Player Matchup

Terra
Terra
 
Terra
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sun Wukong
Sun Wukong
DECKM0NKEY
Sun Wukong
Level 125
God Stats
1W - 3L
1,231 SR
Queue Stats
28W - 26L
1,524 Elo+
Solo
Poseidon
Poseidon
Dabbott
Poseidon
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 23L
1,151 Elo+
Party 1
Bakasura
Bakasura
ProvokedNine45
Bakasura
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,151 Elo+
Party 1
Neith
Neith
petite-ending1
Neith
Level 40
God Stats
1W - 2L
1,166 SR
Queue Stats
42W - 49L
1,398 Elo+
Party 4
Team Averages
Level 77
1,379 SR
1,345 Elo+

VS

Team Averages
Level 80
1,494 SR
1,500 Elo+
Khepri
Khepri
Kohlslowski
Khepri
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 27L
1,487 Elo+
Party 2
King Arthur
King Arthur
MightyTomS
King Arthur
Level 102
God Stats
45W - 58L
1,460 SR
Queue Stats
142W - 140L
1,506 Elo+
Party 3
Charybdis
Charybdis
NormalIndobow31
Charybdis
Level 43
God Stats
8W - 2L
1,531 SR
Queue Stats
16W - 10L
1,472 Elo+
Party 2
Nemesis
Nemesis
Yerale__
Nemesis
Level 104
God Stats
12W - 10L
1,518 SR
Queue Stats
265W - 241L
1,531 Elo+
Party 3
Agni
Agni
kavla_96
Agni
Level 87
God Stats
5W - 5L
1,460 SR
Queue Stats
272W - 266L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
1 / 0 / 3
7,321
488
5,282
11,780
10,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
DECKM0NKEY
Sun Wukong
12
0 / 4 / 2
6,950
463
6,320
14,225
9,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Poseidon
Dabbott
Poseidon
15
8 / 2 / 5
9,728
649
12,199
7,349
1,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
15
5 / 2 / 5
8,334
556
5,455
11,481
5,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

12
1 / 0 / 1
7,205
480
7,149
5,103
2,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
0 / 3 / 0
6,683
446
3,381
12,774
6,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

King Arthur
MightyTomS
King Arthur
14
4 / 1 / 0
8,697
580
12,820
14,936
11,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
NormalIndobow31
Charybdis
12
0 / 0 / 0
6,934
462
5,993
5,730
1,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
Yerale__
Nemesis
13
3 / 5 / 0
7,613
508
5,450
12,411
4,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
15
1 / 6 / 2
8,553
570
5,001
7,850
2,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
15
Kills
8
8
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
0
3
2.5
W
Sun Wukong
DECKM0NKEY
Sun Wukong
0
4
2
0.25
W
Poseidon
Dabbott
Poseidon
8
2
5
5.25
L
Khepri
0
3
0
0
L
King Arthur
MightyTomS
King Arthur
4
1
0
4
L
Charybdis
NormalIndobow31
Charybdis
0
0
0
0
W
Bakasura
5
2
5
3.75
L
Nemesis
Yerale__
Nemesis
3
5
0
0.6
L
Agni
1
6
2
0.33
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,405
Damage
32,645
49,938
Taken
53,701
29,856
Mitigated
27,235
14,073
Healing
15,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
5,282
687
681
5,016
11,780
10,714
0
2,015
9,765
27,493
599
W
Sun Wukong
DECKM0NKEY
Sun Wukong
6,320
1,221
0
1,830
14,225
9,856
110
145
14,080
0
43,634
W
Poseidon
Dabbott
Poseidon
12,199
1,997
0
980
7,349
1,998
983
3,267
4,082
73,712
424
L
Khepri
3,381
358
2,103
3,495
12,774
6,668
0
4,057
8,250
15,126
0
L
King Arthur
MightyTomS
King Arthur
12,820
1,979
0
3,818
14,936
11,781
0
2,653
11,931
0
58,168
L
Charybdis
NormalIndobow31
Charybdis
5,993
2,443
0
2,445
5,730
1,980
554
732
4,833
0
60,007
W
Bakasura
5,455
3,617
0
3,926
11,481
5,208
795
2,080
9,401
0
46,626
L
Nemesis
Yerale__
Nemesis
5,450
2,107
0
1,845
12,411
4,430
0
5,508
6,384
0
58,452
L
Agni
5,001
508
0
1,538
7,850
2,376
141
4,405
3,304
57,191
1,606
W
7,149
2,388
0
1,640
5,103
2,080
0
798
4,305
0
57,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,538
Gold Earned
38,480
467
Minions Killed
402
0
Camps Cleared
0
1,475,071
Distance Traveled
1,444,288
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,321
488
42
3
0
301,053
5
W
Sun Wukong
6,950
463
87
6
0
288,893
0
W
Poseidon
9,728
649
136
9
0
302,127
0
L
Khepri
6,683
446
24
2
0
269,708
0
L
King Arthur
8,697
580
98
7
0
277,222
0
L
Charybdis
6,934
462
86
6
0
274,050
0
W
Bakasura
8,334
556
101
7
0
319,206
0
L
Nemesis
7,613
508
94
6
0
330,047
1
L
Agni
8,553
570
100
7
0
293,261
0
W
Neith
7,205
480
101
7
0
263,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role