Player Matchup

Rama
Rama
Silver IV
Crackm10
Rama
Silver IV
Level 81
God Stats
7W - 10L
1,418 SR
Queue Stats
316W - 328L
720 MMR
Solo
Charybdis
Charybdis
Bronze II
Da_Puni5h3r-187_
Charybdis
Bronze II
Level 121
God Stats
2W - 3L
1,144 SR
Queue Stats
174W - 226L
417 MMR
Solo
Jormungandr
Jormungandr
Silver IV
SanLuici
Jormungandr
Silver IV
Level 169
God Stats
200W - 204L
1,470 SR
Queue Stats
210W - 234L
738 MMR
Solo
Cthulhu
Cthulhu
Silver IV
Velvereen-
Cthulhu
Silver IV
Level 222
God Stats
1W - 5L
1,240 SR
Queue Stats
320W - 362L
554 MMR
Solo
Chang'e
Chang'e
Bronze I
pradaqq
Chang'e
Bronze I
Level 62
God Stats
1W - 2L
1,287 SR
Queue Stats
91W - 122L
559 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 131
1,312 SR
598 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 100
1,331 SR
596 MMR
Nox
Nox
Silver V
Cyrex_Ronii01
Nox
Silver V
Level 69
God Stats
3W - 3L
1,456 SR
Queue Stats
84W - 111L
642 MMR
Solo
Nu Wa
Nu Wa
Silver III
Disembodii
Nu Wa
Silver III
Level 105
God Stats
16W - 21L
1,390 SR
Queue Stats
278W - 302L
807 MMR
Solo
Bastet
Bastet
Silver IV
GELITO408
Bastet
Silver IV
Level 175
God Stats
20W - 15L
1,456 SR
Queue Stats
417W - 438L
666 MMR
Solo
Hou Yi
Hou Yi
Bronze III
TeemingMuffin38
Hou Yi
Bronze III
Level 65
God Stats
7W - 12L
1,261 SR
Queue Stats
174W - 233L
291 MMR
Solo
Heimdallr
Heimdallr
Silver V
backup_smackup
Heimdallr
Silver V
Level 84
God Stats
1W - 6L
1,089 SR
Queue Stats
108W - 146L
576 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
5
0 / 1 / 0
3,150
525
99
2,302
461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
4
0 / 3 / 0
3,034
506
147
2,323
400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Jormungandr
SanLuici
Jormungandr
7
1 / 1 / 0
3,659
610
2,328
3,532
1,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
Velvereen-
Cthulhu
6
0 / 1 / 1
3,396
566
1,800
4,388
2,332
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chang'e
pradaqq
Chang'e
6
0 / 1 / 1
3,240
540
189
3,192
649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
KumbhakarnaKuzenboDanzaburouLoki

VS

Bans
PoseidonFreyaArachneChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 2
3,632
605
1,451
887
383
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
7
1 / 0 / 1
4,219
703
3,444
1,402
310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bastet
GELITO408
Bastet
8
2 / 0 / 0
5,216
869
960
2,787
683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
2 / 1 / 0
4,135
689
880
3,032
810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heimdallr
backup_smackup
Heimdallr
7
1 / 1 / 2
4,096
683
1,530
3,861
1,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
1
Kills
6
7
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Rama
0
1
0
0
W
0
0
2
1
L
Charybdis
0
3
0
0
W
Nu Wa
1
0
1
1.5
W
Bastet
GELITO408
Bastet
2
0
0
2
L
Jormungandr
SanLuici
Jormungandr
1
1
0
1
W
2
1
0
2
L
Cthulhu
Velvereen-
Cthulhu
0
1
1
0.5
W
Heimdallr
backup_smackup
Heimdallr
1
1
2
2
L
Chang'e
pradaqq
Chang'e
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,563
Damage
8,265
15,737
Taken
11,969
4,952
Mitigated
3,257
3,458
Healing
3,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
99
69
0
750
2,302
461
0
578
1,658
0
10,393
W
1,451
0
118
106
887
383
0
462
425
13,542
0
L
Charybdis
147
94
0
79
2,323
400
0
412
1,885
0
6,868
W
Nu Wa
3,444
735
0
542
1,402
310
0
698
704
21,024
2,383
W
Bastet
GELITO408
Bastet
960
170
0
1,042
2,787
683
327
609
2,178
0
28,651
L
Jormungandr
SanLuici
Jormungandr
2,328
736
0
751
3,532
1,110
0
930
2,472
15,726
3,972
W
880
387
0
1,171
3,032
810
0
942
2,090
0
15,683
L
Cthulhu
Velvereen-
Cthulhu
1,800
0
44
613
4,388
2,332
0
1,123
3,151
12,406
0
W
Heimdallr
backup_smackup
Heimdallr
1,530
434
0
903
3,861
1,071
0
1,439
2,422
0
22,717
L
Chang'e
pradaqq
Chang'e
189
0
47
1,174
3,192
649
0
1,300
1,688
12,976
423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,479
Gold Earned
21,298
106
Minions Killed
180
0
Camps Cleared
0
489,770
Distance Traveled
557,632
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
3,150
525
18
3
0
57,827
0
W
Nox
3,632
605
14
2
0
109,729
0
L
Charybdis
3,034
506
18
3
0
72,351
0
W
Nu Wa
4,219
703
41
7
0
104,598
0
W
Bastet
5,216
869
50
8
0
127,293
0
L
Jormungandr
3,659
610
34
6
0
118,009
1
W
Hou Yi
4,135
689
32
5
0
88,681
0
L
Cthulhu
3,396
566
16
3
0
126,720
0
W
Heimdallr
4,096
683
43
7
0
127,331
0
L
Chang'e
3,240
540
20
3
0
114,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role