Player Matchup

Ymir
Ymir
Gold IV
FraisParker
Ymir
Gold IV
Level 158
God Stats
3W - 4L
1,468 SR
Queue Stats
68W - 76L
1,478 MMR
Party 1
Artemis
Artemis
Gold V
MiguelXool
Artemis
Gold V
Level 200
God Stats
10W - 13L
1,507 SR
Queue Stats
85W - 93L
1,418 MMR
Party 1
Ix Chel
Ix Chel
Gold II
satingecko815
Ix Chel
Gold II
Level 107
God Stats
2W - 1L
1,555 SR
Queue Stats
16W - 15L
1,773 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,510 SR
1,556 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 90
1,725 SR
1,477 MMR
Janus
Janus
Bronze III
CousinsByChance
Janus
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,456 MMR
Party 2
Surtr
Surtr
Bronze III
L0versByChoice
Surtr
Bronze III
Level 54
God Stats
1W - 1L
1,933 SR
Queue Stats
3W - 2L
1,456 MMR
Party 2
Athena
Athena
Bronze III
xGOREBEARx
Athena
Bronze III
Level 148
God Stats
1W - 1L
1,742 SR
Queue Stats
3W - 2L
1,520 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 11
10,394
800
7,949
16,120
15,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
MiguelXool
Artemis
17
6 / 0 / 7
11,314
870
13,813
7,335
2,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ix Chel
19
6 / 0 / 8
11,647
896
19,505
10,724
3,997
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AgniBacchusAchillesMorgan Le FayNe Zha

VS

Bans
IshtarMulanShivaHorusChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 0
9,101
700
14,875
9,877
3,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 2 / 1
8,773
675
6,284
15,927
17,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Athena
xGOREBEARx
Athena
15
1 / 7 / 1
9,056
697
4,515
18,970
19,551
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
14
Kills
2
2
Deaths
14
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
2
2
11
3.75
L
0
2
1
0.25
W
Artemis
MiguelXool
Artemis
6
0
7
9.5
W
Ix Chel
6
0
8
10
L
Athena
xGOREBEARx
Athena
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,267
Damage
25,674
34,179
Taken
44,774
21,705
Mitigated
40,719
12,601
Healing
7,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,875
752
0
1,630
9,877
3,742
0
5,293
4,092
44,712
0
W
7,949
1,108
0
1,684
16,120
15,065
144
8,216
6,776
23,618
2,169
L
6,284
1,266
0
3,181
15,927
17,426
18
8,021
6,765
1,030
26,701
W
Artemis
MiguelXool
Artemis
13,813
4,255
0
2,165
7,335
2,643
2,368
3,709
3,246
0
50,581
W
Ix Chel
19,505
3,158
2,302
6,450
10,724
3,997
395
6,657
3,350
56,169
612
L
Athena
xGOREBEARx
Athena
4,515
806
0
2,380
18,970
19,551
0
11,140
6,933
11,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,355
Gold Earned
26,930
181
Minions Killed
127
0
Camps Cleared
0
714,435
Distance Traveled
643,689
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,101
700
64
5
0
208,971
0
W
Ymir
10,394
800
29
2
0
238,294
3
L
Surtr
8,773
675
50
4
0
232,105
0
W
Artemis
11,314
870
72
6
0
219,892
2
W
Ix Chel
11,647
896
80
6
0
256,249
2
L
Athena
9,056
697
13
1
0
202,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role