Player Matchup

He Bo
He Bo
 
He Bo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
ApexDolphin
Shiva
Level 108
God Stats
7W - 2L
1,524 SR
Queue Stats
145W - 136L
1,511 Elo+
Solo
Nut
Nut
Bukaro123
Nut
Level 143
God Stats
3W - 1L
1,692 SR
Queue Stats
265W - 266L
1,579 Elo+
Solo
Ymir
Ymir
MrNeme
Ymir
Level 144
God Stats
7W - 7L
1,497 SR
Queue Stats
457W - 424L
1,526 Elo+
Party 3
Ravana
Ravana
NanDont
Ravana
Level 148
God Stats
4W - 3L
1,458 SR
Queue Stats
286W - 273L
1,551 Elo+
Party 3
Team Averages
Level 140
1,534 SR
1,533 Elo+

VS

Team Averages
Level 138
1,619 SR
1,512 Elo+
Rama
Rama
AdmiralKidd
Rama
Level 109
God Stats
3W - 4L
1,389 SR
Queue Stats
51W - 55L
1,489 Elo+
Party 2
Hel
Hel
MistressAlana
Hel
Level 128
God Stats
16W - 20L
1,599 SR
Queue Stats
211W - 222L
1,491 Elo+
Party 1
Amaterasu
Amaterasu
Stein70
Amaterasu
Level 153
God Stats
0W - 1L
1,710 SR
Queue Stats
144W - 175L
1,483 Elo+
Party 1
Ix Chel
Ix Chel
TSkinnyT
Ix Chel
Level 143
God Stats
2W - 5L
1,552 SR
Queue Stats
60W - 62L
1,567 Elo+
Solo
Ne Zha
Ne Zha
mcknickletooke
Ne Zha
Level 159
God Stats
8W - 1L
1,845 SR
Queue Stats
339W - 334L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
3 / 0 / 2
5,126
854
4,284
2,637
656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
4 / 1 / 0
5,380
897
4,262
5,276
1,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

8
0 / 0 / 1
4,292
715
2,233
3,136
757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
MrNeme
Ymir
7
2 / 0 / 1
4,241
707
1,643
2,730
943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ravana
NanDont
Ravana
7
1 / 1 / 2
3,811
635
1,190
5,104
2,073
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
3,844
641
2,319
3,948
883
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

7
0 / 1 / 1
3,651
609
1,663
4,098
1,056
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Stein70
Amaterasu
7
1 / 4 / 0
4,322
720
1,430
7,084
3,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ix Chel
TSkinnyT
Ix Chel
3
0 / 3 / 0
3,113
519
693
2,381
614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

7
1 / 1 / 0
3,810
635
2,568
5,151
1,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
10
Kills
2
2
Deaths
10
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
0
2
4
L
0
1
1
0.5
W
4
1
0
4
W
0
0
1
0.5
L
0
1
1
0.5
W
Ymir
MrNeme
Ymir
2
0
1
2.5
W
Ravana
NanDont
Ravana
1
1
2
2
L
Amaterasu
Stein70
Amaterasu
1
4
0
0.25
L
Ix Chel
TSkinnyT
Ix Chel
0
3
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,612
Damage
8,673
18,883
Taken
22,662
6,171
Mitigated
8,147
8,044
Healing
9,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
4,284
105
0
1,035
2,637
656
0
829
1,808
25,069
1,487
L
2,319
2,156
0
1,365
3,948
883
0
393
3,555
0
24,473
W
4,262
1,738
0
1,747
5,276
1,742
20
0
5,276
0
30,876
W
2,233
1,185
0
1,075
3,136
757
0
465
2,671
0
29,801
L
1,663
0
1,483
2,535
4,098
1,056
0
1,262
2,740
15,997
0
W
Ymir
MrNeme
Ymir
1,643
252
0
1,874
2,730
943
0
181
2,549
14,750
484
W
Ravana
NanDont
Ravana
1,190
0
78
2,235
5,104
2,073
0
881
4,223
0
13,482
L
Amaterasu
Stein70
Amaterasu
1,430
593
0
2,142
7,084
3,963
0
0
7,084
0
17,734
L
Ix Chel
TSkinnyT
Ix Chel
693
40
150
530
2,381
614
0
1,777
416
5,942
0
L
2,568
548
0
1,097
5,151
1,631
0
1,939
3,076
0
17,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,850
Gold Earned
18,740
236
Minions Killed
167
0
Camps Cleared
0
742,973
Distance Traveled
602,838
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
5,126
854
63
11
0
154,910
0
L
Rama
3,844
641
56
9
0
124,414
2
W
Shiva
5,380
897
65
11
0
136,091
0
W
Nut
4,292
715
59
10
0
129,052
0
L
Hel
3,651
609
23
4
0
117,866
0
W
Ymir
4,241
707
35
6
0
161,513
0
W
Ravana
3,811
635
14
2
0
161,407
1
L
Amaterasu
4,322
720
39
7
0
150,691
0
L
Ix Chel
3,113
519
17
3
0
57,495
0
L
Ne Zha
3,810
635
32
5
0
152,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role