Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
DARKSPARDA4
Sobek
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 63L
1,529 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ShadowSlayer0327
Ah Muzen Cab
Level 149
God Stats
3W - 2L
1,665 SR
Queue Stats
47W - 55L
1,528 Elo+
Party 2
Ra
Ra
redrum11212
Ra
Level 148
God Stats
2W - 5L
1,122 SR
Queue Stats
51W - 61L
1,517 Elo+
Party 2
Ravana
Ravana
xAbsoluteChaosx
Ravana
Level 152
God Stats
6W - 9L
1,372 SR
Queue Stats
46W - 58L
1,489 Elo+
Party 2
Team Averages
Level 160
1,432 SR
1,513 Elo+

VS

Team Averages
Level 128
1,473 SR
1,545 Elo+
Nemesis
Nemesis
Cieloh
Nemesis
Level 81
God Stats
22W - 30L
1,468 SR
Queue Stats
285W - 254L
1,457 Elo+
Solo
Tyr
Tyr
MouseCopp
Tyr
Level 186
God Stats
3W - 4L
1,504 SR
Queue Stats
333W - 362L
1,600 Elo+
Party 1
Ra
Ra
SheepMaser9000
Ra
Level 121
God Stats
7W - 11L
1,486 SR
Queue Stats
191W - 221L
1,545 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TheDeadlyHornet
Ah Muzen Cab
Level 129
God Stats
20W - 19L
1,640 SR
Queue Stats
371W - 374L
1,545 Elo+
Party 1
Atlas
Atlas
Turkeymaser9000
Atlas
Level 124
God Stats
4W - 7L
1,265 SR
Queue Stats
419W - 441L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 1 / 0
6,420
642
7,279
7,398
5,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

7
0 / 2 / 3
5,001
500
2,755
10,599
7,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ah Muzen Cab
ShadowSlayer0327
Ah Muzen Cab
10
2 / 3 / 1
6,096
610
3,966
5,609
1,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 0 / 0
7,013
701
5,108
5,434
1,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 1 / 3
5,793
579
1,804
4,530
1,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cieloh
Nemesis
11
4 / 0 / 1
5,749
575
3,575
5,350
1,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 1 / 1
5,400
540
2,730
11,420
7,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 3 / 0
5,859
586
1,950
4,352
1,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
TheDeadlyHornet
Ah Muzen Cab
10
2 / 4 / 4
5,348
535
5,546
6,289
1,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
1 / 0 / 5
5,697
570
5,276
6,312
3,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
8
Kills
7
7
Deaths
8
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
0
1
L
Nemesis
Cieloh
Nemesis
4
0
1
4.5
W
0
2
3
0.75
L
0
1
1
0.5
W
Ah Muzen Cab
ShadowSlayer0327
Ah Muzen Cab
2
3
1
0.83
L
0
3
0
0
L
Ah Muzen Cab
TheDeadlyHornet
Ah Muzen Cab
2
4
4
1
L
1
0
5
3.5
W
5
0
0
5
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,912
Damage
19,077
33,570
Taken
33,723
18,365
Mitigated
16,506
9,033
Healing
9,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,279
237
0
1,865
7,398
5,395
0
0
7,398
6,174
47,046
L
Nemesis
Cieloh
Nemesis
3,575
1,508
0
3,307
5,350
1,566
0
1,143
4,207
0
30,913
W
2,755
261
0
3,491
10,599
7,998
182
2,561
8,038
7,635
2,036
L
2,730
41
0
2,734
11,420
7,595
0
818
10,602
0
30,004
W
Ah Muzen Cab
ShadowSlayer0327
Ah Muzen Cab
3,966
1,289
0
589
5,609
1,586
0
1,623
3,986
0
40,302
L
1,950
131
393
920
4,352
1,575
0
2,902
1,450
41,812
0
L
Ah Muzen Cab
TheDeadlyHornet
Ah Muzen Cab
5,546
2,171
0
403
6,289
1,987
0
2,616
3,673
0
32,355
L
5,276
2,197
0
2,214
6,312
3,783
0
965
5,347
17,047
1,087
W
5,108
122
240
2,260
5,434
1,576
190
1,796
3,237
46,773
24
W
1,804
329
0
588
4,530
1,810
866
681
3,849
0
35,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,323
Gold Earned
28,053
348
Minions Killed
294
0
Camps Cleared
0
1,066,863
Distance Traveled
1,104,489
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,420
642
83
8
0
217,917
0
L
Nemesis
5,749
575
61
6
0
255,468
0
W
Sobek
5,001
500
18
2
0
196,588
0
L
Tyr
5,400
540
60
6
0
214,264
0
W
Ah Muzen Cab
6,096
610
93
9
0
214,030
0
L
Ra
5,859
586
88
9
0
219,735
0
L
Ah Muzen Cab
5,348
535
62
6
0
194,959
0
L
Atlas
5,697
570
23
2
0
220,063
4
W
Ra
7,013
701
86
9
0
224,436
0
W
Ravana
5,793
579
68
7
0
213,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role