Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum IV
Niightingale
Morgan Le Fay
Platinum IV
Level 149
God Stats
6W - 11L
1,548 SR
Queue Stats
95W - 92L
1,545 MMR
Party 1
Chiron
Chiron
Gold I
Ransom18
Chiron
Gold I
Level 146
God Stats
8W - 8L
1,665 SR
Queue Stats
62W - 58L
1,556 MMR
Party 1
Ares
Ares
Platinum I
ZeroSubzero96
Ares
Platinum I
Level 161
God Stats
9W - 9L
1,608 SR
Queue Stats
79W - 70L
1,740 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 152
1,607 SR
1,613 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 92
1,540 SR
1,580 MMR
Bakasura
Bakasura
Gold II
 
Bakasura
Gold II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold III
Who Drippin
Discordia
Gold III
Level 82
God Stats
7W - 10L
1,424 SR
Queue Stats
131W - 163L
1,628 MMR
Solo
Guan Yu
Guan Yu
Platinum II
darbiie
Guan Yu
Platinum II
Level 109
God Stats
10W - 7L
1,695 SR
Queue Stats
95W - 99L
1,613 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Niightingale
Morgan Le Fay
18
1 / 5 / 6
11,717
732
14,718
11,637
3,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
Ransom18
Chiron
19
2 / 5 / 5
12,273
767
8,258
12,812
4,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
6 / 4 / 3
12,673
792
18,493
19,778
22,170
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
ThothAchillesMedusaCthulhuNe Zha

VS

Bans
VulcanOdinMulanHorusShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
5 / 5 / 4
13,988
874
10,819
18,684
11,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Discordia
Who Drippin
Discordia
20
3 / 2 / 7
12,971
811
14,875
9,965
3,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
darbiie
Guan Yu
20
6 / 2 / 5
14,158
885
12,961
24,363
24,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
30
9
Kills
14
14
Deaths
9
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
5
4
1.4
L
Morgan Le Fay
Niightingale
Morgan Le Fay
1
5
6
0.8
L
Chiron
Ransom18
Chiron
2
5
5
0.9
W
Discordia
Who Drippin
Discordia
3
2
7
3.25
L
6
4
3
1.88
W
Guan Yu
darbiie
Guan Yu
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,469
Damage
38,655
44,227
Taken
53,012
30,644
Mitigated
40,548
6,240
Healing
28,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,819
8,407
0
7,306
18,684
11,900
519
10,823
7,534
0
42,907
L
Morgan Le Fay
Niightingale
Morgan Le Fay
14,718
1,068
0
1,531
11,637
3,907
637
4,946
6,173
50,136
816
L
Chiron
Ransom18
Chiron
8,258
3,033
306
1,915
12,812
4,567
0
5,968
6,368
0
50,372
W
Discordia
Who Drippin
Discordia
14,875
135
0
1,544
9,965
3,855
891
6,961
2,807
61,356
447
L
18,493
2,739
0
2,488
19,778
22,170
250
4,432
12,744
32,683
0
W
Guan Yu
darbiie
Guan Yu
12,961
2,357
4,599
14,849
24,363
24,793
1,516
14,101
9,401
1,459
32,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,663
Gold Earned
41,117
192
Minions Killed
225
0
Camps Cleared
0
810,246
Distance Traveled
991,136
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
13,988
874
101
6
0
320,049
0
L
Morgan Le Fay
11,717
732
88
6
0
268,597
0
L
Chiron
12,273
767
84
5
0
260,591
3
W
Discordia
12,971
811
78
5
0
306,611
0
L
Ares
12,673
792
20
1
0
281,058
2
W
Guan Yu
14,158
885
46
3
0
364,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role