Player Matchup

Susano
Susano
Platinum I
 
Susano
Platinum I
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Surtr
Surtr
Diamond IV
 
Surtr
Diamond IV
Level 253
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Diamond V
 
Jormungandr
Diamond V
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charon
Charon
Platinum II
CaptãoKaboom
Charon
Platinum II
Level 88
God Stats
38W - 32L
1,613 SR
Queue Stats
400W - 400L
1,813 MMR
Solo
Apollo
Apollo
Diamond I
Cαstιel
Apollo
Diamond I
Level 88
God Stats
71W - 55L
1,634 SR
Queue Stats
132W - 103L
2,481 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 137
1,549 SR
1,759 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 162
1,621 SR
2,103 MMR
Neith
Neith
Platinum IV
 
Neith
Platinum IV
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Achilles
Achilles
Platinum I
Aluaado
Achilles
Platinum I
Level 195
God Stats
1W - 2L
1,592 SR
Queue Stats
416W - 395L
1,742 MMR
Solo
Odin
Odin
Masters
Farinha415
Odin
Masters
Level 185
God Stats
3W - 1L
1,918 SR
Queue Stats
626W - 488L
2,842 MMR
Party 1
Yemoja
Yemoja
Platinum V
Hypηos
Yemoja
Platinum V
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 40L
1,740 MMR
Party 3
Rama
Rama
Masters
McLeozinho
Rama
Masters
Level 104
God Stats
2W - 3L
1,594 SR
Queue Stats
109W - 59L
2,693 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
9 / 0 / 1
7,442
677
8,598
6,535
1,985
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Surtr
 
Surtr
13
3 / 2 / 1
7,189
654
7,287
8,454
6,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jormungandr
 
Jormungandr
12
1 / 2 / 5
6,560
596
2,803
5,538
2,286
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
1 / 1 / 4
5,771
525
3,151
6,447
3,934
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
Cαstιel
Apollo
13
3 / 2 / 5
7,143
649
4,786
9,064
2,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Bans
LancelotPoseidonAo KuangMulan

VS

Bans
SylvanusGebMedusaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 3 / 2
5,846
531
3,503
7,348
2,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
Aluaado
Achilles
11
1 / 3 / 2
5,480
498
2,718
8,416
2,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 3 / 2
6,467
588
3,955
6,025
2,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Yemoja
Hypηos
Yemoja
11
1 / 4 / 1
5,897
536
5,841
7,558
2,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 4 / 1
5,970
543
6,044
9,660
2,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
17
Kills
7
7
Deaths
17
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
9
0
1
9.5
W
Surtr
 
Surtr
3
2
1
1.75
W
Jormungandr
 
Jormungandr
1
2
5
1.75
L
Neith
 
Neith
1
3
2
0.67
L
Achilles
Aluaado
Achilles
1
3
2
0.67
W
1
1
4
3
W
Apollo
Cαstιel
Apollo
3
2
5
2.75
L
3
3
2
1.33
L
Yemoja
Hypηos
Yemoja
1
4
1
0.38
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,625
Damage
22,061
36,038
Taken
39,007
17,287
Mitigated
11,941
12,382
Healing
8,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
8,598
2,959
0
2,628
6,535
1,985
0
189
6,306
0
46,031
W
Surtr
 
Surtr
7,287
1,771
0
1,555
8,454
6,262
64
0
8,454
11,916
43,172
W
Jormungandr
 
Jormungandr
2,803
572
0
1,170
5,538
2,286
0
0
5,538
45,228
626
L
Neith
 
Neith
3,503
905
0
3,190
7,348
2,454
0
902
6,446
0
34,826
L
Achilles
Aluaado
Achilles
2,718
329
0
1,129
8,416
2,560
0
1,173
7,200
0
32,213
W
3,151
669
0
2,437
6,447
3,934
13
389
6,012
17,013
0
W
Apollo
Cαstιel
Apollo
4,786
3,257
0
4,592
9,064
2,820
793
4,530
3,970
0
52,089
L
3,955
953
0
20
6,025
2,357
0
1,238
4,691
0
46,940
L
Yemoja
Hypηos
Yemoja
5,841
1,561
79
995
7,558
2,437
0
1,134
6,424
29,122
388
L
6,044
4,597
0
3,284
9,660
2,133
0
2,161
7,231
0
45,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,105
Gold Earned
29,660
381
Minions Killed
366
0
Camps Cleared
0
1,210,213
Distance Traveled
1,118,174
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
7,442
677
76
7
0
292,130
0
W
Surtr
7,189
654
79
7
0
237,423
3
W
Jormungandr
6,560
596
98
9
0
214,023
0
L
Neith
5,846
531
69
6
0
194,453
1
L
Achilles
5,480
498
64
6
0
230,252
0
W
Charon
5,771
525
23
2
0
252,427
7
W
Apollo
7,143
649
105
10
0
214,210
4
L
Odin
6,467
588
95
9
0
282,956
0
L
Yemoja
5,897
536
58
5
0
208,210
1
L
Rama
5,970
543
80
7
0
202,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role