Player Matchup

Mulan
Mulan
 
Mulan
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
GOD OF MOBN
Chiron
Level 155
God Stats
14W - 15L
1,451 SR
Queue Stats
555W - 547L
1,512 Elo+
Solo
Ra
Ra
Shadow2fast
Ra
Level 100
God Stats
1W - 1L
1,228 SR
Queue Stats
50W - 63L
1,492 Elo+
Party 1
Cerberus
Cerberus
TerannicV3
Cerberus
Level 115
God Stats
12W - 13L
1,504 SR
Queue Stats
237W - 256L
1,476 Elo+
Party 1
Sobek
Sobek
Vondahare
Sobek
Level 86
God Stats
5W - 8L
1,593 SR
Queue Stats
130W - 142L
1,490 Elo+
Party 1
Team Averages
Level 95
1,455 SR
1,494 Elo+

VS

Team Averages
Level 91
1,615 SR
1,546 Elo+
Scylla
Scylla
 
Scylla
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
LuluLovesYou
Mercury
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 89L
1,525 Elo+
Party 2
Sol
Sol
starwinner14
Sol
Level 30
God Stats
1W - 3L
1,678 SR
Queue Stats
3W - 12L
1,664 Elo+
Solo
Chiron
Chiron
xDripBaylesSx
Chiron
Level 123
God Stats
4W - 5L
1,895 SR
Queue Stats
177W - 159L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
9 / 0 / 2
7,586
632
6,374
8,512
3,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Chiron
13
3 / 0 / 0
7,263
605
4,221
3,320
1,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 1 / 7
7,335
611
5,097
5,270
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
TerannicV3
Cerberus
12
2 / 1 / 6
7,081
590
7,530
12,447
7,486
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sobek
Vondahare
Sobek
10
0 / 1 / 7
6,199
517
3,258
8,718
6,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
0 / 3 / 1
6,113
509
5,026
4,619
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
 
Horus
8
0 / 2 / 1
5,399
450
2,982
10,319
5,498
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
LuluLovesYou
Mercury
10
1 / 5 / 0
5,833
486
3,161
10,200
3,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 5 / 0
6,295
525
6,871
10,409
2,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 0
6,015
501
2,980
5,987
1,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
17
Kills
3
3
Deaths
17
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
9
0
2
10
L
Scylla
 
Scylla
0
3
1
0.17
L
Horus
 
Horus
0
2
1
0.25
W
Chiron
3
0
0
3
L
Mercury
LuluLovesYou
Mercury
1
5
0
0.2
W
3
1
7
6.5
W
Cerberus
TerannicV3
Cerberus
2
1
6
5
W
Sobek
Vondahare
Sobek
0
1
7
3.5
L
1
5
0
0.2
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,480
Damage
21,020
38,267
Taken
41,534
20,797
Mitigated
13,999
19,498
Healing
11,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
6,374
452
0
6,661
8,512
3,785
0
610
7,856
0
54,844
L
Scylla
 
Scylla
5,026
616
0
538
4,619
1,347
0
1,983
2,595
38,568
0
L
Horus
 
Horus
2,982
1,665
342
2,786
10,319
5,498
0
5,343
4,822
0
15,479
W
Chiron
4,221
1,064
420
1,202
3,320
1,012
342
0
3,320
0
51,462
L
Mercury
LuluLovesYou
Mercury
3,161
1,510
0
544
10,200
3,298
0
1,561
8,639
0
45,120
W
5,097
721
984
1,533
5,270
1,711
390
2,764
2,236
45,271
415
W
Cerberus
TerannicV3
Cerberus
7,530
704
0
5,657
12,447
7,486
0
6,059
6,362
38,345
3,279
W
Sobek
Vondahare
Sobek
3,258
351
261
2,780
8,718
6,803
0
2,010
6,596
13,263
1,882
L
6,871
2,944
0
4,753
10,409
2,311
0
5,932
4,477
39,197
0
L
2,980
801
224
1,863
5,987
1,545
0
251
5,736
0
43,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,464
Gold Earned
29,655
435
Minions Killed
347
0
Camps Cleared
0
1,177,299
Distance Traveled
1,201,045
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,586
632
94
8
0
274,293
4
L
Scylla
6,113
509
87
7
0
225,751
0
L
Horus
5,399
450
22
2
0
251,986
7
W
Chiron
7,263
605
95
8
0
205,556
0
L
Mercury
5,833
486
73
6
0
269,215
0
W
Ra
7,335
611
94
8
0
242,452
2
W
Cerberus
7,081
590
125
10
0
221,386
4
W
Sobek
6,199
517
27
2
0
233,612
3
L
Sol
6,295
525
76
6
0
234,882
0
L
Chiron
6,015
501
89
7
0
219,211
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role