Player Matchup

Mercury
Mercury
Silver I
Armounte
Mercury
Silver I
Level 129
God Stats
3W - 0L
1,728 SR
Queue Stats
10W - 5L
1,592 MMR
Party 1
Horus
Horus
Gold III
Azurlen
Horus
Gold III
Level 126
God Stats
5W - 4L
1,413 SR
Queue Stats
43W - 28L
1,730 MMR
Solo
Hera
Hera
Gold IV
G Luzoz
Hera
Gold IV
Level 123
God Stats
3W - 4L
1,524 SR
Queue Stats
202W - 200L
1,566 MMR
Solo
Terra
Terra
Silver I
Kiyza
Terra
Silver I
Level 137
God Stats
2W - 2L
1,582 SR
Queue Stats
8W - 10L
1,534 MMR
Party 1
Skadi
Skadi
Gold IV
VIH Slayer
Skadi
Gold IV
Level 185
God Stats
3W - 4L
1,422 SR
Queue Stats
44W - 49L
1,562 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 140
1,534 SR
1,597 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 166
1,563 SR
1,553 MMR
Zhong Kui
Zhong Kui
Gold II
 
Zhong Kui
Gold II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
InauguralMink6
Medusa
Gold III
Level 208
God Stats
2W - 1L
1,689 SR
Queue Stats
68W - 61L
1,618 MMR
Party 2
Scylla
Scylla
Gold IV
PrimalSangoma
Scylla
Gold IV
Level 157
God Stats
14W - 16L
1,683 SR
Queue Stats
89W - 91L
1,551 MMR
Solo
Nike
Nike
Gold III
Spadetizzle
Nike
Gold III
Level 200
God Stats
0W - 3L
1,718 SR
Queue Stats
103W - 106L
1,539 MMR
Party 2
Ao Kuang
Ao Kuang
Gold II
Steezyyyyy
Ao Kuang
Gold II
Level 155
God Stats
0W - 2L
1,226 SR
Queue Stats
49W - 45L
1,559 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Armounte
Mercury
7
3 / 0 / 0
4,008
802
2,001
3,725
1,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Horus
Azurlen
Horus
5
1 / 0 / 1
3,786
757
1,406
3,949
1,880
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hera
G Luzoz
Hera
7
0 / 0 / 2
3,865
773
1,129
2,211
552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Terra
Kiyza
Terra
6
0 / 1 / 1
3,668
734
2,938
4,381
2,162
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Skadi
5
1 / 1 / 1
3,596
719
3,343
2,935
567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
GaneshaFreyaLancelot

VS

Bans
Ne ZhaKing ArthurHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
7
0 / 1 / 1
3,854
771
2,417
5,303
3,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Magic Focus

Magic Focus

+20
Magical Power

6
1 / 0 / 0
3,480
696
2,577
2,659
635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 2 / 0
3,417
683
996
2,060
457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 2 / 1
3,367
673
1,685
4,179
1,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
Steezyyyyy
Ao Kuang
4
1 / 0 / 0
3,101
620
1,229
3,115
631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
5
Kills
2
2
Deaths
5
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
1
1
0.5
W
Mercury
Armounte
Mercury
3
0
0
3
W
Horus
Azurlen
Horus
1
0
1
1.5
W
Hera
G Luzoz
Hera
0
0
2
1
L
1
0
0
1
W
Terra
Kiyza
Terra
0
1
1
0.5
L
0
2
0
0
L
0
2
1
0.25
L
Ao Kuang
Steezyyyyy
Ao Kuang
1
0
0
1
W
Skadi
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,817
Damage
8,904
17,201
Taken
17,316
6,254
Mitigated
6,732
5,181
Healing
5,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
2,417
508
0
2,212
5,303
3,612
0
2,715
2,588
17,999
317
W
Mercury
Armounte
Mercury
2,001
1,103
0
750
3,725
1,093
0
859
2,824
0
20,351
W
Horus
Azurlen
Horus
1,406
856
80
1,632
3,949
1,880
0
0
3,949
0
6,150
W
Hera
G Luzoz
Hera
1,129
425
0
500
2,211
552
0
1,064
1,147
16,663
1,159
L
2,577
1,190
0
660
2,659
635
0
0
2,659
0
20,742
W
Terra
Kiyza
Terra
2,938
571
0
1,609
4,381
2,162
0
2,294
1,832
17,311
0
L
996
179
0
500
2,060
457
0
742
1,318
15,502
374
L
1,685
228
0
968
4,179
1,397
0
0
4,179
0
8,950
L
Ao Kuang
Steezyyyyy
Ao Kuang
1,229
356
0
1,498
3,115
631
0
515
2,600
7,849
316
W
Skadi
3,343
1,259
0
610
2,935
567
8
0
2,935
0
17,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,923
Gold Earned
17,219
168
Minions Killed
147
0
Camps Cleared
0
576,769
Distance Traveled
516,021
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
3,854
771
46
9
0
89,868
1
W
Mercury
4,008
802
50
10
0
144,233
0
W
Horus
3,786
757
11
2
0
119,271
2
W
Hera
3,865
773
41
8
0
98,677
0
L
Medusa
3,480
696
35
7
0
102,192
0
W
Terra
3,668
734
34
7
0
113,475
1
L
Scylla
3,417
683
31
6
0
119,096
0
L
Nike
3,367
673
19
4
0
111,144
0
L
Ao Kuang
3,101
620
16
3
0
93,721
0
W
Skadi
3,596
719
32
6
0
101,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role