Player Matchup

Charybdis
Charybdis
Hunteri17
Charybdis
Level 63
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 6L
1,337 Elo+
Solo
Loki
Loki
Scarfaacee189
Loki
Level 2
God Stats
5W - 8L
1,500 SR
Queue Stats
7W - 33L
1,500 Elo+
Party 2
Ares
Ares
TiduS_Spams_L2
Ares
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 117L
1,388 Elo+
Party 2
Team Averages
Level 41
1,500 SR
1,408 Elo+

VS

Team Averages
Level 46
1,571 SR
1,403 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
beeursaz
Ymir
Level 16
God Stats
13W - 6L
1,630 SR
Queue Stats
49W - 63L
1,284 Elo+
Party 1
Ix Chel
Ix Chel
spragg
Ix Chel
Level 64
God Stats
6W - 5L
1,584 SR
Queue Stats
90W - 90L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Hunteri17
Charybdis
14
2 / 5 / 0
8,531
853
9,001
8,298
2,632
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 8 / 2
7,306
731
1,928
7,940
2,240
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 7 / 1
8,226
823
4,892
12,738
11,172
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
8 / 1 / 7
9,696
970
6,034
9,265
3,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
16
5 / 2 / 14
9,715
972
5,960
15,381
15,805
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ix Chel
spragg
Ix Chel
16
6 / 0 / 13
9,806
981
10,486
7,175
3,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
53
3
Kills
19
20
Deaths
3
3
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
8
1
7
11.5
L
Charybdis
Hunteri17
Charybdis
2
5
0
0.4
L
0
8
2
0.13
L
1
7
1
0.21
W
Ymir
5
2
14
6
W
Ix Chel
spragg
Ix Chel
6
0
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,821
Damage
22,480
28,976
Taken
31,821
16,044
Mitigated
22,752
2,613
Healing
6,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,034
1,715
0
2,660
9,265
3,761
1,878
1,278
7,987
0
19,782
L
Charybdis
Hunteri17
Charybdis
9,001
3,676
0
500
8,298
2,632
0
2,865
5,433
0
40,249
L
1,928
447
0
33
7,940
2,240
0
4,597
3,343
0
10,165
L
4,892
553
111
1,969
12,738
11,172
181
8,913
3,825
14,737
0
W
Ymir
5,960
1,897
0
250
15,381
15,805
645
2,850
12,531
19,560
644
W
Ix Chel
spragg
Ix Chel
10,486
1,321
862
2,418
7,175
3,186
1,011
796
6,379
34,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,063
Gold Earned
29,217
90
Minions Killed
108
0
Camps Cleared
0
457,862
Distance Traveled
623,512
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,696
970
31
3
0
198,783
0
L
Charybdis
8,531
853
61
6
0
151,408
0
L
Loki
7,306
731
15
2
0
160,486
0
L
Ares
8,226
823
14
1
0
145,968
3
W
Ymir
9,715
972
29
3
0
207,245
0
W
Ix Chel
9,806
981
48
5
0
217,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role