Player Matchup

Janus
Janus
GrupeFrait
Janus
Level 148
God Stats
4W - 9L
1,421 SR
Queue Stats
129W - 133L
1,506 Elo+
Party 2
Chronos
Chronos
MarauderGuy
Chronos
Level 177
God Stats
3W - 1L
1,683 SR
Queue Stats
163W - 180L
1,541 Elo+
Party 2
Surtr
Surtr
SIRFATLOUIE
Surtr
Level 82
God Stats
7W - 15L
1,540 SR
Queue Stats
151W - 153L
1,515 Elo+
Solo
Arachne
Arachne
Vycx
Arachne
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 44L
1,473 Elo+
Party 2
Hercules
Hercules
miringd
Hercules
Level 125
God Stats
1W - 1L
1,393 SR
Queue Stats
55W - 54L
1,533 Elo+
Party 2
Team Averages
Level 124
1,507 SR
1,514 Elo+

VS

Team Averages
Level 70
1,521 SR
1,551 Elo+
Gilgamesh
Gilgamesh
DAVIDG0GGINS
Gilgamesh
Level 6
God Stats
1W - 0L
1,354 SR
Queue Stats
2W - 0L
1,726 Elo+
Party 3
Eset
Eset
EyedressEnjoyer
Eset
Level 100
God Stats
9W - 4L
1,634 SR
Queue Stats
99W - 88L
1,546 Elo+
Party 1
Medusa
Medusa
FrankieStellar
Medusa
Level 124
God Stats
4W - 4L
1,402 SR
Queue Stats
50W - 57L
1,509 Elo+
Party 1
Charon
Charon
lbuddahI
Charon
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 45L
1,551 Elo+
Party 1
Nemesis
Nemesis
Åmanita
Nemesis
Level 51
God Stats
5W - 3L
1,714 SR
Queue Stats
22W - 35L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
1 / 8 / 0
6,984
437
4,277
10,548
2,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
MarauderGuy
Chronos
14
1 / 3 / 1
8,350
522
5,736
12,420
4,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
1 / 4 / 1
7,416
464
6,689
11,984
5,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mace

Mace

+10
Physical Power

Arachne
Vycx
Arachne
11
0 / 7 / 1
6,479
405
1,898
11,779
3,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hercules
miringd
Hercules
12
0 / 2 / 1
6,892
431
1,539
11,658
11,181
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DAVIDG0GGINS
Gilgamesh
16
5 / 1 / 3
9,866
617
11,595
14,839
9,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

18
6 / 0 / 1
10,752
672
6,916
6,197
2,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 1 / 5
8,804
550
8,603
7,367
2,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charon
lbuddahI
Charon
13
0 / 0 / 3
8,067
504
1,348
6,084
4,408
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Åmanita
Nemesis
16
11 / 1 / 5
9,897
619
13,780
10,844
3,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
3
Kills
24
24
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DAVIDG0GGINS
Gilgamesh
5
1
3
6.5
W
6
0
1
6.5
W
2
1
5
4.5
L
Janus
1
8
0
0.13
L
Chronos
MarauderGuy
Chronos
1
3
1
0.5
L
1
4
1
0.38
L
Arachne
Vycx
Arachne
0
7
1
0.07
W
Charon
lbuddahI
Charon
0
0
3
1.5
L
Hercules
miringd
Hercules
0
2
1
0.25
W
Nemesis
Åmanita
Nemesis
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,139
Damage
42,242
58,389
Taken
45,331
27,745
Mitigated
23,396
12,587
Healing
9,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DAVIDG0GGINS
Gilgamesh
11,595
3,767
0
4,826
14,839
9,922
0
1,644
13,157
1,917
72,850
W
6,916
553
0
1,177
6,197
2,637
954
839
5,156
104,434
1,428
W
8,603
3,633
0
719
7,367
2,553
1,026
4,170
3,117
0
73,270
L
Janus
4,277
121
0
744
10,548
2,940
0
3,395
7,060
47,933
0
L
Chronos
MarauderGuy
Chronos
5,736
1,254
0
4,145
12,420
4,272
0
315
12,105
70,423
2,050
L
6,689
2,139
0
3,239
11,984
5,365
0
0
11,450
389
44,394
L
Arachne
Vycx
Arachne
1,898
1,423
0
405
11,779
3,987
0
2,264
9,255
0
37,073
W
Charon
lbuddahI
Charon
1,348
464
0
1,271
6,084
4,408
577
981
5,063
28,966
95
L
Hercules
miringd
Hercules
1,539
317
0
4,054
11,658
11,181
0
2,382
9,135
0
28,994
W
Nemesis
Åmanita
Nemesis
13,780
6,404
0
1,492
10,844
3,876
0
2,148
8,536
0
63,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,121
Gold Earned
47,386
416
Minions Killed
581
0
Camps Cleared
0
1,442,045
Distance Traveled
1,626,105
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,866
617
152
10
0
310,730
0
W
Eset
10,752
672
186
12
0
333,118
3
W
Medusa
8,804
550
108
7
0
296,906
1
L
Janus
6,984
437
87
5
0
273,674
0
L
Chronos
8,350
522
122
8
0
324,095
0
L
Surtr
7,416
464
81
5
0
239,994
0
L
Arachne
6,479
405
57
4
0
307,043
0
W
Charon
8,067
504
41
3
0
301,815
1
L
Hercules
6,892
431
69
4
0
297,239
0
W
Nemesis
9,897
619
94
6
0
383,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role