Player Matchup

Odin
Odin
ALLYTHETEA7158
Odin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 36L
1,521 Elo+
Party 2
Erlang Shen
Erlang Shen
EibonBrunestud
Erlang Shen
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 84L
1,462 Elo+
Party 1
Aphrodite
Aphrodite
Zanaveer
Aphrodite
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 127L
1,485 Elo+
Party 1
Cerberus
Cerberus
pojeman1
Cerberus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 34L
1,512 Elo+
Party 2
Kumbhakarna
Kumbhakarna
sarpicarlos
Kumbhakarna
Level 124
God Stats
3W - 3L
1,571 SR
Queue Stats
71W - 68L
1,482 Elo+
Party 1
Team Averages
Level 77
1,514 SR
1,492 Elo+

VS

Team Averages
Level 140
1,409 SR
1,425 Elo+
Merlin
Merlin
Kreiina
Merlin
Level 158
God Stats
5W - 7L
1,609 SR
Queue Stats
364W - 329L
1,463 Elo+
Solo
Nut
Nut
Steizzle41
Nut
Level 109
God Stats
2W - 0L
1,736 SR
Queue Stats
31W - 25L
1,451 Elo+
Solo
Surtr
Surtr
earth_bender600
Surtr
Level 143
God Stats
1W - 2L
1,180 SR
Queue Stats
271W - 295L
1,385 Elo+
Party 3
Ganesha
Ganesha
happyhoagie6
Ganesha
Level 125
God Stats
13W - 15L
1,391 SR
Queue Stats
237W - 258L
1,400 Elo+
Party 3
Yemoja
Yemoja
jakaseem89
Yemoja
Level 166
God Stats
1W - 1L
1,127 SR
Queue Stats
338W - 361L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 6
8,234
633
10,937
19,113
19,136
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
EibonBrunestud
Erlang Shen
13
1 / 9 / 5
7,756
597
11,260
14,506
11,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Aphrodite
Zanaveer
Aphrodite
12
1 / 8 / 5
7,940
611
6,593
11,730
6,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
pojeman1
Cerberus
15
2 / 5 / 6
8,920
686
17,861
25,173
25,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
sarpicarlos
Kumbhakarna
17
4 / 4 / 5
9,132
702
9,716
14,340
15,103
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kreiina
Merlin
18
6 / 0 / 21
10,736
826
21,360
9,919
4,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 5 / 22
10,288
791
17,645
13,483
5,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
15 / 3 / 15
11,667
897
18,076
21,243
13,341
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ganesha
happyhoagie6
Ganesha
17
0 / 2 / 28
10,572
813
14,362
23,459
19,562
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
jakaseem89
Yemoja
18
5 / 0 / 23
10,819
832
5,893
10,055
9,023
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
140
10
Kills
31
31
Deaths
10
27
Assists
109
Player
Kills
Deaths
Assists
KDA
L
2
5
6
1
L
Erlang Shen
EibonBrunestud
Erlang Shen
1
9
5
0.39
W
Merlin
Kreiina
Merlin
6
0
21
16.5
W
5
5
22
3.2
L
Aphrodite
Zanaveer
Aphrodite
1
8
5
0.44
W
15
3
15
7.5
W
Ganesha
happyhoagie6
Ganesha
0
2
28
7
W
Yemoja
jakaseem89
Yemoja
5
0
23
16.5
L
Cerberus
pojeman1
Cerberus
2
5
6
1
L
Kumbhakarna
sarpicarlos
Kumbhakarna
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,367
Damage
77,336
84,862
Taken
78,159
77,861
Mitigated
51,622
27,424
Healing
45,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,937
2,343
1,346
3,910
19,113
19,136
0
10,576
8,074
7,755
14,191
L
Erlang Shen
EibonBrunestud
Erlang Shen
11,260
5,825
118
1,093
14,506
11,343
0
5,657
8,674
0
16,556
W
Merlin
Kreiina
Merlin
21,360
913
2,655
2,192
9,919
4,281
1,055
5,300
4,503
47,435
594
W
17,645
6,486
1,457
2,120
13,483
5,415
384
6,798
6,533
0
37,266
L
Aphrodite
Zanaveer
Aphrodite
6,593
1,493
4,403
2,661
11,730
6,326
0
6,147
5,463
16,280
0
W
18,076
6,569
3,040
7,839
21,243
13,341
1,344
9,431
11,527
1,002
25,713
W
Ganesha
happyhoagie6
Ganesha
14,362
424
1,386
7,909
23,459
19,562
1,025
11,135
12,212
23,347
0
W
Yemoja
jakaseem89
Yemoja
5,893
1,704
13,391
3,736
10,055
9,023
1,819
3,896
5,964
9,937
431
L
Cerberus
pojeman1
Cerberus
17,861
1,073
937
9,062
25,173
25,953
0
14,010
10,796
29,920
2,903
L
Kumbhakarna
sarpicarlos
Kumbhakarna
9,716
457
1,450
2,444
14,340
15,103
0
5,857
8,298
26,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,982
Gold Earned
54,082
144
Minions Killed
150
0
Camps Cleared
0
1,079,936
Distance Traveled
1,142,494
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,234
633
22
2
0
216,916
0
L
Erlang Shen
7,756
597
10
1
0
208,136
0
W
Merlin
10,736
826
60
5
0
250,103
0
W
Nut
10,288
791
50
4
0
199,965
0
L
Aphrodite
7,940
611
25
2
0
191,643
0
W
Surtr
11,667
897
25
2
0
236,686
0
W
Ganesha
10,572
813
1
0
0
256,181
0
W
Yemoja
10,819
832
14
1
0
199,559
0
L
Cerberus
8,920
686
42
3
0
219,013
0
L
Kumbhakarna
9,132
702
45
3
0
244,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role