Player Matchup

Merlin
Merlin
Gold III
 
Merlin
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver I
Armounte
Mercury
Silver I
Level 129
God Stats
3W - 0L
1,841 SR
Queue Stats
10W - 5L
1,615 MMR
Party 1
Charon
Charon
Gold III
Azurlen
Charon
Gold III
Level 126
God Stats
2W - 1L
1,712 SR
Queue Stats
43W - 28L
1,587 MMR
Solo
Bellona
Bellona
Silver I
Kiyza
Bellona
Silver I
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,557 MMR
Party 1
Skadi
Skadi
Gold IV
VIH Slayer
Skadi
Gold IV
Level 185
God Stats
4W - 4L
1,516 SR
Queue Stats
55W - 65L
1,585 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,614 SR
1,569 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 140
1,576 SR
1,587 MMR
Da Ji
Da Ji
Gold II
AxeMan1086
Da Ji
Gold II
Level 159
God Stats
5W - 9L
1,437 SR
Queue Stats
179W - 180L
1,583 MMR
Solo
Cthulhu
Cthulhu
Gold IV
G Luzoz
Cthulhu
Gold IV
Level 123
God Stats
2W - 2L
1,591 SR
Queue Stats
205W - 202L
1,589 MMR
Solo
Loki
Loki
Gold I
YKJG3
Loki
Gold I
Level 155
God Stats
0W - 2L
1,419 SR
Queue Stats
52W - 50L
1,590 MMR
Party 2
Nu Wa
Nu Wa
Gold I
crzyace118
Nu Wa
Gold I
Level 180
God Stats
7W - 3L
1,912 SR
Queue Stats
52W - 50L
1,590 MMR
Party 2
Medusa
Medusa
Gold III
mackxattackx1994
Medusa
Gold III
Level 84
God Stats
11W - 12L
1,521 SR
Queue Stats
425W - 441L
1,582 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
0 / 1 / 1
3,641
728
578
1,841
410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mercury
Armounte
Mercury
6
1 / 1 / 0
3,342
668
744
3,025
851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Charon
Azurlen
Charon
5
0 / 1 / 0
3,399
680
283
2,781
1,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
Kiyza
Bellona
7
2 / 0 / 0
3,891
778
2,178
4,300
2,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
5
0 / 1 / 0
3,216
643
197
1,626
323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
AwilixAthenaNe ZhaArachne

VS

Bans
ThanatosThorKing ArthurTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
7
3 / 0 / 0
3,930
786
1,470
2,633
658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cthulhu
G Luzoz
Cthulhu
6
0 / 2 / 0
3,451
690
2,405
3,021
1,702
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Loki
YKJG3
Loki
8
1 / 0 / 1
3,420
684
1,134
2,474
552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
7
0 / 1 / 2
3,866
773
1,820
1,506
330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

1
0 / 0 / 0
924
185
0
0
0

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
3
Kills
4
4
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
1
1
0.5
W
Mercury
Armounte
Mercury
1
1
0
1
L
Da Ji
3
0
0
3
W
Charon
Azurlen
Charon
0
1
0
0
L
Cthulhu
G Luzoz
Cthulhu
0
2
0
0
W
Bellona
Kiyza
Bellona
2
0
0
2
W
Skadi
0
1
0
0
L
Loki
YKJG3
Loki
1
0
1
1.5
L
Nu Wa
0
1
2
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,980
Damage
6,829
13,573
Taken
9,634
5,139
Mitigated
3,242
4,282
Healing
1,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
578
0
0
565
1,841
410
0
907
842
16,231
0
W
Mercury
Armounte
Mercury
744
351
0
175
3,025
851
0
490
2,481
0
17,810
L
Da Ji
1,470
436
0
250
2,633
658
0
0
2,633
0
15,618
W
Charon
Azurlen
Charon
283
0
0
1,061
2,781
1,275
90
77
2,698
7,492
0
L
Cthulhu
G Luzoz
Cthulhu
2,405
525
0
750
3,021
1,702
0
0
3,021
14,906
0
W
Bellona
Kiyza
Bellona
2,178
1,192
0
2,479
4,300
2,280
0
2,146
1,812
0
18,047
W
Skadi
197
30
0
2
1,626
323
116
91
1,529
0
20,864
L
Loki
YKJG3
Loki
1,134
60
0
375
2,474
552
0
283
2,191
0
17,370
L
Nu Wa
1,820
382
0
233
1,506
330
0
474
928
16,148
372
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,489
Gold Earned
15,591
156
Minions Killed
123
0
Camps Cleared
0
507,629
Distance Traveled
408,766
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
3,641
728
36
7
0
99,854
0
W
Mercury
3,342
668
37
7
0
128,903
0
L
Da Ji
3,930
786
31
6
0
112,061
0
W
Charon
3,399
680
13
3
0
90,609
0
L
Cthulhu
3,451
690
35
7
0
87,186
0
W
Bellona
3,891
778
32
6
0
99,589
1
W
Skadi
3,216
643
38
8
0
88,674
0
L
Loki
3,420
684
20
4
0
111,962
1
L
Nu Wa
3,866
773
37
7
0
97,557
0
L
Medusa
924
185
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role