Player Matchup

Da Ji
Da Ji
EveQ8
Da Ji
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 20L
1,332 Elo+
Party 1
Neith
Neith
GrizzlyBrizzly
Neith
Level 7
God Stats
2W - 7L
1,500 SR
Queue Stats
36W - 37L
1,155 Elo+
Party 1
Nu Wa
Nu Wa
IRIS908
Nu Wa
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 15L
1,269 Elo+
Party 1
Hera
Hera
ItsMishMish
Hera
Level 148
God Stats
5W - 6L
1,583 SR
Queue Stats
120W - 125L
1,458 Elo+
Party 1
Erlang Shen
Erlang Shen
Me6252
Erlang Shen
Level 65
God Stats
1W - 4L
1,321 SR
Queue Stats
150W - 123L
1,380 Elo+
Solo
Team Averages
Level 48
1,481 SR
1,319 Elo+

VS

Team Averages
Level 88
1,544 SR
1,505 Elo+
Chaac
Chaac
 
Chaac
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Brady_Johnson34
Arachne
Level 54
God Stats
4W - 6L
1,283 SR
Queue Stats
52W - 72L
1,428 Elo+
Solo
Hachiman
Hachiman
IanIsZeus
Hachiman
Level 108
God Stats
12W - 11L
1,522 SR
Queue Stats
119W - 117L
1,467 Elo+
Solo
Ymir
Ymir
chorizo-grande1
Ymir
Level 62
God Stats
29W - 24L
1,914 SR
Queue Stats
139W - 115L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
EveQ8
Da Ji
12
6 / 4 / 2
7,312
522
8,266
12,543
4,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 6 / 4
6,125
438
8,746
10,138
2,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
IRIS908
Nu Wa
10
1 / 5 / 5
6,042
432
6,927
6,638
1,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 4 / 0
7,574
541
12,087
6,979
1,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Me6252
Erlang Shen
7
0 / 4 / 1
5,160
369
2,261
9,273
4,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
8 / 1 / 4
8,419
601
8,176
13,177
8,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
 
Zeus
12
2 / 6 / 2
7,683
549
4,476
9,410
2,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

13
5 / 4 / 3
7,891
564
7,703
12,308
3,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hachiman
IanIsZeus
Hachiman
12
7 / 2 / 4
7,560
540
9,125
9,067
2,340
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 6
7,202
514
3,032
11,817
8,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
42
16
Kills
23
23
Deaths
16
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
8
1
4
10
W
Zeus
 
Zeus
2
6
2
0.5
W
5
4
3
1.63
L
Da Ji
EveQ8
Da Ji
6
4
2
1.75
L
3
6
4
0.83
L
Nu Wa
IRIS908
Nu Wa
1
5
5
0.7
W
Hachiman
IanIsZeus
Hachiman
7
2
4
4.5
L
6
4
0
1.5
L
Erlang Shen
Me6252
Erlang Shen
0
4
1
0.13
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,287
Damage
32,512
45,571
Taken
55,779
14,644
Mitigated
25,870
7,673
Healing
15,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,176
2,350
367
4,313
13,177
8,576
782
3,280
9,632
0
38,588
W
Zeus
 
Zeus
4,476
539
0
505
9,410
2,625
618
4,808
4,482
45,921
1,148
W
7,703
5,029
0
6,147
12,308
3,852
654
3,316
8,890
0
40,953
L
Da Ji
EveQ8
Da Ji
8,266
1,875
0
3,046
12,543
4,371
0
1,548
10,917
0
40,227
L
8,746
3,660
0
1,019
10,138
2,829
0
2,251
7,674
0
25,945
L
Nu Wa
IRIS908
Nu Wa
6,927
2,256
0
250
6,638
1,476
0
1,054
5,449
22,675
0
W
Hachiman
IanIsZeus
Hachiman
9,125
5,151
0
2,942
9,067
2,340
476
3,183
5,727
0
48,085
L
12,087
1,888
0
921
6,979
1,862
70
2,130
4,509
49,497
1,318
L
Erlang Shen
Me6252
Erlang Shen
2,261
1,629
0
2,437
9,273
4,106
0
0
8,954
0
13,569
W
3,032
71
0
1,506
11,817
8,477
0
3,290
8,041
27,272
259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,213
Gold Earned
38,755
239
Minions Killed
324
0
Camps Cleared
0
1,203,869
Distance Traveled
1,346,903
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,419
601
63
5
0
281,015
0
W
Zeus
7,683
549
91
7
0
244,548
0
W
Arachne
7,891
564
61
4
0
302,227
0
L
Da Ji
7,312
522
65
5
0
271,567
0
L
Neith
6,125
438
39
3
0
219,976
0
L
Nu Wa
6,042
432
36
3
0
263,941
0
W
Hachiman
7,560
540
65
5
0
254,923
0
L
Hera
7,574
541
70
5
0
271,942
4
L
Erlang Shen
5,160
369
29
2
0
176,443
0
W
Ymir
7,202
514
44
3
0
264,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role