Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
SkeetGod58
King Arthur
Level 103
God Stats
3W - 4L
1,338 SR
Queue Stats
71W - 67L
1,429 Elo+
Party 1
Cthulhu
Cthulhu
TrueKingFinesser
Cthulhu
Level 112
God Stats
2W - 0L
1,773 SR
Queue Stats
67W - 61L
1,411 Elo+
Party 1
Team Averages
Level 135
1,537 SR
1,447 Elo+

VS

Team Averages
Level 145
1,509 SR
1,451 Elo+
Ra
Ra
Pacemaker609
Ra
Level 142
God Stats
46W - 39L
1,589 SR
Queue Stats
800W - 819L
1,471 Elo+
Solo
Mulan
Mulan
iiszwuu
Mulan
Level 143
God Stats
61W - 59L
1,461 SR
Queue Stats
689W - 710L
1,447 Elo+
Solo
Nut
Nut
ojebussaveus
Nut
Level 149
God Stats
162W - 181L
1,477 SR
Queue Stats
511W - 527L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
2 / 4 / 8
8,524
852
7,655
6,407
1,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
SkeetGod58
King Arthur
14
4 / 2 / 2
9,403
940
5,253
8,336
3,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
5 / 4 / 6
9,187
919
9,017
9,910
7,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 4
9,031
903
5,852
8,651
2,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
iiszwuu
Mulan
10
4 / 3 / 1
7,729
773
3,730
6,679
5,145
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 4 / 4
8,370
837
5,494
9,426
2,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
11
Kills
10
10
Deaths
11
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
4
8
1.5
L
4
4
4
1.5
W
King Arthur
SkeetGod58
King Arthur
4
2
2
2.5
W
5
4
6
2
L
Mulan
iiszwuu
Mulan
4
3
1
1.5
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,925
Damage
15,076
24,653
Taken
24,756
12,825
Mitigated
10,563
1,631
Healing
4,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,655
2,716
0
650
6,407
1,660
200
1,930
4,470
20,666
439
L
5,852
423
603
1,902
8,651
2,632
0
5,317
3,038
25,490
0
W
King Arthur
SkeetGod58
King Arthur
5,253
600
0
400
8,336
3,884
531
1,703
6,627
0
30,318
W
9,017
1,108
0
581
9,910
7,281
26
2,283
7,622
18,756
2,024
L
Mulan
iiszwuu
Mulan
3,730
605
0
479
6,679
5,145
0
2,761
3,514
0
11,226
L
5,494
3,222
0
1,237
9,426
2,786
0
6,976
2,014
0
23,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,114
Gold Earned
25,130
110
Minions Killed
97
0
Camps Cleared
0
575,563
Distance Traveled
438,466
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,524
852
26
3
0
177,738
10
L
Ra
9,031
903
56
6
0
165,205
0
W
King Arthur
9,403
940
60
6
0
204,937
0
W
Cthulhu
9,187
919
24
2
0
192,888
0
L
Mulan
7,729
773
17
2
0
109,017
1
L
Nut
8,370
837
24
2
0
164,244
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role