Player Matchup

Geb
Geb
Gold IV
TriggaNoMiiCkSs
Geb
Gold IV
Level 182
God Stats
5W - 1L
1,802 SR
Queue Stats
302W - 304L
1,380 MMR
Party 1
Shiva
Shiva
Gold I
WhiteAssasin317
Shiva
Gold I
Level 149
God Stats
5W - 3L
1,593 SR
Queue Stats
115W - 114L
1,480 MMR
Party 3
Rama
Rama
Silver II
blue1001
Rama
Silver II
Level 122
God Stats
3W - 3L
1,765 SR
Queue Stats
31W - 30L
1,500 MMR
Solo
Merlin
Merlin
Gold I
hickers652
Merlin
Gold I
Level 154
God Stats
10W - 19L
1,438 SR
Queue Stats
115W - 115L
1,471 MMR
Party 3
Chang'e
Chang'e
Gold I
vD iCallouT
Chang'e
Gold I
Level 259
God Stats
12W - 9L
1,693 SR
Queue Stats
295W - 298L
1,582 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 173
1,658 SR
1,483 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,600 SR
1,481 MMR
Ix Chel
Ix Chel
Gold III
BeserkerGuts
Ix Chel
Gold III
Level 216
God Stats
88W - 79L
1,522 SR
Queue Stats
335W - 352L
1,480 MMR
Solo
Amaterasu
Amaterasu
Gold V
DaWalkDaddy
Amaterasu
Gold V
Level 146
God Stats
0W - 1L
1,734 SR
Queue Stats
63W - 60L
1,479 MMR
Party 2
Jing Wei
Jing Wei
Gold IV
JesusIsHoly22
Jing Wei
Gold IV
Level 108
God Stats
1W - 1L
1,700 SR
Queue Stats
330W - 362L
1,489 MMR
Solo
Lancelot
Lancelot
Gold IV
ThePrxdigy
Lancelot
Gold IV
Level 88
God Stats
23W - 23L
1,547 SR
Queue Stats
404W - 404L
1,496 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
ToxicFlexx
Kuzenbo
Silver III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,463 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 8
10,744
512
7,107
18,789
16,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

18
2 / 1 / 8
12,603
600
15,847
23,121
21,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
19
4 / 1 / 8
13,415
639
18,033
16,669
6,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
hickers652
Merlin
17
5 / 2 / 7
12,186
580
14,486
11,336
3,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
vD iCallouT
Chang'e
19
11 / 0 / 4
12,869
613
10,607
12,447
4,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AthenaAgniNemesisAchilles

VS

Bans
AtlasThanatosHun BatzTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BeserkerGuts
Ix Chel
14
0 / 7 / 3
8,800
419
10,705
17,155
5,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Amaterasu
DaWalkDaddy
Amaterasu
15
0 / 2 / 1
8,890
423
5,504
18,802
13,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Jing Wei
JesusIsHoly22
Jing Wei
18
0 / 5 / 1
10,160
484
6,941
15,711
4,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
ThePrxdigy
Lancelot
15
5 / 6 / 0
9,331
444
10,216
18,220
7,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
ToxicFlexx
Kuzenbo
12
0 / 3 / 3
8,221
391
5,103
16,866
17,230
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
13
23
Kills
5
5
Deaths
23
35
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
BeserkerGuts
Ix Chel
0
7
3
0.21
L
Amaterasu
DaWalkDaddy
Amaterasu
0
2
1
0.25
L
Jing Wei
JesusIsHoly22
Jing Wei
0
5
1
0.1
L
Lancelot
ThePrxdigy
Lancelot
5
6
0
0.83
L
Kuzenbo
ToxicFlexx
Kuzenbo
0
3
3
0.5
W
1
1
8
5
W
2
1
8
6
W
Rama
4
1
8
8
W
Merlin
hickers652
Merlin
5
2
7
4.25
W
Chang'e
vD iCallouT
Chang'e
11
0
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,080
Damage
38,469
82,362
Taken
86,754
52,216
Mitigated
48,039
42,234
Healing
19,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
BeserkerGuts
Ix Chel
10,705
906
483
4,704
17,155
5,439
0
9,805
7,002
60,521
1,072
L
Amaterasu
DaWalkDaddy
Amaterasu
5,504
1,649
0
7,076
18,802
13,446
0
3,961
13,947
0
53,321
L
Jing Wei
JesusIsHoly22
Jing Wei
6,941
5,478
0
4,656
15,711
4,336
2,528
2,954
12,569
0
92,453
L
Lancelot
ThePrxdigy
Lancelot
10,216
1,408
0
1,354
18,220
7,588
0
7,256
10,602
0
76,254
L
Kuzenbo
ToxicFlexx
Kuzenbo
5,103
1,704
0
1,523
16,866
17,230
23
7,031
9,204
21,286
1,833
W
7,107
682
0
3,049
18,789
16,040
1,435
2,955
15,552
52,452
0
W
15,847
2,525
720
8,637
23,121
21,840
1,514
4,216
17,988
0
89,508
W
Rama
18,033
14,489
0
7,565
16,669
6,287
8,608
3,680
12,857
0
117,571
W
Merlin
hickers652
Merlin
14,486
568
248
4,206
11,336
3,725
2,103
3,751
7,157
97,149
1,453
W
Chang'e
vD iCallouT
Chang'e
10,607
94
7,531
10,278
12,447
4,324
2,877
2,078
10,208
96,389
85

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,817
Gold Earned
45,402
649
Minions Killed
514
0
Camps Cleared
0
2,158,707
Distance Traveled
2,111,563
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,800
419
103
5
0
393,763
0
L
Amaterasu
8,890
423
112
5
0
415,777
2
L
Jing Wei
10,160
484
165
8
0
399,788
0
L
Lancelot
9,331
444
105
5
0
468,796
0
L
Kuzenbo
8,221
391
29
1
0
433,439
7
W
Geb
10,744
512
75
4
0
447,762
2
W
Shiva
12,603
600
121
6
0
437,460
2
W
Rama
13,415
639
164
8
0
390,623
4
W
Merlin
12,186
580
136
6
0
402,681
9
W
Chang'e
12,869
613
153
7
0
480,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role