Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Silver I
GigglyBones
Chaac
Silver I
Level 128
God Stats
17W - 19L
1,507 SR
Queue Stats
65W - 71L
1,148 MMR
Party 1
Medusa
Medusa
Silver V
Koalazc
Medusa
Silver V
Level 121
God Stats
3W - 2L
1,245 SR
Queue Stats
28W - 32L
1,274 MMR
Solo
Ix Chel
Ix Chel
Gold III
RlPPlN420
Ix Chel
Gold III
Level 176
God Stats
3W - 5L
1,457 SR
Queue Stats
357W - 359L
1,410 MMR
Solo
Geb
Geb
Silver I
Twiist_Feeds
Geb
Silver I
Level 185
God Stats
13W - 7L
1,700 SR
Queue Stats
87W - 103L
1,179 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 149
1,482 SR
1,302 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,544 SR
1,263 MMR
Neith
Neith
Silver III
Chellor10
Neith
Silver III
Level 85
God Stats
4W - 12L
1,447 SR
Queue Stats
39W - 51L
1,148 MMR
Party 2
Susano
Susano
Silver I
FeraMx3452
Susano
Silver I
Level 179
God Stats
19W - 22L
1,446 SR
Queue Stats
918W - 935L
1,146 MMR
Solo
Hera
Hera
Gold V
StrongRelic41
Hera
Gold V
Level 124
God Stats
1W - 2L
1,629 SR
Queue Stats
33W - 40L
1,391 MMR
Party 2
Gilgamesh
Gilgamesh
Silver I
TheFastSpark
Gilgamesh
Silver I
Level 165
God Stats
3W - 7L
1,521 SR
Queue Stats
468W - 473L
1,170 MMR
Solo
Cthulhu
Cthulhu
Gold IV
vII-Cthulhu-IIv
Cthulhu
Gold IV
Level 160
God Stats
16W - 14L
1,677 SR
Queue Stats
82W - 89L
1,462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
7 / 1 / 4
10,761
566
10,916
18,632
9,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

17
2 / 0 / 6
10,936
576
14,539
16,210
15,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Koalazc
Medusa
18
7 / 2 / 2
11,219
590
12,061
11,512
4,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ix Chel
RlPPlN420
Ix Chel
18
7 / 0 / 6
11,737
618
11,437
14,259
8,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
4 / 0 / 5
9,996
526
5,451
16,091
13,425
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
Cu ChulainnAo KuangThanatosAthena

VS

Bans
NutCliodhnaMulanKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chellor10
Neith
16
1 / 6 / 2
8,967
472
7,501
12,692
4,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Susano
FeraMx3452
Susano
14
1 / 5 / 0
8,279
436
3,985
15,857
5,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

16
1 / 7 / 0
8,968
472
8,125
9,702
3,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
TheFastSpark
Gilgamesh
13
0 / 5 / 0
7,845
413
9,124
21,211
26,076
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
0 / 4 / 3
7,541
397
9,519
14,726
10,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
27
Kills
3
3
Deaths
27
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
4
9
L
Neith
Chellor10
Neith
1
6
2
0.33
L
Susano
FeraMx3452
Susano
1
5
0
0.2
W
2
0
6
5
W
Medusa
Koalazc
Medusa
7
2
2
4
W
Ix Chel
RlPPlN420
Ix Chel
7
0
6
10
L
1
7
0
0.14
L
Gilgamesh
TheFastSpark
Gilgamesh
0
5
0
0
W
4
0
5
6.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,404
Damage
38,254
76,704
Taken
74,188
52,189
Mitigated
50,187
20,742
Healing
12,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,916
3,442
0
1,452
18,632
9,630
0
2,817
15,769
0
99,725
L
Neith
Chellor10
Neith
7,501
3,897
0
3,021
12,692
4,149
0
2,519
10,173
0
68,708
L
Susano
FeraMx3452
Susano
3,985
677
0
5,971
15,857
5,623
0
2,205
13,652
0
66,838
W
14,539
2,243
0
5,087
16,210
15,817
364
2,377
13,770
0
87,902
W
Medusa
Koalazc
Medusa
12,061
5,733
0
500
11,512
4,491
2,442
4,545
6,893
0
82,178
W
Ix Chel
RlPPlN420
Ix Chel
11,437
1,715
1,218
4,941
14,259
8,826
312
4,838
9,151
97,552
1,773
L
8,125
2,074
0
0
9,702
3,401
0
5,426
4,276
63,515
0
L
Gilgamesh
TheFastSpark
Gilgamesh
9,124
2,235
0
2,981
21,211
26,076
0
648
20,563
1,261
47,303
W
5,451
358
3,039
4,505
16,091
13,425
132
3,502
12,387
34,030
0
L
9,519
566
196
779
14,726
10,938
0
6,036
8,690
41,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,649
Gold Earned
41,600
593
Minions Killed
494
0
Camps Cleared
0
1,999,878
Distance Traveled
1,845,196
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,761
566
128
7
0
445,486
0
L
Neith
8,967
472
116
6
0
318,912
0
L
Susano
8,279
436
116
6
0
376,475
0
W
Chaac
10,936
576
122
6
0
371,871
0
W
Medusa
11,219
590
141
7
0
390,381
0
W
Ix Chel
11,737
618
164
9
0
375,954
4
L
Hera
8,968
472
132
7
0
400,436
2
L
Gilgamesh
7,845
413
74
4
0
360,961
0
W
Geb
9,996
526
38
2
0
416,186
5
L
Cthulhu
7,541
397
56
3
0
388,412
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role