Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Hillken
Ah Muzen Cab
Level 41
God Stats
2W - 0L
1,667 SR
Queue Stats
4W - 1L
1,750 Elo+
Solo
Yu Huang
Yu Huang
IxDeclarexWar
Yu Huang
Level 128
God Stats
3W - 2L
1,469 SR
Queue Stats
46W - 50L
1,383 Elo+
Party 1
Apollo
Apollo
THE_KRIMSON_CHlN
Apollo
Level 123
God Stats
13W - 20L
1,296 SR
Queue Stats
84W - 89L
1,357 Elo+
Party 1
Sylvanus
Sylvanus
Tuki12347
Sylvanus
Level 122
God Stats
5W - 4L
1,300 SR
Queue Stats
30W - 36L
1,391 Elo+
Solo
Nu Wa
Nu Wa
maybtday
Nu Wa
Level 144
God Stats
35W - 38L
1,477 SR
Queue Stats
277W - 281L
1,471 Elo+
Solo
Team Averages
Level 112
1,442 SR
1,470 Elo+

VS

Team Averages
Level 103
1,529 SR
1,462 Elo+
Lancelot
Lancelot
ElGueySebo
Lancelot
Level 123
God Stats
3W - 2L
1,678 SR
Queue Stats
143W - 133L
1,527 Elo+
Solo
Erlang Shen
Erlang Shen
FatePTW
Erlang Shen
Level 99
God Stats
13W - 9L
1,605 SR
Queue Stats
189W - 210L
1,504 Elo+
Solo
Aphrodite
Aphrodite
KappenHook
Aphrodite
Level 126
God Stats
3W - 3L
1,299 SR
Queue Stats
182W - 171L
1,479 Elo+
Solo
Jormungandr
Jormungandr
Tony Gibroni
Jormungandr
Level 121
God Stats
4W - 4L
1,837 SR
Queue Stats
354W - 330L
1,545 Elo+
Solo
Medusa
Medusa
YourSelf217
Medusa
Level 47
God Stats
3W - 9L
1,225 SR
Queue Stats
6W - 15L
1,255 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Hillken
Ah Muzen Cab
16
3 / 4 / 13
10,465
498
16,659
16,346
6,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yu Huang
IxDeclarexWar
Yu Huang
17
3 / 3 / 9
11,367
541
7,966
9,705
3,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
5 / 3 / 11
11,152
531
6,835
14,835
6,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Tuki12347
Sylvanus
17
5 / 3 / 9
11,025
525
7,857
21,952
17,390
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Nu Wa
maybtday
Nu Wa
19
6 / 1 / 7
11,743
559
31,758
12,435
4,653
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ElGueySebo
Lancelot
16
6 / 3 / 2
9,745
464
11,593
19,193
7,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Erlang Shen
FatePTW
Erlang Shen
16
4 / 6 / 3
10,707
510
11,890
27,984
13,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Aphrodite
KappenHook
Aphrodite
17
2 / 5 / 2
9,831
468
9,391
16,470
5,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Tony Gibroni
Jormungandr
15
2 / 6 / 6
9,637
459
11,940
18,780
16,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
15
0 / 3 / 3
8,768
418
7,583
15,048
4,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
30
22
Kills
14
14
Deaths
23
49
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Lancelot
ElGueySebo
Lancelot
6
3
2
2.33
L
Erlang Shen
FatePTW
Erlang Shen
4
6
3
0.92
W
Ah Muzen Cab
Hillken
Ah Muzen Cab
3
4
13
2.38
W
Yu Huang
IxDeclarexWar
Yu Huang
3
3
9
2.5
L
Aphrodite
KappenHook
Aphrodite
2
5
2
0.6
W
5
3
11
3.5
L
Jormungandr
Tony Gibroni
Jormungandr
2
6
6
0.83
W
Sylvanus
Tuki12347
Sylvanus
5
3
9
3.17
L
Medusa
0
3
3
0.5
W
Nu Wa
maybtday
Nu Wa
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,075
Damage
52,397
75,273
Taken
97,475
38,385
Mitigated
48,591
26,844
Healing
27,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
ElGueySebo
Lancelot
11,593
853
0
2,868
19,193
7,991
232
8,091
10,863
0
68,459
L
Erlang Shen
FatePTW
Erlang Shen
11,890
6,439
0
9,024
27,984
13,867
763
17,041
10,072
0
76,946
W
Ah Muzen Cab
Hillken
Ah Muzen Cab
16,659
6,606
0
2,052
16,346
6,206
616
3,124
13,222
0
74,900
W
Yu Huang
IxDeclarexWar
Yu Huang
7,966
769
0
1,085
9,705
3,904
1,599
3,913
5,792
74,922
0
L
Aphrodite
KappenHook
Aphrodite
9,391
755
4,475
7,743
16,470
5,756
253
8,122
8,019
78,056
1,934
W
6,835
2,909
725
2,858
14,835
6,232
844
4,062
10,773
0
80,375
L
Jormungandr
Tony Gibroni
Jormungandr
11,940
1,120
0
328
18,780
16,496
209
6,346
12,234
50,463
6,096
W
Sylvanus
Tuki12347
Sylvanus
7,857
2,074
5,153
9,908
21,952
17,390
487
10,123
11,829
28,230
2,090
L
Medusa
7,583
2,183
0
2,679
15,048
4,481
0
5,969
8,809
0
71,761
W
Nu Wa
maybtday
Nu Wa
31,758
9,637
340
4,723
12,435
4,653
664
1,401
11,034
99,450
1,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,752
Gold Earned
48,688
507
Minions Killed
618
0
Camps Cleared
0
2,013,412
Distance Traveled
2,052,913
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,745
464
93
4
0
478,332
4
L
Erlang Shen
10,707
510
117
6
0
385,140
3
W
Ah Muzen Cab
10,465
498
97
5
0
437,170
0
W
Yu Huang
11,367
541
137
7
0
384,845
0
L
Aphrodite
9,831
468
164
8
0
386,014
2
W
Apollo
11,152
531
122
6
0
392,690
9
L
Jormungandr
9,637
459
114
5
0
377,520
4
W
Sylvanus
11,025
525
33
2
0
396,718
7
L
Medusa
8,768
418
130
6
0
425,907
6
W
Nu Wa
11,743
559
118
6
0
401,989
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role