Player Matchup

Medusa
Medusa
 
Medusa
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Ba6mbik9
Chaac
Level 6
God Stats
4W - 5L
1,781 SR
Queue Stats
9W - 13L
1,552 Elo+
Party 1
Erlang Shen
Erlang Shen
Cote Levee
Erlang Shen
Level 146
God Stats
23W - 18L
1,628 SR
Queue Stats
191W - 203L
1,528 Elo+
Solo
Fenrir
Fenrir
Exotic_Origin_
Fenrir
Level 114
God Stats
6W - 4L
1,546 SR
Queue Stats
262W - 248L
1,457 Elo+
Solo
Sobek
Sobek
Gen-Kenobi-212th
Sobek
Level 173
God Stats
1W - 2L
1,253 SR
Queue Stats
4W - 5L
1,415 Elo+
Solo
Team Averages
Level 116
1,542 SR
1,491 Elo+

VS

Team Averages
Level 152
1,547 SR
1,511 Elo+
Sol
Sol
HNGRYFATPANDA99
Sol
Level 146
God Stats
1W - 0L
1,565 SR
Queue Stats
52W - 38L
1,580 Elo+
Solo
Mulan
Mulan
KingFieds30
Mulan
Level 141
God Stats
2W - 0L
1,187 SR
Queue Stats
30W - 30L
1,507 Elo+
Solo
Cthulhu
Cthulhu
NRCAMAJ
Cthulhu
Level 109
God Stats
5W - 2L
1,628 SR
Queue Stats
74W - 63L
1,512 Elo+
Solo
Baron Samedi
Baron Samedi
WhoScharted
Baron Samedi
Level 248
God Stats
13W - 7L
1,824 SR
Queue Stats
537W - 536L
1,486 Elo+
Solo
Vamana
Vamana
derecho11andy
Vamana
Level 118
God Stats
4W - 3L
1,533 SR
Queue Stats
52W - 47L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
3 / 2 / 2
8,280
552
7,719
10,219
3,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Ba6mbik9
Chaac
11
0 / 4 / 0
6,509
434
5,464
11,688
8,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Erlang Shen
Cote Levee
Erlang Shen
11
1 / 4 / 2
6,446
430
5,726
13,034
5,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 3 / 1
7,570
505
4,741
12,819
5,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
1 / 5 / 4
6,596
440
5,178
13,338
10,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 2
8,497
566
4,954
9,238
2,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

16
10 / 3 / 5
9,698
647
14,038
14,619
7,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mace

Mace

+10
Physical Power

Cthulhu
NRCAMAJ
Cthulhu
13
2 / 0 / 10
8,579
572
9,527
10,619
8,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
WhoScharted
Baron Samedi
13
1 / 1 / 8
8,022
535
7,144
8,025
4,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
4 / 0 / 5
9,491
633
7,684
10,568
5,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
8
Kills
18
18
Deaths
8
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
2
2
2
L
Chaac
Ba6mbik9
Chaac
0
4
0
0
L
Erlang Shen
Cote Levee
Erlang Shen
1
4
2
0.5
L
3
3
1
1.17
L
1
5
4
0.6
W
1
4
2
0.5
W
10
3
5
4.17
W
Cthulhu
NRCAMAJ
Cthulhu
2
0
10
7
W
Baron Samedi
WhoScharted
Baron Samedi
1
1
8
5
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,828
Damage
43,347
61,098
Taken
53,069
32,838
Mitigated
28,513
12,678
Healing
19,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,719
2,368
0
2,278
10,219
3,403
180
4,771
5,403
0
65,715
L
Chaac
Ba6mbik9
Chaac
5,464
617
0
2,032
11,688
8,034
0
1,112
10,164
4,867
27,703
L
Erlang Shen
Cote Levee
Erlang Shen
5,726
1,779
0
4,303
13,034
5,566
0
5,763
7,182
0
29,941
L
4,741
988
0
1,179
12,819
5,159
0
3,434
9,218
0
61,701
L
5,178
256
266
2,620
13,338
10,676
0
5,750
7,588
22,727
0
W
4,954
1,393
83
3,055
9,238
2,403
3,005
615
8,623
63,032
5,462
W
14,038
2,859
0
5,217
14,619
7,403
0
2,054
12,565
0
80,022
W
Cthulhu
NRCAMAJ
Cthulhu
9,527
824
3,188
3,050
10,619
8,536
0
2,115
8,504
33,551
3,511
W
Baron Samedi
WhoScharted
Baron Samedi
7,144
555
595
2,654
8,025
4,451
0
352
7,673
49,227
236
W
7,684
2,975
0
2,137
10,568
5,720
1,385
1,556
9,012
0
63,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,401
Gold Earned
44,287
356
Minions Killed
473
0
Camps Cleared
0
1,394,503
Distance Traveled
1,494,439
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,280
552
113
8
0
259,706
0
L
Chaac
6,509
434
69
5
0
236,006
0
L
Erlang Shen
6,446
430
51
3
0
263,996
0
L
Fenrir
7,570
505
100
7
0
340,387
0
L
Sobek
6,596
440
23
2
0
294,408
7
W
Sol
8,497
566
113
8
0
259,384
0
W
Mulan
9,698
647
103
7
0
314,555
0
W
Cthulhu
8,579
572
57
4
0
330,115
5
W
Baron Samedi
8,022
535
84
6
0
275,099
2
W
Vamana
9,491
633
116
8
0
315,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role