Player Matchup

Medusa
Medusa
GLIDEia
Medusa
Level 125
God Stats
8W - 8L
1,379 SR
Queue Stats
285W - 260L
1,590 Elo+
Solo
Achilles
Achilles
HoriBle_gEnji_69
Achilles
Level 122
God Stats
3W - 3L
1,767 SR
Queue Stats
118W - 112L
1,463 Elo+
Party 1
Anubis
Anubis
Voltaire_indeed
Anubis
Level 136
God Stats
4W - 5L
1,742 SR
Queue Stats
46W - 36L
1,556 Elo+
Party 1
Thanatos
Thanatos
alex723
Thanatos
Level 197
God Stats
14W - 13L
1,611 SR
Queue Stats
832W - 782L
1,526 Elo+
Party 2
Hercules
Hercules
dogjack
Hercules
Level 141
God Stats
7W - 12L
1,568 SR
Queue Stats
482W - 443L
1,584 Elo+
Party 2
Team Averages
Level 144
1,613 SR
1,544 Elo+

VS

Team Averages
Level 143
1,600 SR
1,536 Elo+
Persephone
Persephone
 
Persephone
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
BetaBurns
Heimdallr
Level 187
God Stats
7W - 2L
1,836 SR
Queue Stats
409W - 369L
1,605 Elo+
Solo
Thor
Thor
Caution Skill
Thor
Level 102
God Stats
1W - 0L
1,494 SR
Queue Stats
26W - 17L
1,581 Elo+
Solo
Nu Wa
Nu Wa
Marvintron
Nu Wa
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
282W - 295L
1,472 Elo+
Solo
Sobek
Sobek
relbeek
Sobek
Level 152
God Stats
12W - 8L
1,669 SR
Queue Stats
316W - 309L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GLIDEia
Medusa
13
1 / 6 / 2
7,524
537
4,777
9,849
2,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 3 / 0
6,947
496
3,906
9,347
4,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 1 / 0
7,560
540
3,526
5,111
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thanatos
alex723
Thanatos
12
2 / 4 / 0
6,918
494
5,313
14,713
4,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
dogjack
Hercules
13
2 / 2 / 2
7,385
528
5,115
12,769
5,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
13
1 / 2 / 2
8,110
579
4,726
5,827
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
BetaBurns
Heimdallr
15
7 / 4 / 2
8,925
638
10,704
11,550
4,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

14
5 / 1 / 0
7,579
541
3,348
9,464
3,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
13
1 / 1 / 3
7,644
546
8,349
5,481
2,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
relbeek
Sobek
12
2 / 0 / 6
7,378
527
6,661
9,426
7,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
8
Kills
16
16
Deaths
8
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
1
2
2
1
W
Heimdallr
BetaBurns
Heimdallr
7
4
2
2
W
5
1
0
5
L
Medusa
GLIDEia
Medusa
1
6
2
0.33
L
1
3
0
0.33
W
Nu Wa
1
1
3
2.5
L
2
1
0
2
L
Thanatos
alex723
Thanatos
2
4
0
0.5
L
Hercules
dogjack
Hercules
2
2
2
1.5
W
Sobek
relbeek
Sobek
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,637
Damage
33,788
51,789
Taken
41,748
19,226
Mitigated
19,333
20,441
Healing
13,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
4,726
293
0
1,933
5,827
1,463
0
910
4,852
53,869
554
W
Heimdallr
BetaBurns
Heimdallr
10,704
6,059
0
4,039
11,550
4,227
108
1,565
9,970
0
70,871
W
3,348
1,425
0
936
9,464
3,700
115
119
9,345
0
53,932
L
Medusa
GLIDEia
Medusa
4,777
1,612
0
654
9,849
2,802
782
1,457
8,320
0
56,925
L
3,906
678
0
1,636
9,347
4,541
0
5,007
3,776
0
50,272
W
Nu Wa
8,349
2,928
0
2,356
5,481
2,718
44
110
4,912
36,498
1,832
L
3,526
237
0
2,443
5,111
1,725
0
2,508
2,311
42,604
1,008
L
Thanatos
alex723
Thanatos
5,313
1,301
0
10,761
14,713
4,261
0
3,992
10,541
0
50,726
L
Hercules
dogjack
Hercules
5,115
1,353
0
4,947
12,769
5,897
0
4,915
7,622
0
40,312
W
Sobek
relbeek
Sobek
6,661
599
0
4,656
9,426
7,225
0
868
8,480
31,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,334
Gold Earned
39,636
449
Minions Killed
439
0
Camps Cleared
0
1,413,884
Distance Traveled
1,430,844
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
8,110
579
111
8
0
277,951
4
W
Heimdallr
8,925
638
120
9
0
250,978
0
W
Thor
7,579
541
83
6
0
325,217
0
L
Medusa
7,524
537
109
8
0
270,703
1
L
Achilles
6,947
496
84
6
0
264,701
0
W
Nu Wa
7,644
546
90
6
0
280,436
0
L
Anubis
7,560
540
122
9
0
266,948
0
L
Thanatos
6,918
494
89
6
0
292,309
4
L
Hercules
7,385
528
45
3
0
319,223
0
W
Sobek
7,378
527
35
3
0
296,262
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role