Player Matchup

Bakasura
Bakasura
Bronze IV
DeathJokerX98
Bakasura
Bronze IV
Level 68
God Stats
1W - 3L
1,171 SR
Queue Stats
3W - 6L
1,381 MMR
Solo
Agni
Agni
Gold III
MJ Greatness
Agni
Gold III
Level 203
God Stats
15W - 16L
1,528 SR
Queue Stats
119W - 118L
1,362 MMR
Solo
Shiva
Shiva
Gold III
WilyGGZ
Shiva
Gold III
Level 159
God Stats
14W - 14L
1,531 SR
Queue Stats
263W - 274L
1,365 MMR
Solo
Chiron
Chiron
Gold III
Yas11
Chiron
Gold III
Level 90
God Stats
3W - 3L
1,277 SR
Queue Stats
224W - 232L
1,378 MMR
Solo
Nu Wa
Nu Wa
Gold IV
aikeido
Nu Wa
Gold IV
Level 179
God Stats
156W - 196L
1,457 SR
Queue Stats
685W - 720L
1,416 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 140
1,393 SR
1,380 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 79
1,498 SR
1,389 MMR
Surtr
Surtr
Bronze V
ChillButton38
Surtr
Bronze V
Level 52
God Stats
0W - 4L
1,377 SR
Queue Stats
2W - 10L
1,386 MMR
Party 1
Chang'e
Chang'e
Bronze III
Elkillio17
Chang'e
Bronze III
Level 126
God Stats
1W - 2L
1,499 SR
Queue Stats
4W - 8L
1,408 MMR
Solo
Arachne
Arachne
Bronze V
TheFedzTTV
Arachne
Bronze V
Level 105
God Stats
0W - 1L
1,446 SR
Queue Stats
3W - 10L
1,438 MMR
Party 1
Jormungandr
Jormungandr
Silver I
brk17
Jormungandr
Silver I
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 39L
1,357 MMR
Solo
Danzaburou
Danzaburou
Silver I
xFlowState
Danzaburou
Silver I
Level 51
God Stats
9W - 3L
1,666 SR
Queue Stats
29W - 35L
1,356 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DeathJokerX98
Bakasura
19
9 / 0 / 7
11,626
612
11,580
16,566
8,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
2 / 2 / 9
10,851
571
14,739
10,248
3,844
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Shiva
WilyGGZ
Shiva
16
6 / 2 / 9
11,162
587
13,681
17,303
17,831
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
Yas11
Chiron
17
3 / 1 / 7
10,305
542
11,398
12,033
4,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
aikeido
Nu Wa
15
1 / 1 / 5
9,765
514
12,926
9,251
6,722
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Bans
AwilixChaacThanatosKing Arthur

VS

Bans
MedusaErlang ShenMulanCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 1
9,346
492
5,337
18,491
17,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
Elkillio17
Chang'e
15
3 / 4 / 2
8,767
461
5,834
13,739
5,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
TheFedzTTV
Arachne
13
2 / 5 / 2
7,855
413
10,088
21,265
6,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
brk17
Jormungandr
14
1 / 4 / 1
8,514
448
5,364
15,983
12,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
xFlowState
Danzaburou
18
0 / 4 / 2
9,993
526
5,552
13,732
5,551
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
21
Kills
6
6
Deaths
21
37
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Bakasura
DeathJokerX98
Bakasura
9
0
7
12.5
L
Chang'e
Elkillio17
Chang'e
3
4
2
1
W
2
2
9
3.25
L
Arachne
TheFedzTTV
Arachne
2
5
2
0.6
W
Shiva
WilyGGZ
Shiva
6
2
9
5.25
W
Chiron
Yas11
Chiron
3
1
7
6.5
W
Nu Wa
aikeido
Nu Wa
1
1
5
3.5
L
Jormungandr
brk17
Jormungandr
1
4
1
0.38
L
Danzaburou
xFlowState
Danzaburou
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,324
Damage
32,175
65,401
Taken
83,210
41,581
Mitigated
46,637
26,548
Healing
22,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,337
783
0
3,299
18,491
17,520
0
7,585
10,195
1,311
73,836
W
Bakasura
DeathJokerX98
Bakasura
11,580
7,085
0
8,877
16,566
8,226
3,253
2,095
14,373
0
77,096
L
Chang'e
Elkillio17
Chang'e
5,834
296
1,018
4,531
13,739
5,065
0
6,417
7,213
60,030
0
W
14,739
707
0
3,575
10,248
3,844
166
2,762
7,486
98,014
1,233
L
Arachne
TheFedzTTV
Arachne
10,088
6,984
0
6,569
21,265
6,209
0
5,685
15,073
0
57,371
W
Shiva
WilyGGZ
Shiva
13,681
1,536
645
3,848
17,303
17,831
92
5,466
11,837
0
39,122
W
Chiron
Yas11
Chiron
11,398
4,113
849
4,858
12,033
4,958
889
733
11,254
0
91,641
W
Nu Wa
aikeido
Nu Wa
12,926
2,494
0
3,896
9,251
6,722
789
684
8,267
70,996
1,344
L
Jormungandr
brk17
Jormungandr
5,364
1,664
0
2,505
15,983
12,292
0
6,445
9,290
36,666
687
L
Danzaburou
xFlowState
Danzaburou
5,552
2,123
0
5,023
13,732
5,551
0
1,408
11,819
0
87,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,709
Gold Earned
44,475
643
Minions Killed
543
0
Camps Cleared
0
1,945,751
Distance Traveled
1,853,700
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
9,346
492
127
7
0
319,745
0
W
Bakasura
11,626
612
161
8
0
430,377
2
L
Chang'e
8,767
461
107
6
0
384,596
1
W
Agni
10,851
571
174
9
0
385,853
0
L
Arachne
7,855
413
83
4
0
410,249
0
W
Shiva
11,162
587
54
3
0
423,541
4
W
Chiron
10,305
542
145
8
0
356,566
7
W
Nu Wa
9,765
514
109
6
0
349,414
0
L
Jormungandr
8,514
448
61
3
0
374,306
0
L
Danzaburou
9,993
526
165
9
0
364,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role