Player Matchup

Cthulhu
Cthulhu
Diamond III
Scoot002
Cthulhu
Diamond III
Level 148
God Stats
6W - 5L
1,666 SR
Queue Stats
244W - 233L
1,655 MMR
Solo
Hera
Hera
Platinum IV
stoneynano
Hera
Platinum IV
Level 149
God Stats
10W - 7L
1,626 SR
Queue Stats
366W - 358L
1,399 MMR
Party 1
Ne Zha
Ne Zha
Gold I
x420xDeMiGoD
Ne Zha
Gold I
Level 211
God Stats
12W - 12L
1,597 SR
Queue Stats
266W - 262L
1,463 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 169
1,630 SR
1,506 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 90
1,385 SR
1,263 MMR
Camazotz
Camazotz
Silver III
Revampedbeast
Camazotz
Silver III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 40L
1,109 MMR
Party 2
Achilles
Achilles
Silver II
Wflame20
Achilles
Silver II
Level 98
God Stats
2W - 5L
1,227 SR
Queue Stats
27W - 51L
1,172 MMR
Party 2
Zeus
Zeus
Bronze III
spy188
Zeus
Bronze III
Level 86
God Stats
0W - 1L
1,428 SR
Queue Stats
1W - 3L
1,509 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Scoot002
Cthulhu
18
9 / 3 / 5
12,019
925
14,215
19,657
17,327
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
7 / 1 / 5
11,746
904
11,827
7,174
2,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
16
1 / 4 / 8
10,477
806
7,903
12,689
4,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
KuzenboZhong KuiMedusaAh Muzen CabChaac

VS

Bans
GebOdinRavanaShivaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Revampedbeast
Camazotz
15
4 / 4 / 3
10,189
784
7,735
16,484
12,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
Wflame20
Achilles
15
3 / 6 / 4
9,560
735
7,856
18,517
23,430
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Zeus
spy188
Zeus
14
1 / 7 / 4
9,401
723
10,393
9,030
3,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
17
Kills
8
8
Deaths
17
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Camazotz
Revampedbeast
Camazotz
4
4
3
1.38
W
Cthulhu
Scoot002
Cthulhu
9
3
5
3.83
L
Achilles
Wflame20
Achilles
3
6
4
0.83
L
Zeus
spy188
Zeus
1
7
4
0.43
W
7
1
5
9.5
W
Ne Zha
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,945
Damage
25,984
39,520
Taken
44,031
24,632
Mitigated
39,287
11,780
Healing
6,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
Revampedbeast
Camazotz
7,735
1,564
0
4,086
16,484
12,672
0
7,139
8,928
0
27,791
W
Cthulhu
Scoot002
Cthulhu
14,215
1,521
124
5,869
19,657
17,327
145
5,787
13,870
39,726
0
L
Achilles
Wflame20
Achilles
7,856
2,013
38
1,139
18,517
23,430
0
10,570
7,231
0
17,537
L
Zeus
spy188
Zeus
10,393
1,489
0
800
9,030
3,185
0
7,436
1,412
28,900
0
W
11,827
2,939
0
1,902
7,174
2,458
558
2,279
4,895
35,793
403
W
Ne Zha
7,903
2,840
0
3,885
12,689
4,847
1,528
2,591
10,098
0
40,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,242
Gold Earned
29,150
165
Minions Killed
96
0
Camps Cleared
0
776,507
Distance Traveled
642,824
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
10,189
784
25
2
0
232,176
0
W
Cthulhu
12,019
925
42
3
0
265,813
0
L
Achilles
9,560
735
20
2
0
213,974
1
L
Zeus
9,401
723
51
4
0
196,674
0
W
Hera
11,746
904
71
5
0
276,749
0
W
Ne Zha
10,477
806
52
4
0
233,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role