Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Grayson Da G618
Baron Samedi
Level 87
God Stats
2W - 2L
1,641 SR
Queue Stats
41W - 31L
1,535 Elo+
Solo
Rama
Rama
Hzpandy
Rama
Level 106
God Stats
6W - 2L
1,696 SR
Queue Stats
104W - 97L
1,454 Elo+
Solo
Sun Wukong
Sun Wukong
Ome3aSUPrem3
Sun Wukong
Level 5
God Stats
0W - 2L
1,565 SR
Queue Stats
0W - 5L
1,148 Elo+
Party 1
Medusa
Medusa
publicspon007
Medusa
Level 129
God Stats
6W - 3L
1,801 SR
Queue Stats
41W - 40L
1,442 Elo+
Solo
Team Averages
Level 92
1,641 SR
1,416 Elo+

VS

Team Averages
Level 76
1,404 SR
1,450 Elo+
Ares
Ares
Firebats
Ares
Level 42
God Stats
1W - 0L
1,299 SR
Queue Stats
7W - 7L
1,523 Elo+
Solo
Ymir
Ymir
LiLDaddie
Ymir
Level 47
God Stats
14W - 17L
1,445 SR
Queue Stats
33W - 58L
1,374 Elo+
Party 2
Shiva
Shiva
Sa1nt s0ld1ers
Shiva
Level 128
God Stats
98W - 73L
1,559 SR
Queue Stats
131W - 128L
1,484 Elo+
Solo
Izanami
Izanami
ZbRk014
Izanami
Level 97
God Stats
23W - 15L
1,518 SR
Queue Stats
31W - 27L
1,430 Elo+
Solo
Kukulkan
Kukulkan
lilmamaa
Kukulkan
Level 66
God Stats
3W - 12L
1,200 SR
Queue Stats
57W - 89L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
0 / 1 / 2
6,582
470
4,241
10,995
11,992
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
Grayson Da G618
Baron Samedi
3
0 / 1 / 0
4,469
319
448
1,202
286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
Hzpandy
Rama
11
5 / 2 / 0
7,476
534
8,223
8,452
2,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Ome3aSUPrem3
Sun Wukong
8
0 / 5 / 0
5,240
374
835
7,834
3,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 5 / 0
7,284
520
6,349
10,243
3,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
0 / 2 / 1
6,640
474
3,996
12,256
7,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ymir
13
6 / 1 / 2
7,413
530
7,208
8,877
4,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
5 / 3 / 1
7,686
549
7,472
10,145
6,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Izanami
ZbRk014
Izanami
5
0 / 1 / 0
4,947
353
2,397
1,672
360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
lilmamaa
Kukulkan
12
3 / 1 / 3
7,277
520
5,047
5,576
1,743
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
8
Kills
14
14
Deaths
8
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
1
2
1
W
Ares
0
2
1
0.25
L
Baron Samedi
Grayson Da G618
Baron Samedi
0
1
0
0
L
Rama
Hzpandy
Rama
5
2
0
2.5
W
Ymir
6
1
2
7
L
Sun Wukong
Ome3aSUPrem3
Sun Wukong
0
5
0
0
W
5
3
1
1.83
W
Izanami
ZbRk014
Izanami
0
1
0
0
W
Kukulkan
lilmamaa
Kukulkan
3
1
3
4.5
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,096
Damage
26,120
38,726
Taken
38,526
21,292
Mitigated
21,039
8,351
Healing
9,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
4,241
1,624
0
2,829
10,995
11,992
96
5,311
5,684
15,978
1,280
W
Ares
3,996
323
168
4,328
12,256
7,987
0
1,240
10,982
26,549
0
L
Baron Samedi
Grayson Da G618
Baron Samedi
448
126
0
505
1,202
286
0
737
465
4,203
0
L
Rama
Hzpandy
Rama
8,223
6,637
0
3,291
8,452
2,201
604
4,901
3,551
0
48,616
W
Ymir
7,208
2,058
0
1,130
8,877
4,339
110
834
8,017
50,632
2,592
L
Sun Wukong
Ome3aSUPrem3
Sun Wukong
835
127
0
246
7,834
3,761
0
3,306
4,528
0
20,649
W
7,472
781
0
2,288
10,145
6,610
15
136
9,983
0
41,391
W
Izanami
ZbRk014
Izanami
2,397
1,767
0
501
1,672
360
0
373
1,299
0
19,766
W
Kukulkan
lilmamaa
Kukulkan
5,047
1,195
0
1,465
5,576
1,743
625
1,726
3,733
41,701
1,197
L
6,349
2,333
0
1,480
10,243
3,052
0
1,996
8,247
0
40,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,051
Gold Earned
33,963
195
Minions Killed
283
0
Camps Cleared
0
1,019,544
Distance Traveled
1,086,209
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,582
470
23
2
0
269,223
1
W
Ares
6,640
474
33
2
0
250,992
4
L
Baron Samedi
4,469
319
10
1
0
29,131
0
L
Rama
7,476
534
74
5
0
220,323
0
W
Ymir
7,413
530
81
6
0
292,270
2
L
Sun Wukong
5,240
374
31
2
0
262,919
2
W
Shiva
7,686
549
66
5
0
204,866
0
W
Izanami
4,947
353
34
2
0
61,269
0
W
Kukulkan
7,277
520
69
5
0
276,812
3
L
Medusa
7,284
520
57
4
0
237,948
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role