Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Anitelea
Zeus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 33L
1,402 Elo+
Solo
Neith
Neith
SharlePooh
Neith
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,707 Elo+
Solo
Cthulhu
Cthulhu
dinosuarboy101
Cthulhu
Level 47
God Stats
7W - 7L
1,511 SR
Queue Stats
45W - 52L
1,423 Elo+
Solo
Team Averages
Level 82
1,502 SR
1,506 Elo+

VS

Team Averages
Level 101
1,699 SR
1,600 Elo+
Nox
Nox
Electro17
Nox
Level 145
God Stats
19W - 2L
1,867 SR
Queue Stats
377W - 86L
1,884 Elo+
Party 1
Chang'e
Chang'e
MARCELLA WOLF
Chang'e
Level 120
God Stats
6W - 3L
1,627 SR
Queue Stats
214W - 222L
1,405 Elo+
Solo
Hercules
Hercules
TecidTurtle
Hercules
Level 58
God Stats
2W - 1L
1,664 SR
Queue Stats
363W - 391L
1,387 Elo+
Solo
Camazotz
Camazotz
Zombotrop
Camazotz
Level 118
God Stats
25W - 5L
1,716 SR
Queue Stats
357W - 81L
1,892 Elo+
Party 1
Danzaburou
Danzaburou
kyl3
Danzaburou
Level 66
God Stats
37W - 15L
1,620 SR
Queue Stats
85W - 58L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
1 / 1 / 0
6,174
1,029
349
1,409
337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Danzaburou
 
Danzaburou
11
0 / 6 / 2
6,161
1,027
3,924
8,759
2,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
11
1 / 3 / 2
6,965
1,161
5,589
5,117
1,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
11
1 / 4 / 1
6,562
1,094
943
4,513
1,282
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 0 / 0
5,802
967
0
110
58
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

203

VS

Team 2 Tickets

439

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 9
7,220
1,203
6,263
2,961
940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Chang'e
12
2 / 0 / 7
7,456
1,243
1,841
2,033
626
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
TecidTurtle
Hercules
12
4 / 0 / 6
7,429
1,238
1,728
3,925
2,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Camazotz
Zombotrop
Camazotz
12
3 / 2 / 6
7,550
1,258
4,980
5,617
1,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
kyl3
Danzaburou
12
2 / 1 / 5
7,328
1,221
2,944
2,147
803
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
3
Kills
14
14
Deaths
3
5
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
1
0
1
L
Danzaburou
 
Danzaburou
0
6
2
0.17
L
Zeus
1
3
2
0.67
W
3
0
9
7.5
W
Chang'e
2
0
7
5.5
L
Neith
1
4
1
0.38
W
Hercules
TecidTurtle
Hercules
4
0
6
7
W
Camazotz
Zombotrop
Camazotz
3
2
6
3
L
0
0
0
0
W
Danzaburou
kyl3
Danzaburou
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,805
Damage
17,756
19,908
Taken
16,683
5,671
Mitigated
7,135
418
Healing
4,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
349
120
0
170
1,409
337
0
432
977
0
1,341
L
Danzaburou
 
Danzaburou
3,924
1,368
0
132
8,759
2,726
0
3,979
4,666
0
10,311
L
Zeus
5,589
615
0
0
5,117
1,268
0
2,065
3,001
11,128
0
W
6,263
131
0
0
2,961
940
0
1,447
1,266
16,419
0
W
Chang'e
1,841
99
1,335
1,033
2,033
626
0
437
1,506
11,787
0
L
Neith
943
250
0
116
4,513
1,282
0
1,613
2,861
0
7,458
W
Hercules
TecidTurtle
Hercules
1,728
393
0
954
3,925
2,932
0
1,043
2,726
95
6,214
W
Camazotz
Zombotrop
Camazotz
4,980
1,206
0
1,004
5,617
1,834
0
1,289
4,074
0
9,004
L
0
0
0
0
110
58
0
110
0
413
0
W
Danzaburou
kyl3
Danzaburou
2,944
1,091
0
238
2,147
803
0
563
1,522
0
26,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,664
Gold Earned
36,983
41
Minions Killed
126
2
Camps Cleared
7
234,494
Distance Traveled
552,237
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,174
1,029
1
0
1
28,999
0
L
Danzaburou
6,161
1,027
7
1
0
65,121
0
L
Zeus
6,965
1,161
20
3
1
82,487
0
W
Nox
7,220
1,203
20
3
1
130,080
0
W
Chang'e
7,456
1,243
16
3
3
103,052
0
L
Neith
6,562
1,094
13
2
0
41,972
0
W
Hercules
7,429
1,238
13
2
1
109,871
0
W
Camazotz
7,550
1,258
9
2
1
119,160
0
L
Cthulhu
5,802
967
0
0
0
15,915
0
W
Danzaburou
7,328
1,221
68
11
1
90,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role