,827
Mitigated
10,540
7,236
Healing
7,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,927
1,192
0
1,888
4,708
1,388
636
1,154
3,488
0
42,819
W
Heimdallr
5,675
2,448
0
625
4,950
1,538
7
325
4,559
0
30,620
L
Maui
1,895
255
189
2,281
7,432
3,944
0
2,201
5,231
22,251
3,104
L
1,492
218
0
920
2,939
589
0
0
2,899
24,489
0
W
Cthulhu
I6aax
Cthulhu
6,287
534
227
1,903
5,421
3,230
0
693
4,529
25,445
1,523
W
2,601
1,134
0
465
4,602
1,601
0
323
4,279
0
38,775
W
Horus
Ryd365
Horus
2,696
751
40
2,088
5,357
3,070
0
3,208
2,149
0
27,857
L
Fenrir
2,420
607
0
1,195
8,004
2,411
0
1,456
6,508
0
17,769
L
3,160
1,592
0
1,905
7,965
2,191
0
2,564
5,401
0
20,834
L
Baron Samedi
vPelicans
Baron Samedi
2,703
273
0
961
4,472
1,405
0
0
4,346
23,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,604
Gold Earned
23,109
290
Minions Killed
237
0
Camps Cleared
0
992,655
Distance Traveled
937,835
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,476
648
73
7
0
184,728
0
W
Heimdallr
6,001
600
47
5
0
181,557
4
L
Maui
4,704
470
53
5
0
186,706
0
L
Zeus
4,735
474
60
6
0
162,177
0
W
Cthulhu
6,487
649
36
4
0
216,915
0
W
Awilix
6,084
608
65
7
0
244,709
3
W
Horus
6,556
656
69
7
0
164,746
1
L
Fenrir
4,386
439
42
4
0
219,930
1
L
Skadi
4,463
446
38
4
0
220,133
0
L
Baron Samedi
4,821
482
44
4
0
148,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role