Player Matchup

Charybdis
Charybdis
Silver I
BronzeTulip6728
Charybdis
Silver I
Level 123
God Stats
2W - 1L
1,471 SR
Queue Stats
85W - 94L
1,241 MMR
Solo
Janus
Janus
Gold III
KingSonny901
Janus
Gold III
Level 245
God Stats
2W - 3L
1,500 SR
Queue Stats
353W - 361L
1,309 MMR
Solo
Cthulhu
Cthulhu
Silver II
RapiDfL
Cthulhu
Silver II
Level 69
God Stats
15W - 15L
1,481 SR
Queue Stats
43W - 44L
1,057 MMR
Party 1
Horus
Horus
Gold III
Ryan_Heissler
Horus
Gold III
Level 127
God Stats
125W - 92L
1,610 SR
Queue Stats
362W - 363L
1,254 MMR
Solo
Fenrir
Fenrir
Gold IV
TTVMJNaps
Fenrir
Gold IV
Level 46
God Stats
3W - 1L
1,653 SR
Queue Stats
29W - 18L
1,542 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,543 SR
1,280 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,509 SR
1,282 MMR
Cerberus
Cerberus
Gold II
EhIIoi
Cerberus
Gold II
Level 186
God Stats
3W - 5L
1,562 SR
Queue Stats
365W - 362L
1,328 MMR
Solo
Danzaburou
Danzaburou
Silver I
Gotiangx
Danzaburou
Silver I
Level 82
God Stats
11W - 12L
1,556 SR
Queue Stats
48W - 60L
1,302 MMR
Party 2
Thoth
Thoth
Silver I
NAGreek03
Thoth
Silver I
Level 106
God Stats
5W - 6L
1,420 SR
Queue Stats
59W - 70L
1,298 MMR
Party 3
Thanatos
Thanatos
Silver I
NAmelo043
Thanatos
Silver I
Level 104
God Stats
0W - 4L
1,289 SR
Queue Stats
28W - 43L
1,319 MMR
Party 3
Bacchus
Bacchus
Silver III
Toxic-Sspamm
Bacchus
Silver III
Level 97
God Stats
1W - 1L
1,721 SR
Queue Stats
25W - 41L
1,162 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BronzeTulip6728
Charybdis
17
9 / 2 / 6
10,261
641
13,148
11,890
3,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
3 / 2 / 5
9,615
601
9,707
8,066
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
RapiDfL
Cthulhu
14
1 / 1 / 4
8,406
525
4,107
12,297
6,502
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
4 / 3 / 18
9,636
602
8,130
14,933
12,635
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fenrir
TTVMJNaps
Fenrir
17
19 / 3 / 3
11,267
704
18,453
15,705
6,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bans
AresChang'eCu Chulainn

VS

Bans
AwilixNu WaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EhIIoi
Cerberus
13
1 / 3 / 3
8,512
532
8,474
10,352
5,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Danzaburou
Gotiangx
Danzaburou
15
3 / 8 / 0
9,566
598
6,963
14,348
3,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Thoth
NAGreek03
Thoth
14
3 / 7 / 2
8,551
534
7,591
11,545
2,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
NAmelo043
Thanatos
13
3 / 9 / 4
8,097
506
5,944
16,633
4,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bacchus
Toxic-Sspamm
Bacchus
11
1 / 9 / 6
7,548
472
4,212
15,301
12,044
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
26
36
Kills
11
11
Deaths
36
36
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BronzeTulip6728
Charybdis
9
2
6
6
L
Cerberus
EhIIoi
Cerberus
1
3
3
0.83
L
Danzaburou
Gotiangx
Danzaburou
3
8
0
0.38
W
3
2
5
2.75
L
Thoth
NAGreek03
Thoth
3
7
2
0.57
L
Thanatos
NAmelo043
Thanatos
3
9
4
0.56
W
Cthulhu
RapiDfL
Cthulhu
1
1
4
3
W
4
3
18
4.33
W
Fenrir
TTVMJNaps
Fenrir
19
3
3
6.83
L
Bacchus
Toxic-Sspamm
Bacchus
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,545
Damage
33,184
62,891
Taken
68,179
31,945
Mitigated
27,801
23,717
Healing
16,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BronzeTulip6728
Charybdis
13,148
7,553
0
6,810
11,890
3,995
1,762
1,554
10,204
0
81,815
L
Cerberus
EhIIoi
Cerberus
8,474
238
0
2,326
10,352
5,002
0
2,335
8,017
44,914
1,237
L
Danzaburou
Gotiangx
Danzaburou
6,963
2,700
0
2,705
14,348
3,655
0
831
13,463
0
67,008
W
9,707
0
14
1,796
8,066
2,445
0
2,945
4,689
77,051
348
L
Thoth
NAGreek03
Thoth
7,591
0
0
1,776
11,545
2,249
0
4,134
7,009
43,994
0
L
Thanatos
NAmelo043
Thanatos
5,944
1,317
0
6,880
16,633
4,851
0
2,403
14,118
0
51,412
W
Cthulhu
RapiDfL
Cthulhu
4,107
147
202
3,133
12,297
6,502
0
4,329
7,324
45,318
450
W
8,130
3,005
842
3,995
14,933
12,635
74
4,551
10,038
0
20,652
W
Fenrir
TTVMJNaps
Fenrir
18,453
4,735
0
6,925
15,705
6,368
0
5,571
9,502
0
81,610
L
Bacchus
Toxic-Sspamm
Bacchus
4,212
794
0
2,693
15,301
12,044
0
2,829
12,238
12,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,185
Gold Earned
42,274
493
Minions Killed
418
0
Camps Cleared
0
1,636,982
Distance Traveled
1,496,602
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,261
641
132
8
0
320,806
1
L
Cerberus
8,512
532
137
9
0
273,175
2
L
Danzaburou
9,566
598
102
6
0
302,981
2
W
Janus
9,615
601
149
9
0
314,039
4
L
Thoth
8,551
534
90
6
0
316,414
3
L
Thanatos
8,097
506
77
5
0
336,277
0
W
Cthulhu
8,406
525
89
6
0
267,591
0
W
Horus
9,636
602
22
1
0
334,636
8
W
Fenrir
11,267
704
101
6
0
399,910
2
L
Bacchus
7,548
472
12
1
0
267,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role