Player Matchup

Chronos
Chronos
ARSHIA031IRANp
Chronos
Level 14
God Stats
29W - 28L
1,651 SR
Queue Stats
37W - 36L
1,542 Elo+
Party 3
Charon
Charon
Angelina-Joline
Charon
Level 99
God Stats
1W - 1L
1,806 SR
Queue Stats
26W - 17L
1,596 Elo+
Party 2
Tsukuyomi
Tsukuyomi
KorOwsh_Persian7
Tsukuyomi
Level 50
God Stats
32W - 37L
1,526 SR
Queue Stats
102W - 136L
1,445 Elo+
Party 3
Neith
Neith
Mohammadfarddd
Neith
Level 38
God Stats
5W - 12L
1,360 SR
Queue Stats
70W - 116L
1,400 Elo+
Party 3
Aphrodite
Aphrodite
MothaDust
Aphrodite
Level 109
God Stats
1W - 2L
1,520 SR
Queue Stats
35W - 19L
1,634 Elo+
Party 2
Team Averages
Level 62
1,572 SR
1,524 Elo+

VS

Team Averages
Level 101
1,448 SR
1,473 Elo+
Morgan Le Fay
Morgan Le Fay
Animaneraaa
Morgan Le Fay
Level 17
God Stats
3W - 6L
1,291 SR
Queue Stats
14W - 17L
1,447 Elo+
Party 1
Atlas
Atlas
Jb__Lock
Atlas
Level 157
God Stats
1W - 4L
1,221 SR
Queue Stats
172W - 170L
1,462 Elo+
Party 1
Arachne
Arachne
Reformed_RoLL
Arachne
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
183W - 171L
1,431 Elo+
Party 1
Chang'e
Chang'e
Reltala
Chang'e
Level 120
God Stats
50W - 34L
1,614 SR
Queue Stats
66W - 51L
1,520 Elo+
Solo
Charybdis
Charybdis
antisocial_pako
Charybdis
Level 106
God Stats
6W - 6L
1,616 SR
Queue Stats
95W - 94L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
6,989
538
1,890
8,850
2,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
1 / 2 / 1
6,037
464
6,419
9,224
6,050
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
11
0 / 4 / 2
5,792
446
6,426
12,895
3,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 1 / 1
6,234
480
6,106
8,994
2,497
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
MothaDust
Aphrodite
11
1 / 5 / 0
6,278
483
6,515
8,714
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Animaneraaa
Morgan Le Fay
14
1 / 2 / 2
8,326
640
6,612
8,168
3,791
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Atlas
Jb__Lock
Atlas
12
2 / 0 / 3
6,583
506
7,705
10,715
7,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Arachne
14
2 / 1 / 1
7,510
578
3,072
11,358
3,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chang'e
Reltala
Chang'e
13
5 / 0 / 3
8,662
666
11,763
8,172
2,518
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
antisocial_pako
Charybdis
13
3 / 2 / 0
7,214
555
5,754
8,063
2,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
13
13
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
1
2
1
0.75
W
Morgan Le Fay
Animaneraaa
Morgan Le Fay
1
2
2
1
W
Atlas
Jb__Lock
Atlas
2
0
3
3.5
L
Tsukuyomi
0
4
2
0.25
L
1
1
1
1.5
L
Aphrodite
MothaDust
Aphrodite
1
5
0
0.2
W
Arachne
2
1
1
2.5
W
Chang'e
Reltala
Chang'e
5
0
3
6.5
W
Charybdis
antisocial_pako
Charybdis
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,356
Damage
34,906
48,677
Taken
46,476
18,100
Mitigated
20,549
19,551
Healing
21,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,890
587
0
4,291
8,850
2,985
45
6,026
2,824
53,378
804
L
6,419
638
0
2,126
9,224
6,050
0
4,313
4,511
14,466
0
W
Morgan Le Fay
Animaneraaa
Morgan Le Fay
6,612
210
0
3,941
8,168
3,791
0
2,696
5,472
53,132
4,550
W
Atlas
Jb__Lock
Atlas
7,705
2,311
0
1,920
10,715
7,456
38
4,041
6,674
23,827
0
L
Tsukuyomi
6,426
1,213
0
3,847
12,895
3,855
14
6,399
6,175
0
44,456
L
6,106
1,866
0
3,774
8,994
2,497
482
3,346
5,184
0
40,326
L
Aphrodite
MothaDust
Aphrodite
6,515
1,086
1,704
3,809
8,714
2,713
0
4,670
3,994
43,414
949
W
Arachne
3,072
1,880
0
5,380
11,358
3,998
21
3,082
8,276
0
64,064
W
Chang'e
Reltala
Chang'e
11,763
832
899
4,814
8,172
2,518
59
3,433
4,739
61,212
2,270
W
Charybdis
antisocial_pako
Charybdis
5,754
3,141
0
4,278
8,063
2,786
0
1,290
6,773
0
56,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,330
Gold Earned
38,295
339
Minions Killed
443
0
Camps Cleared
0
1,340,870
Distance Traveled
1,351,548
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,989
538
108
8
0
277,514
6
L
Charon
6,037
464
8
1
0
274,292
0
W
Morgan Le Fay
8,326
640
98
8
0
217,013
3
W
Atlas
6,583
506
33
3
0
276,720
0
L
Tsukuyomi
5,792
446
64
5
0
304,381
3
L
Neith
6,234
480
66
5
0
248,686
2
L
Aphrodite
6,278
483
93
7
0
235,997
0
W
Arachne
7,510
578
101
8
0
326,496
0
W
Chang'e
8,662
666
107
8
0
273,221
3
W
Charybdis
7,214
555
104
8
0
258,098
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role