Player Matchup

Baron Samedi
Baron Samedi
Gold V
Gaburoon
Baron Samedi
Gold V
Level 45
God Stats
16W - 16L
1,742 SR
Queue Stats
191W - 266L
1,605 MMR
Solo
Vamana
Vamana
Bronze III
T3T0N1
Vamana
Bronze III
Level 158
God Stats
2W - 3L
1,454 SR
Queue Stats
5W - 3L
1,564 MMR
Solo
Ymir
Ymir
Gold IV
ninjamolon
Ymir
Gold IV
Level 111
God Stats
8W - 5L
1,789 SR
Queue Stats
154W - 170L
1,560 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,662 SR
1,577 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 157
1,480 SR
1,480 MMR
Danzaburou
Danzaburou
Silver I
LickaSto
Danzaburou
Silver I
Level 146
God Stats
3W - 0L
1,626 SR
Queue Stats
9W - 7L
1,448 MMR
Party 1
Ix Chel
Ix Chel
Silver I
Shøto
Ix Chel
Silver I
Level 167
God Stats
1W - 1L
1,239 SR
Queue Stats
15W - 7L
1,493 MMR
Party 1
Terra
Terra
Silver I
StraxerStellaris
Terra
Silver I
Level 158
God Stats
1W - 0L
1,576 SR
Queue Stats
10W - 4L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gaburoon
Baron Samedi
13
0 / 4 / 1
7,721
702
6,352
6,558
3,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
T3T0N1
Vamana
14
2 / 4 / 1
8,993
818
6,082
12,747
10,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
0 / 4 / 2
8,142
740
3,917
11,182
10,346
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bans
AthenaChaacAchillesMedusaHercules

VS

Bans
KuzenboHou YiMartichorasCharybdisAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LickaSto
Danzaburou
18
9 / 2 / 3
12,365
1,124
12,405
8,024
3,481
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ix Chel
Shøto
Ix Chel
15
1 / 1 / 7
9,382
853
6,540
7,555
2,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 0 / 9
9,229
839
4,872
12,310
11,855
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
2
Kills
12
12
Deaths
3
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Gaburoon
Baron Samedi
0
4
1
0.13
W
Danzaburou
LickaSto
Danzaburou
9
2
3
5.25
W
Ix Chel
Shøto
Ix Chel
1
1
7
4.5
W
2
0
9
6.5
L
Vamana
T3T0N1
Vamana
2
4
1
0.63
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,351
Damage
23,817
30,487
Taken
27,889
23,467
Mitigated
17,912
4,854
Healing
8,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Gaburoon
Baron Samedi
6,352
540
634
982
6,558
3,016
0
2,845
3,518
25,344
0
W
Danzaburou
LickaSto
Danzaburou
12,405
7,664
0
1,292
8,024
3,481
3,877
1,641
6,092
0
54,523
W
Ix Chel
Shøto
Ix Chel
6,540
1,205
1,463
3,172
7,555
2,576
432
2,097
5,188
36,516
0
W
4,872
467
425
1,709
12,310
11,855
0
5,876
6,401
9,130
787
L
Vamana
T3T0N1
Vamana
6,082
2,085
0
2,253
12,747
10,105
0
2,988
9,426
171
32,291
L
3,917
657
0
985
11,182
10,346
0
4,544
6,314
12,493
1,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,856
Gold Earned
30,976
124
Minions Killed
172
0
Camps Cleared
0
622,976
Distance Traveled
631,838
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,721
702
45
4
0
189,558
4
W
Danzaburou
12,365
1,124
103
9
0
214,633
0
W
Ix Chel
9,382
853
56
5
0
194,916
0
W
Terra
9,229
839
13
1
0
222,289
0
L
Vamana
8,993
818
48
4
0
225,349
0
L
Ymir
8,142
740
31
3
0
208,069
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role