Player Matchup

Set
Set
JFKPeekedme6909
Set
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
499W - 479L
1,490 Elo+
Solo
Charybdis
Charybdis
Jusezinho
Charybdis
Level 104
God Stats
9W - 9L
1,500 SR
Queue Stats
39W - 41L
1,500 Elo+
Party 1
Ymir
Ymir
Native fork
Ymir
Level 37
God Stats
6W - 4L
1,678 SR
Queue Stats
30W - 25L
1,449 Elo+
Solo
Anubis
Anubis
Surikatis
Anubis
Level 116
God Stats
0W - 1L
1,813 SR
Queue Stats
46W - 47L
1,595 Elo+
Party 1
Ares
Ares
xDANIELxLOBOx
Ares
Level 144
God Stats
7W - 11L
1,925 SR
Queue Stats
52W - 51L
1,595 Elo+
Party 1
Team Averages
Level 102
1,683 SR
1,526 Elo+

VS

Team Averages
Level 76
1,605 SR
1,507 Elo+
Serqet
Serqet
BatmanManPuncher
Serqet
Level 138
God Stats
4W - 1L
1,699 SR
Queue Stats
40W - 53L
1,510 Elo+
Party 2
Xbalanque
Xbalanque
NEWPLAYERNAME562
Xbalanque
Level 65
God Stats
28W - 21L
1,593 SR
Queue Stats
299W - 280L
1,502 Elo+
Solo
Medusa
Medusa
WIllisFye42
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Geb
Geb
brycen01
Geb
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
timbs_are_my_wor
Cthulhu
Level 96
God Stats
6W - 1L
1,735 SR
Queue Stats
165W - 143L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,701
439
1,823
7,863
3,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charybdis
Jusezinho
Charybdis
12
2 / 0 / 3
6,833
526
4,863
6,724
2,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 6 / 2
5,708
439
4,409
11,464
7,055
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Surikatis
Anubis
12
1 / 2 / 0
6,749
519
2,279
5,206
2,384
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
4 / 1 / 1
7,018
540
6,149
8,457
6,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 3
6,706
516
3,126
6,877
2,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
14
2 / 0 / 3
8,153
627
5,563
3,535
1,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
11
0 / 4 / 0
6,150
473
5,471
8,222
2,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 1 / 4
6,492
499
3,896
6,581
3,462
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
7 / 2 / 0
8,493
653
9,087
11,659
6,470
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
7
Kills
10
10
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
L
0
1
0
0
L
Charybdis
Jusezinho
Charybdis
2
0
3
3.5
W
Xbalanque
2
0
3
3.5
L
0
6
2
0.17
L
Anubis
Surikatis
Anubis
1
2
0
0.5
W
Medusa
0
4
0
0
W
0
1
4
2
W
7
2
0
3.5
L
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,523
Damage
27,143
39,714
Taken
36,874
21,452
Mitigated
16,718
11,772
Healing
8,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,126
390
0
540
6,877
2,960
0
806
6,071
0
54,572
L
1,823
620
0
1,080
7,863
3,254
0
1,575
6,039
0
38,774
L
Charybdis
Jusezinho
Charybdis
4,863
1,797
0
4,375
6,724
2,322
443
969
5,755
0
56,667
W
Xbalanque
5,563
2,684
0
1,641
3,535
1,105
506
1,125
2,410
0
64,827
L
4,409
1,525
0
1,778
11,464
7,055
0
7,142
4,322
26,290
0
L
Anubis
Surikatis
Anubis
2,279
48
0
2,053
5,206
2,384
0
690
4,337
45,305
725
W
Medusa
5,471
1,441
0
1,000
8,222
2,721
630
2,455
5,767
0
54,269
W
3,896
400
0
1,550
6,581
3,462
0
2,598
3,983
13,766
1,199
W
9,087
1,292
0
4,258
11,659
6,470
380
6,123
5,536
47,847
2,282
L
6,149
555
0
2,486
8,457
6,437
0
2,141
6,316
16,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,009
Gold Earned
35,994
321
Minions Killed
405
0
Camps Cleared
0
1,150,321
Distance Traveled
1,295,488
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,706
516
90
7
0
335,227
0
L
Set
5,701
439
63
5
0
236,926
0
L
Charybdis
6,833
526
109
8
0
235,597
2
W
Xbalanque
8,153
627
130
10
0
238,725
0
L
Ymir
5,708
439
38
3
0
213,896
0
L
Anubis
6,749
519
91
7
0
226,167
2
W
Medusa
6,150
473
84
6
0
234,907
0
W
Geb
6,492
499
29
2
0
274,184
6
W
Cthulhu
8,493
653
72
6
0
212,445
0
L
Ares
7,018
540
20
2
0
237,735
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role