Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
Red Velvet1039
Persephone
Level 148
God Stats
1W - 0L
1,627 SR
Queue Stats
29W - 21L
1,554 Elo+
Party 1
Cthulhu
Cthulhu
Soviet onion715
Cthulhu
Level 99
God Stats
12W - 5L
1,751 SR
Queue Stats
46W - 39L
1,472 Elo+
Party 2
Surtr
Surtr
Triniary
Surtr
Level 67
God Stats
2W - 1L
1,484 SR
Queue Stats
34W - 42L
1,452 Elo+
Party 2
Team Averages
Level 120
1,572 SR
1,496 Elo+

VS

Team Averages
Level 93
1,511 SR
1,498 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DaddyandhisBaby
Medusa
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 59L
1,504 Elo+
Solo
Thor
Thor
DuckingLitLmao
Thor
Level 104
God Stats
6W - 9L
1,571 SR
Queue Stats
109W - 101L
1,509 Elo+
Party 3
Anubis
Anubis
JuAnItO_mtz2
Anubis
Level 48
God Stats
2W - 5L
1,420 SR
Queue Stats
5W - 7L
1,480 Elo+
Solo
Bake Kujira
Bake Kujira
memecommander
Bake Kujira
Level 126
God Stats
10W - 9L
1,567 SR
Queue Stats
197W - 169L
1,499 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 2 / 2
7,805
650
6,143
10,092
3,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
 
Sol
11
3 / 2 / 2
6,633
553
5,740
5,517
1,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Persephone
Red Velvet1039
Persephone
12
2 / 2 / 7
7,345
612
8,873
5,905
1,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 1 / 1
6,727
561
4,825
9,308
5,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Surtr
Triniary
Surtr
10
2 / 2 / 4
6,417
535
4,252
10,222
6,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
9
1 / 3 / 2
6,087
507
4,202
11,165
5,641
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 3 / 3
5,080
423
2,542
5,472
1,377
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

9
2 / 4 / 2
5,642
470
3,183
9,472
2,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
12
5 / 4 / 2
7,096
591
5,889
10,659
3,759
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bake Kujira
memecommander
Bake Kujira
12
1 / 2 / 2
6,682
557
6,010
9,623
6,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
14
Kills
9
9
Deaths
16
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
2
2
3.5
W
Sol
 
Sol
3
2
2
2
L
Ratatoskr
 
Ratatoskr
1
3
2
0.67
L
0
3
3
0.5
L
2
4
2
0.75
L
Anubis
5
4
2
1.5
W
Persephone
Red Velvet1039
Persephone
2
2
7
2.75
W
1
1
1
1.5
W
Surtr
Triniary
Surtr
2
2
4
2
L
Bake Kujira
memecommander
Bake Kujira
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,833
Damage
21,826
41,044
Taken
46,391
17,031
Mitigated
20,013
12,330
Healing
15,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,143
1,017
0
4,848
10,092
3,165
0
2,118
7,974
0
50,177
W
Sol
 
Sol
5,740
2,032
0
1,007
5,517
1,089
693
1,600
3,917
40,509
583
L
Ratatoskr
 
Ratatoskr
4,202
62
373
3,768
11,165
5,641
0
4,893
6,230
0
31,384
L
2,542
1,029
0
1,540
5,472
1,377
0
1,584
3,888
0
17,726
L
3,183
222
0
3,368
9,472
2,911
0
2,836
6,636
0
23,774
L
Anubis
5,889
247
0
4,774
10,659
3,759
0
5,139
5,477
37,960
0
W
Persephone
Red Velvet1039
Persephone
8,873
455
0
1,370
5,905
1,327
0
1,586
4,310
47,258
0
W
4,825
454
353
1,207
9,308
5,381
0
4,147
5,161
43,971
1,115
W
Surtr
Triniary
Surtr
4,252
1,038
0
3,545
10,222
6,069
79
2,125
8,097
449
22,187
L
Bake Kujira
memecommander
Bake Kujira
6,010
2,996
0
1,216
9,623
6,325
0
4,087
5,039
43,072
6,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,927
Gold Earned
30,587
318
Minions Killed
278
0
Camps Cleared
0
1,232,851
Distance Traveled
1,162,098
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,805
650
80
7
0
273,184
0
W
Sol
6,633
553
65
5
0
222,975
0
L
Ratatoskr
6,087
507
46
4
0
250,095
3
L
Medusa
5,080
423
32
3
0
227,514
0
L
Thor
5,642
470
49
4
0
241,695
0
L
Anubis
7,096
591
65
5
0
223,496
1
W
Persephone
7,345
612
72
6
0
240,825
1
W
Cthulhu
6,727
561
78
7
0
235,770
2
W
Surtr
6,417
535
23
2
0
260,097
5
L
Bake Kujira
6,682
557
86
7
0
219,298
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role