Player Matchup

Charybdis
Charybdis
CheeseDilla
Charybdis
Level 159
God Stats
14W - 12L
1,582 SR
Queue Stats
343W - 309L
1,590 Elo+
Solo
Cthulhu
Cthulhu
FinalPotisek
Cthulhu
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,569 Elo+
Solo
Medusa
Medusa
Mei人
Medusa
Level 119
God Stats
16W - 12L
1,643 SR
Queue Stats
428W - 375L
1,552 Elo+
Solo
Mulan
Mulan
Riastrada
Mulan
Level 155
God Stats
11W - 5L
1,844 SR
Queue Stats
209W - 196L
1,555 Elo+
Solo
Mercury
Mercury
xc3lsior
Mercury
Level 148
God Stats
3W - 0L
1,781 SR
Queue Stats
191W - 185L
1,605 Elo+
Solo
Team Averages
Level 142
1,670 SR
1,574 Elo+

VS

Team Averages
Level 127
1,458 SR
1,551 Elo+
Geb
Geb
ITzDragonJrXz
Geb
Level 155
God Stats
0W - 2L
1,152 SR
Queue Stats
119W - 109L
1,564 Elo+
Party 1
Surtr
Surtr
ITzDragonXz
Surtr
Level 101
God Stats
5W - 5L
1,587 SR
Queue Stats
105W - 97L
1,559 Elo+
Party 1
Scylla
Scylla
Tigerling
Scylla
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 108L
1,553 Elo+
Solo
Sol
Sol
ToxicTaco333
Sol
Level 117
God Stats
22W - 24L
1,554 SR
Queue Stats
85W - 101L
1,469 Elo+
Solo
Ne Zha
Ne Zha
kano12328
Ne Zha
Level 149
God Stats
0W - 2L
1,498 SR
Queue Stats
219W - 196L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CheeseDilla
Charybdis
14
2 / 1 / 2
7,875
656
6,887
7,773
2,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
FinalPotisek
Cthulhu
10
2 / 0 / 3
6,439
537
4,996
9,123
6,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
Mei人
Medusa
12
4 / 2 / 1
7,188
599
7,250
7,030
2,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
Riastrada
Mulan
13
1 / 1 / 0
7,630
636
7,394
9,905
6,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
xc3lsior
Mercury
14
1 / 2 / 1
6,782
565
3,308
8,849
3,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,612
468
3,762
9,524
5,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 1 / 0
6,385
532
6,319
10,792
5,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
Tigerling
Scylla
12
1 / 3 / 2
6,274
523
4,189
6,252
1,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 3 / 0
5,640
470
3,516
6,408
1,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ne Zha
kano12328
Ne Zha
11
3 / 2 / 3
6,216
518
7,938
9,108
3,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
10
Kills
6
6
Deaths
10
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
CheeseDilla
Charybdis
2
1
2
3
W
Cthulhu
FinalPotisek
Cthulhu
2
0
3
3.5
L
0
1
1
0.5
L
2
1
0
2
W
Medusa
Mei人
Medusa
4
2
1
2.25
W
Mulan
Riastrada
Mulan
1
1
0
1
L
Scylla
Tigerling
Scylla
1
3
2
0.67
L
0
3
0
0
L
Ne Zha
kano12328
Ne Zha
3
2
3
2.25
W
Mercury
xc3lsior
Mercury
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,835
Damage
25,724
42,680
Taken
42,084
21,352
Mitigated
17,050
12,023
Healing
11,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
CheeseDilla
Charybdis
6,887
4,015
0
4,053
7,773
2,352
671
2,695
5,078
0
66,898
W
Cthulhu
FinalPotisek
Cthulhu
4,996
457
178
2,469
9,123
6,685
0
5,154
3,969
18,554
0
L
3,762
904
0
2,561
9,524
5,597
0
2,564
6,960
15,032
0
L
6,319
2,306
0
4,307
10,792
5,569
0
0
10,792
1,248
34,042
W
Medusa
Mei人
Medusa
7,250
2,114
0
1,213
7,030
2,045
0
3,130
3,900
0
45,094
W
Mulan
Riastrada
Mulan
7,394
438
0
3,500
9,905
6,488
0
415
9,490
0
56,486
L
Scylla
Tigerling
Scylla
4,189
518
0
1,000
6,252
1,467
0
635
5,617
42,416
0
L
3,516
2,335
0
1,765
6,408
1,127
0
969
5,439
36,035
3,754
L
Ne Zha
kano12328
Ne Zha
7,938
2,315
0
1,841
9,108
3,290
0
828
8,280
0
48,633
W
Mercury
xc3lsior
Mercury
3,308
1,173
0
610
8,849
3,782
0
561
8,288
0
70,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,914
Gold Earned
30,127
457
Minions Killed
342
0
Camps Cleared
0
1,268,112
Distance Traveled
1,218,868
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,875
656
136
11
0
221,099
2
W
Cthulhu
6,439
537
12
1
0
252,458
2
L
Geb
5,612
468
19
2
0
250,777
3
L
Surtr
6,385
532
72
6
0
260,427
1
W
Medusa
7,188
599
82
7
0
250,876
1
W
Mulan
7,630
636
112
9
0
238,661
1
L
Scylla
6,274
523
94
8
0
232,023
2
L
Sol
5,640
470
82
7
0
181,338
0
L
Ne Zha
6,216
518
75
6
0
294,303
2
W
Mercury
6,782
565
115
10
0
305,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role