Player Matchup

Charybdis
Charybdis
AlexTheGrower420
Charybdis
Level 68
God Stats
26W - 27L
1,445 SR
Queue Stats
420W - 435L
1,429 Elo+
Party 1
Mulan
Mulan
Pasquale_Benitez
Mulan
Level 57
God Stats
2W - 6L
1,461 SR
Queue Stats
143W - 197L
1,425 Elo+
Party 1
Bastet
Bastet
TheZiomek
Bastet
Level 38
God Stats
5W - 3L
1,521 SR
Queue Stats
67W - 88L
1,384 Elo+
Party 3
Nu Wa
Nu Wa
arma_333_letale
Nu Wa
Level 100
God Stats
292W - 240L
1,473 SR
Queue Stats
706W - 728L
1,393 Elo+
Party 1
Cerberus
Cerberus
emirjiujitsuboss
Cerberus
Level 81
God Stats
16W - 7L
1,557 SR
Queue Stats
167W - 194L
1,447 Elo+
Party 3
Team Averages
Level 69
1,492 SR
1,415 Elo+

VS

Team Averages
Level 103
1,554 SR
1,445 Elo+
Lancelot
Lancelot
 
Lancelot
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Masternygoure
Cthulhu
Level 26
God Stats
9W - 5L
1,487 SR
Queue Stats
101W - 102L
1,413 Elo+
Party 2
Scylla
Scylla
VRY-k31
Scylla
Level 53
God Stats
1W - 3L
1,372 SR
Queue Stats
38W - 41L
1,399 Elo+
Solo
Artio
Artio
jennanaas
Artio
Level 68
God Stats
4W - 1L
1,912 SR
Queue Stats
85W - 89L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
13
5 / 1 / 4
7,808
601
5,570
8,251
2,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 4 / 4
6,544
503
4,099
12,075
6,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bastet
TheZiomek
Bastet
14
8 / 2 / 3
7,909
608
4,672
9,345
2,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
3 / 3 / 5
7,432
572
7,926
8,189
1,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 6
6,651
512
4,902
7,372
5,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
7 / 3 / 1
7,508
578
12,527
12,138
4,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Artemis
 
Artemis
9
0 / 3 / 0
5,393
415
1,341
4,173
980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cthulhu
11
2 / 6 / 2
6,904
531
7,558
9,523
8,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
VRY-k31
Scylla
9
1 / 5 / 1
5,601
431
5,934
6,451
1,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artio
jennanaas
Artio
9
0 / 2 / 1
5,465
420
2,006
10,309
5,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
19
Kills
10
10
Deaths
19
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
7
3
1
2.5
L
Artemis
 
Artemis
0
3
0
0
W
Charybdis
5
1
4
7
L
Cthulhu
2
6
2
0.5
W
2
4
4
1
W
Bastet
TheZiomek
Bastet
8
2
3
4.75
L
Scylla
VRY-k31
Scylla
1
5
1
0.3
W
3
3
5
1.83
W
1
0
6
4
L
Artio
jennanaas
Artio
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,169
Damage
29,366
45,232
Taken
42,594
18,100
Mitigated
19,986
16,424
Healing
8,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
12,527
3,804
0
3,775
12,138
4,144
0
2,053
10,085
0
49,106
L
Artemis
 
Artemis
1,341
392
0
810
4,173
980
0
1,552
2,621
0
26,804
W
Charybdis
5,570
2,800
0
4,685
8,251
2,144
1,323
896
7,355
0
48,144
L
Cthulhu
7,558
1,073
56
1,200
9,523
8,490
0
455
9,068
30,701
1,514
W
4,099
960
0
2,157
12,075
6,307
0
6,453
5,622
0
27,185
W
Bastet
TheZiomek
Bastet
4,672
1,244
0
4,699
9,345
2,931
638
1,589
7,756
0
50,023
L
Scylla
VRY-k31
Scylla
5,934
494
0
0
6,451
1,123
0
3,752
2,699
32,458
0
W
7,926
3,182
0
1,990
8,189
1,635
108
4,586
3,603
37,101
1,362
W
4,902
704
0
2,893
7,372
5,083
130
1,899
5,473
21,041
296
L
Artio
jennanaas
Artio
2,006
312
124
2,666
10,309
5,249
0
4,671
5,638
12,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,344
Gold Earned
30,871
303
Minions Killed
228
0
Camps Cleared
0
1,253,820
Distance Traveled
1,140,015
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,508
578
76
6
0
319,034
0
L
Artemis
5,393
415
52
4
0
150,960
0
W
Charybdis
7,808
601
91
7
0
247,688
2
L
Cthulhu
6,904
531
39
3
0
207,758
0
W
Mulan
6,544
503
39
3
0
212,929
0
W
Bastet
7,909
608
80
6
0
276,224
6
L
Scylla
5,601
431
46
4
0
193,996
0
W
Nu Wa
7,432
572
54
4
0
230,729
0
W
Cerberus
6,651
512
39
3
0
286,250
0
L
Artio
5,465
420
15
1
0
268,267
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role