Player Matchup

Nu Wa
Nu Wa
Akanesama
Nu Wa
Level 65
God Stats
48W - 28L
1,581 SR
Queue Stats
210W - 234L
1,459 Elo+
Party 2
Anhur
Anhur
Iceguzzler
Anhur
Level 68
God Stats
4W - 12L
1,205 SR
Queue Stats
242W - 259L
1,478 Elo+
Party 2
Bacchus
Bacchus
JuanDanieldaniel
Bacchus
Level 103
God Stats
5W - 1L
1,547 SR
Queue Stats
91W - 112L
1,430 Elo+
Solo
Da Ji
Da Ji
account771752
Da Ji
Level 54
God Stats
16W - 11L
1,582 SR
Queue Stats
133W - 149L
1,491 Elo+
Party 2
Chaac
Chaac
p0p30fd0p3
Chaac
Level 65
God Stats
15W - 7L
1,321 SR
Queue Stats
171W - 166L
1,501 Elo+
Party 2
Team Averages
Level 71
1,447 SR
1,472 Elo+

VS

Team Averages
Level 103
1,403 SR
1,359 Elo+
Achilles
Achilles
AlvvaysHere
Achilles
Level 125
God Stats
0W - 1L
1,681 SR
Queue Stats
0W - 4L
1,219 Elo+
Party 1
Cernunnos
Cernunnos
Daxoixes
Cernunnos
Level 67
God Stats
0W - 1L
1,421 SR
Queue Stats
0W - 3L
1,219 Elo+
Party 1
The Morrigan
The Morrigan
LeoElGamer123
The Morrigan
Level 88
God Stats
8W - 10L
1,347 SR
Queue Stats
102W - 106L
1,402 Elo+
Solo
Ymir
Ymir
TuroTrainTTV
Ymir
Level 109
God Stats
0W - 3L
1,066 SR
Queue Stats
98W - 94L
1,444 Elo+
Solo
Set
Set
benwe99
Set
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
318W - 287L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Akanesama
Nu Wa
14
5 / 0 / 4
8,226
633
10,775
4,882
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
12
5 / 1 / 5
7,159
551
10,046
7,571
2,446
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

12
2 / 1 / 8
7,513
578
7,979
11,200
10,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 2 / 6
7,473
575
5,636
10,736
4,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
14
7 / 1 / 1
9,046
696
8,990
10,493
8,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AlvvaysHere
Achilles
12
1 / 6 / 1
6,847
527
7,051
13,015
7,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cernunnos
Daxoixes
Cernunnos
11
1 / 4 / 1
6,107
470
7,933
10,740
2,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Morrigan
LeoElGamer123
The Morrigan
13
1 / 2 / 1
7,210
555
4,535
6,266
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 5 / 2
6,610
508
4,743
15,871
10,414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Set
10
1 / 5 / 1
5,975
460
3,230
12,220
4,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
22
Kills
5
5
Deaths
22
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Akanesama
Nu Wa
5
0
4
7
L
Achilles
AlvvaysHere
Achilles
1
6
1
0.25
L
Cernunnos
Daxoixes
Cernunnos
1
4
1
0.38
W
Anhur
5
1
5
7.5
W
2
1
8
6
L
The Morrigan
LeoElGamer123
The Morrigan
1
2
1
0.75
L
1
5
2
0.4
W
3
2
6
3
L
Set
1
5
1
0.3
W
Chaac
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,426
Damage
27,492
44,882
Taken
58,112
27,877
Mitigated
27,133
13,326
Healing
12,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Akanesama
Nu Wa
10,775
2,667
0
949
4,882
1,379
653
1,322
3,188
62,958
656
L
Achilles
AlvvaysHere
Achilles
7,051
1,957
0
2,021
13,015
7,669
0
1,296
11,581
0
42,458
L
Cernunnos
Daxoixes
Cernunnos
7,933
4,651
0
2,824
10,740
2,451
644
3,966
6,657
0
41,606
W
Anhur
10,046
5,056
0
3,648
7,571
2,446
818
1,786
5,668
0
39,069
W
7,979
636
0
4,393
11,200
10,792
96
2,918
8,194
27,655
0
L
The Morrigan
LeoElGamer123
The Morrigan
4,535
100
0
760
6,266
2,036
0
2,198
3,843
53,492
654
L
4,743
818
2,314
3,466
15,871
10,414
150
6,868
8,762
22,191
0
W
5,636
1,299
0
2,095
10,736
4,386
419
1,955
8,521
0
51,303
L
Set
3,230
1,041
0
1,578
12,220
4,563
0
3,578
8,439
0
38,539
W
Chaac
8,990
1,332
0
2,241
10,493
8,874
280
420
9,382
130
58,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,417
Gold Earned
32,749
405
Minions Killed
349
0
Camps Cleared
0
1,267,782
Distance Traveled
1,282,411
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,226
633
114
9
0
269,085
4
L
Achilles
6,847
527
84
6
0
276,719
0
L
Cernunnos
6,107
470
61
5
0
228,465
0
W
Anhur
7,159
551
70
5
0
237,187
0
W
Bacchus
7,513
578
30
2
0
258,297
7
L
The Morrigan
7,210
555
108
8
0
261,481
1
L
Ymir
6,610
508
33
3
0
221,099
9
W
Da Ji
7,473
575
81
6
0
263,899
0
L
Set
5,975
460
63
5
0
294,647
0
W
Chaac
9,046
696
110
8
0
239,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role