Player Matchup

Janus
Janus
DARKKILLK
Janus
Level 127
God Stats
0W - 1L
1,477 SR
Queue Stats
0W - 3L
1,281 Elo+
Solo
Ymir
Ymir
ForsakenSageTTV
Ymir
Level 123
God Stats
1W - 1L
1,739 SR
Queue Stats
21W - 27L
1,431 Elo+
Solo
Ne Zha
Ne Zha
M3rc_ObruXo
Ne Zha
Level 84
God Stats
11W - 11L
1,520 SR
Queue Stats
283W - 264L
1,445 Elo+
Solo
Anhur
Anhur
StopRunnin
Anhur
Level 98
God Stats
1W - 6L
1,335 SR
Queue Stats
248W - 254L
1,444 Elo+
Solo
Scylla
Scylla
manitoR27
Scylla
Level 63
God Stats
26W - 17L
1,409 SR
Queue Stats
76W - 84L
1,369 Elo+
Solo
Team Averages
Level 99
1,496 SR
1,394 Elo+

VS

Team Averages
Level 104
1,379 SR
1,428 Elo+
Atlas
Atlas
Coffeeez4closers
Atlas
Level 107
God Stats
20W - 33L
1,387 SR
Queue Stats
113W - 117L
1,480 Elo+
Party 1
Zeus
Zeus
GREGSCERATOPS
Zeus
Level 95
God Stats
16W - 28L
1,384 SR
Queue Stats
378W - 354L
1,421 Elo+
Solo
Da Ji
Da Ji
Solarithe
Da Ji
Level 122
God Stats
1W - 1L
1,253 SR
Queue Stats
81W - 77L
1,415 Elo+
Solo
Danzaburou
Danzaburou
Watatoskr
Danzaburou
Level 107
God Stats
25W - 14L
1,461 SR
Queue Stats
116W - 118L
1,479 Elo+
Party 1
Olorun
Olorun
lukas_aksel
Olorun
Level 88
God Stats
15W - 15L
1,409 SR
Queue Stats
461W - 508L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DARKKILLK
Janus
10
1 / 1 / 0
5,924
539
3,700
7,439
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 5 / 0
5,174
470
1,938
8,254
5,369
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
11
1 / 4 / 1
5,736
521
3,399
10,941
3,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
8
1 / 7 / 0
5,134
467
2,543
8,585
2,481
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
manitoR27
Scylla
10
1 / 3 / 1
5,554
505
2,573
3,563
744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 8
7,383
671
4,186
7,582
3,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
2 / 2 / 1
7,810
710
2,088
5,273
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Solarithe
Da Ji
12
8 / 0 / 1
7,071
643
6,554
6,057
2,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Watatoskr
Danzaburou
11
5 / 1 / 6
6,953
632
7,464
4,533
1,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
12
1 / 1 / 0
7,002
637
3,030
6,361
1,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
4
Kills
20
20
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
0
8
8
L
Janus
DARKKILLK
Janus
1
1
0
1
L
0
5
0
0
W
2
2
1
1.25
L
Ne Zha
1
4
1
0.38
W
Da Ji
Solarithe
Da Ji
8
0
1
8.5
L
Anhur
1
7
0
0.14
W
Danzaburou
Watatoskr
Danzaburou
5
1
6
8
W
Olorun
1
1
0
1
L
Scylla
manitoR27
Scylla
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,153
Damage
23,322
38,782
Taken
29,806
14,346
Mitigated
10,716
9,396
Healing
9,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,186
1,644
129
2,658
7,582
3,831
152
1,603
5,847
15,228
914
L
Janus
DARKKILLK
Janus
3,700
345
0
3,358
7,439
2,000
0
2,253
5,186
34,988
0
L
1,938
139
147
1,625
8,254
5,369
0
1,763
6,491
18,542
0
W
2,088
0
0
1,083
5,273
1,444
680
2,573
2,700
45,977
1,453
L
Ne Zha
3,399
1,146
0
2,467
10,941
3,752
0
2,217
8,574
0
44,986
W
Da Ji
Solarithe
Da Ji
6,554
1,849
0
1,744
6,057
2,275
207
260
5,727
0
35,738
L
Anhur
2,543
835
0
1,237
8,585
2,481
0
1,875
6,710
0
21,445
W
Danzaburou
Watatoskr
Danzaburou
7,464
2,829
0
614
4,533
1,250
752
1,188
3,305
0
39,132
W
Olorun
3,030
1,367
60
2,930
6,361
1,916
0
2,127
4,016
40,889
2,367
L
Scylla
manitoR27
Scylla
2,573
49
0
562
3,563
744
0
629
2,804
23,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,522
Gold Earned
36,219
249
Minions Killed
332
0
Camps Cleared
0
1,056,029
Distance Traveled
1,094,431
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,383
671
13
1
0
222,510
4
L
Janus
5,924
539
70
6
0
191,320
0
L
Ymir
5,174
470
25
2
0
192,815
0
W
Zeus
7,810
710
108
10
0
210,407
0
L
Ne Zha
5,736
521
73
7
0
240,627
0
W
Da Ji
7,071
643
63
6
0
274,003
0
L
Anhur
5,134
467
27
2
0
216,618
0
W
Danzaburou
6,953
632
70
6
0
211,281
2
W
Olorun
7,002
637
78
7
0
176,230
0
L
Scylla
5,554
505
54
5
0
214,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role