Player Matchup

Anhur
Anhur
EnriqueVegaa
Anhur
Level 85
God Stats
5W - 5L
1,591 SR
Queue Stats
197W - 195L
1,434 Elo+
Solo
Chaac
Chaac
NBS Thomas
Chaac
Level 48
God Stats
4W - 1L
1,500 SR
Queue Stats
39W - 33L
1,480 Elo+
Solo
Cthulhu
Cthulhu
XXguietooXX
Cthulhu
Level 119
God Stats
1W - 3L
1,539 SR
Queue Stats
137W - 148L
1,441 Elo+
Party 2
Ne Zha
Ne Zha
zCarlosZKL
Ne Zha
Level 58
God Stats
4W - 3L
1,563 SR
Queue Stats
167W - 186L
1,427 Elo+
Party 2
Ix Chel
Ix Chel
zLeoZKL
Ix Chel
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 133L
1,341 Elo+
Party 2
Team Averages
Level 75
1,539 SR
1,425 Elo+

VS

Team Averages
Level 73
1,480 SR
1,423 Elo+
Sylvanus
Sylvanus
BettyWhite2
Sylvanus
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
182W - 179L
1,417 Elo+
Party 1
Chang'e
Chang'e
IzzyReturns
Chang'e
Level 61
God Stats
35W - 28L
1,517 SR
Queue Stats
272W - 255L
1,474 Elo+
Solo
Jing Wei
Jing Wei
LeadSlinger0415
Jing Wei
Level 49
God Stats
6W - 3L
1,586 SR
Queue Stats
107W - 128L
1,386 Elo+
Party 1
Zhong Kui
Zhong Kui
Mighty Thor031
Zhong Kui
Level 65
God Stats
8W - 6L
1,542 SR
Queue Stats
214W - 245L
1,374 Elo+
Solo
Sol
Sol
Vantroiirk
Sol
Level 69
God Stats
1W - 1L
1,256 SR
Queue Stats
5W - 5L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 0
6,761
563
3,663
7,442
2,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
3
0 / 2 / 0
4,245
354
1,183
2,733
1,218
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
XXguietooXX
Cthulhu
12
5 / 0 / 1
7,028
586
9,201
10,932
7,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
zCarlosZKL
Ne Zha
3
0 / 0 / 0
4,082
340
0
1,163
308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ix Chel
zLeoZKL
Ix Chel
12
2 / 5 / 1
6,248
521
2,711
8,271
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BettyWhite2
Sylvanus
11
2 / 0 / 1
6,915
576
1,415
5,657
3,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
IzzyReturns
Chang'e
14
4 / 1 / 1
7,448
621
6,321
10,028
2,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
12
0 / 0 / 3
6,601
550
2,563
6,820
1,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Zhong Kui
Mighty Thor031
Zhong Kui
10
0 / 3 / 1
6,269
522
4,910
8,253
5,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

11
2 / 3 / 1
6,841
570
3,119
6,741
2,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
7
Kills
8
8
Deaths
7
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BettyWhite2
Sylvanus
2
0
1
2.5
L
0
1
0
0
W
Chang'e
IzzyReturns
Chang'e
4
1
1
4.5
W
Jing Wei
0
0
3
1.5
W
Zhong Kui
Mighty Thor031
Zhong Kui
0
3
1
0.17
L
Chaac
0
2
0
0
W
2
3
1
0.83
L
Cthulhu
XXguietooXX
Cthulhu
5
0
1
5.5
L
Ne Zha
zCarlosZKL
Ne Zha
0
0
0
0
L
Ix Chel
zLeoZKL
Ix Chel
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,758
Damage
18,328
30,541
Taken
37,499
13,895
Mitigated
15,237
7,772
Healing
18,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BettyWhite2
Sylvanus
1,415
688
1,730
2,228
5,657
3,389
162
938
4,583
25,977
735
L
3,663
638
0
4,011
7,442
2,273
0
1,631
5,811
0
60,903
W
Chang'e
IzzyReturns
Chang'e
6,321
802
120
6,032
10,028
2,992
0
2,191
7,641
58,584
0
W
Jing Wei
2,563
1,832
0
3,353
6,820
1,638
0
0
6,820
0
45,670
W
Zhong Kui
Mighty Thor031
Zhong Kui
4,910
1,556
0
2,534
8,253
5,215
528
4,465
3,052
26,998
8,692
L
Chaac
1,183
291
0
542
2,733
1,218
0
1,071
1,662
0
4,969
W
3,119
1,278
0
2,228
6,741
2,003
3,352
3,136
3,491
37,127
367
L
Cthulhu
XXguietooXX
Cthulhu
9,201
750
0
1,250
10,932
7,641
0
7,625
3,307
32,199
0
L
Ne Zha
zCarlosZKL
Ne Zha
0
0
0
0
1,163
308
0
0
1,163
0
1,877
L
Ix Chel
zLeoZKL
Ix Chel
2,711
681
100
1,869
8,271
2,455
0
4,716
3,555
39,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,364
Gold Earned
34,074
270
Minions Killed
332
0
Camps Cleared
0
744,006
Distance Traveled
1,045,209
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,915
576
37
3
0
207,140
1
L
Anhur
6,761
563
115
10
0
220,668
0
W
Chang'e
7,448
621
97
8
0
231,921
1
W
Jing Wei
6,601
550
82
7
0
220,692
0
W
Zhong Kui
6,269
522
64
5
0
205,569
1
L
Chaac
4,245
354
4
0
0
60,632
1
W
Sol
6,841
570
52
4
0
179,887
1
L
Cthulhu
7,028
586
71
6
0
232,476
2
L
Ne Zha
4,082
340
5
0
0
26,799
0
L
Ix Chel
6,248
521
75
6
0
203,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role