Player Matchup

Cupid
Cupid
 
Cupid
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
VladKilher
Ah Puch
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 91L
1,483 Elo+
Party 1
Neith
Neith
Zapataak
Neith
Level 129
God Stats
23W - 20L
1,529 SR
Queue Stats
123W - 132L
1,468 Elo+
Party 1
Bakasura
Bakasura
galo2110
Bakasura
Level 122
God Stats
4W - 13L
1,159 SR
Queue Stats
113W - 123L
1,465 Elo+
Party 1
Team Averages
Level 131
1,438 SR
1,483 Elo+

VS

Team Averages
Level 114
1,418 SR
1,457 Elo+
Olorun
Olorun
I FX Edgar I
Olorun
Level 85
God Stats
1W - 3L
1,137 SR
Queue Stats
47W - 39L
1,504 Elo+
Party 2
Shiva
Shiva
RedNosedReindeer
Shiva
Level 106
God Stats
2W - 3L
1,295 SR
Queue Stats
185W - 182L
1,436 Elo+
Solo
Sobek
Sobek
Rooster1 FX
Sobek
Level 120
God Stats
1W - 0L
1,603 SR
Queue Stats
27W - 31L
1,474 Elo+
Party 2
Fenrir
Fenrir
elbenve
Fenrir
Level 74
God Stats
3W - 1L
1,524 SR
Queue Stats
10W - 9L
1,407 Elo+
Solo
Medusa
Medusa
will19035
Medusa
Level 187
God Stats
6W - 5L
1,529 SR
Queue Stats
923W - 907L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
1 / 5 / 0
5,604
560
3,684
6,045
1,797
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nox
 
Nox
8
0 / 2 / 3
4,814
481
2,355
4,448
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
VladKilher
Ah Puch
8
2 / 5 / 1
4,635
464
3,538
5,231
1,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Zapataak
Neith
8
0 / 3 / 0
4,771
477
3,880
7,061
1,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bakasura
galo2110
Bakasura
10
1 / 4 / 1
5,191
519
2,250
9,957
3,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
10
3 / 1 / 4
6,589
659
2,780
4,690
1,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
3 / 0 / 1
6,244
624
5,475
8,174
3,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
2 / 2 / 7
6,344
634
3,058
7,551
6,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Fenrir
elbenve
Fenrir
11
9 / 0 / 2
6,771
677
5,368
5,648
2,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
will19035
Medusa
10
2 / 1 / 8
6,003
600
4,639
6,044
1,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
4
Kills
19
19
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
5
0
0.2
L
Nox
 
Nox
0
2
3
0.75
W
Olorun
3
1
4
5
W
3
0
1
3.5
W
2
2
7
2.75
L
Ah Puch
VladKilher
Ah Puch
2
5
1
0.5
L
Neith
Zapataak
Neith
0
3
0
0
W
Fenrir
elbenve
Fenrir
9
0
2
10
L
Bakasura
galo2110
Bakasura
1
4
1
0.38
W
Medusa
will19035
Medusa
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,707
Damage
21,320
32,742
Taken
32,107
10,706
Mitigated
15,052
7,988
Healing
10,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
3,684
1,504
0
1,168
6,045
1,797
0
2,440
3,605
0
35,248
L
Nox
 
Nox
2,355
364
0
968
4,448
1,970
0
737
3,711
15,504
971
W
Olorun
2,780
1,483
120
1,227
4,690
1,582
1,375
283
4,407
41,340
961
W
5,475
358
0
3,075
8,174
3,503
0
73
8,101
0
31,671
W
3,058
445
0
2,525
7,551
6,012
0
1,750
5,731
14,954
0
L
Ah Puch
VladKilher
Ah Puch
3,538
102
0
275
5,231
1,465
0
1,346
3,885
14,832
0
L
Neith
Zapataak
Neith
3,880
1,463
0
1,464
7,061
1,718
0
0
7,061
0
26,280
W
Fenrir
elbenve
Fenrir
5,368
1,087
0
1,272
5,648
2,090
170
775
4,873
0
36,147
L
Bakasura
galo2110
Bakasura
2,250
1,797
0
4,113
9,957
3,756
0
1,261
8,696
19
29,047
W
Medusa
will19035
Medusa
4,639
2,001
0
2,331
6,044
1,865
236
2,963
2,991
0
32,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,015
Gold Earned
31,951
238
Minions Killed
268
0
Camps Cleared
0
872,172
Distance Traveled
988,525
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,604
560
67
7
0
185,521
0
L
Nox
4,814
481
35
4
0
188,517
0
W
Olorun
6,589
659
71
7
0
173,694
1
W
Shiva
6,244
624
49
5
0
186,503
0
W
Sobek
6,344
634
17
2
0
208,772
2
L
Ah Puch
4,635
464
13
1
0
169,270
0
L
Neith
4,771
477
49
5
0
137,348
2
W
Fenrir
6,771
677
66
7
0
222,062
0
L
Bakasura
5,191
519
74
7
0
191,516
0
W
Medusa
6,003
600
65
7
0
197,494
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role