Player Matchup

Charybdis
Charybdis
Platinum III
AIG Fear
Charybdis
Platinum III
Level 187
God Stats
45W - 36L
1,529 SR
Queue Stats
128W - 111L
1,815 MMR
Party 1
Chaac
Chaac
Platinum V
AIG Lord Cu
Chaac
Platinum V
Level 159
God Stats
56W - 56L
1,628 SR
Queue Stats
618W - 606L
1,620 MMR
Party 1
Geb
Geb
Platinum I
iTzGuDTiMeZ
Geb
Platinum I
Level 147
God Stats
12W - 5L
1,763 SR
Queue Stats
257W - 212L
1,863 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 164
1,640 SR
1,766 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 105
1,294 SR
1,252 MMR
Skadi
Skadi
Bronze IV
Astrlite
Skadi
Bronze IV
Level 104
God Stats
0W - 3L
1,259 SR
Queue Stats
2W - 8L
1,331 MMR
Party 2
Sol
Sol
Bronze V
K1L0WATTS
Sol
Bronze V
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,228 MMR
Party 2
Maui
Maui
Silver III
ok chile
Maui
Silver III
Level 102
God Stats
0W - 3L
1,123 SR
Queue Stats
10W - 15L
1,198 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AIG Fear
Charybdis
18
2 / 0 / 3
11,203
800
8,705
6,909
2,364
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 1 / 3
11,037
788
8,544
12,238
12,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
1 / 2 / 4
10,556
754
6,987
12,144
12,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
SerqetKuzenboFafnirBaron SamediAchilles

VS

Bans
Ah Muzen CabBacchusPersephoneCerberusHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Astrlite
Skadi
18
3 / 1 / 0
10,586
756
8,568
9,958
4,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 2 / 2
9,154
654
6,431
7,701
2,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Maui
15
0 / 2 / 1
8,832
631
4,043
9,615
8,442
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
5
Kills
3
3
Deaths
5
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AIG Fear
Charybdis
2
0
3
3.5
W
2
1
3
3.5
L
Skadi
Astrlite
Skadi
3
1
0
3
L
0
2
2
0.5
W
1
2
4
1.5
L
Maui
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,236
Damage
19,042
31,291
Taken
27,274
27,470
Mitigated
15,594
8,437
Healing
4,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AIG Fear
Charybdis
8,705
4,311
0
2,964
6,909
2,364
2,904
3,050
3,859
0
73,969
W
8,544
0
0
3,234
12,238
12,522
252
4,156
8,067
0
39,050
L
Skadi
Astrlite
Skadi
8,568
3,381
0
1,256
9,958
4,164
0
1,516
8,248
0
51,629
L
6,431
581
0
2,077
7,701
2,988
0
1,832
5,616
30,244
0
W
6,987
441
0
2,239
12,144
12,584
379
3,305
8,824
21,363
1,558
L
Maui
4,043
240
0
750
9,615
8,442
0
2,224
6,659
9,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,796
Gold Earned
28,572
200
Minions Killed
149
0
Camps Cleared
0
742,909
Distance Traveled
772,155
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,203
800
121
9
0
240,607
0
W
Chaac
11,037
788
43
3
0
271,728
0
L
Skadi
10,586
756
102
7
0
265,701
0
L
Sol
9,154
654
44
3
0
233,722
2
W
Geb
10,556
754
36
3
0
230,574
0
L
Maui
8,832
631
3
0
0
272,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role