Player Matchup

Cthulhu
Cthulhu
Gold I
AaronSketch
Cthulhu
Gold I
Level 158
God Stats
3W - 5L
1,337 SR
Queue Stats
231W - 222L
1,482 MMR
Solo
Horus
Horus
Gold II
HúaHín
Horus
Gold II
Level 148
God Stats
2W - 3L
1,516 SR
Queue Stats
259W - 264L
1,490 MMR
Solo
Hachiman
Hachiman
Gold IV
MamaBegemota
Hachiman
Gold IV
Level 145
God Stats
5W - 8L
1,381 SR
Queue Stats
97W - 93L
1,491 MMR
Solo
Thoth
Thoth
Bronze III
YEevee
Thoth
Bronze III
Level 85
God Stats
1W - 2L
1,292 SR
Queue Stats
10W - 6L
1,500 MMR
Solo
Loki
Loki
Bronze III
ikeraldai
Loki
Bronze III
Level 96
God Stats
1W - 0L
1,612 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,427 SR
1,493 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,607 SR
1,526 MMR
He Bo
He Bo
Gold III
 
He Bo
Gold III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold IV
 
Ix Chel
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Bronze III
ItzDinOsky
Charybdis
Bronze III
Level 63
God Stats
0W - 2L
1,678 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Geb
Geb
Gold IV
Nonsense90
Geb
Gold IV
Level 139
God Stats
35W - 24L
1,631 SR
Queue Stats
480W - 487L
1,628 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
TRWestBlood
Sun Wukong
Bronze III
Level 125
God Stats
1W - 4L
1,727 SR
Queue Stats
16W - 21L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AaronSketch
Cthulhu
11
1 / 3 / 2
6,444
644
4,188
8,487
4,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Horus
HúaHín
Horus
11
3 / 0 / 7
6,496
650
4,812
8,621
5,533
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hachiman
MamaBegemota
Hachiman
12
7 / 1 / 2
7,081
708
7,390
6,567
2,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
YEevee
Thoth
12
3 / 0 / 1
6,602
660
4,412
3,308
952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
12
3 / 0 / 3
6,363
636
3,546
7,676
2,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ThanatosSerqetArtioChang'e

VS

Bans
FreyaSusanoHerculesAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
3 / 4 / 0
5,556
556
2,871
7,704
1,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ix Chel
 
Ix Chel
10
0 / 1 / 1
5,173
517
2,805
3,446
741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
ItzDinOsky
Charybdis
8
0 / 6 / 0
4,537
454
4,010
7,909
1,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 0
5,008
501
2,948
7,322
4,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
TRWestBlood
Sun Wukong
9
0 / 3 / 1
4,985
499
2,653
7,189
5,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
17
Kills
3
4
Deaths
17
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
4
0
0.75
L
Ix Chel
 
Ix Chel
0
1
1
0.5
W
Cthulhu
AaronSketch
Cthulhu
1
3
2
0.67
W
Horus
HúaHín
Horus
3
0
7
6.5
L
Charybdis
ItzDinOsky
Charybdis
0
6
0
0
W
Hachiman
MamaBegemota
Hachiman
7
1
2
8
L
0
3
0
0
L
Sun Wukong
TRWestBlood
Sun Wukong
0
3
1
0.17
W
Thoth
YEevee
Thoth
3
0
1
3.5
W
Loki
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,348
Damage
15,287
34,659
Taken
33,570
15,746
Mitigated
13,592
14,535
Healing
7,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,871
93
0
1,781
7,704
1,636
0
1,750
5,898
34,328
837
L
Ix Chel
 
Ix Chel
2,805
578
177
1,123
3,446
741
0
1,617
1,813
27,574
744
W
Cthulhu
AaronSketch
Cthulhu
4,188
796
0
1,952
8,487
4,359
0
1,155
7,041
37,738
0
W
Horus
HúaHín
Horus
4,812
1,519
370
3,839
8,621
5,533
0
2,719
5,802
0
17,308
L
Charybdis
ItzDinOsky
Charybdis
4,010
1,897
0
1,720
7,909
1,743
0
0
7,909
0
26,472
W
Hachiman
MamaBegemota
Hachiman
7,390
3,705
0
4,036
6,567
2,305
0
1,241
5,326
0
51,075
L
2,948
140
0
973
7,322
4,368
0
1,377
5,945
16,282
0
L
Sun Wukong
TRWestBlood
Sun Wukong
2,653
325
0
2,194
7,189
5,104
0
3,300
3,405
0
24,170
W
Thoth
YEevee
Thoth
4,412
172
0
1,036
3,308
952
0
1,209
1,993
51,155
0
W
Loki
3,546
870
0
3,302
7,676
2,597
0
1,790
5,794
0
43,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,986
Gold Earned
25,259
353
Minions Killed
262
0
Camps Cleared
0
1,082,356
Distance Traveled
1,015,303
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,556
556
69
7
0
188,603
0
L
Ix Chel
5,173
517
71
7
0
225,340
1
W
Cthulhu
6,444
644
82
8
0
198,361
0
W
Horus
6,496
650
21
2
0
225,342
2
L
Charybdis
4,537
454
53
5
0
176,912
0
W
Hachiman
7,081
708
79
8
0
182,911
2
L
Geb
5,008
501
18
2
0
200,528
2
L
Sun Wukong
4,985
499
51
5
0
223,920
5
W
Thoth
6,602
660
100
10
0
227,207
3
W
Loki
6,363
636
71
7
0
248,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role