Player Matchup

Danzaburou
Danzaburou
Platinum I
 
Danzaburou
Platinum I
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum V
IMYEG
Fenrir
Platinum V
Level 156
God Stats
4W - 3L
1,892 SR
Queue Stats
67W - 56L
1,889 MMR
Solo
Janus
Janus
Diamond IV
JustRanga
Janus
Diamond IV
Level 89
God Stats
5W - 5L
1,603 SR
Queue Stats
305W - 282L
2,025 MMR
Solo
Vamana
Vamana
Platinum V
Lordosmite
Vamana
Platinum V
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,931 MMR
Solo
Geb
Geb
Platinum IV
squidosen
Geb
Platinum IV
Level 148
God Stats
13W - 4L
1,695 SR
Queue Stats
359W - 349L
1,884 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 104
1,638 SR
1,846 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 145
1,588 SR
1,926 MMR
Kuzenbo
Kuzenbo
Platinum III
Beglara
Kuzenbo
Platinum III
Level 69
God Stats
2W - 4L
1,533 SR
Queue Stats
90W - 95L
1,877 MMR
Solo
Sol
Sol
Platinum II
ItzMatt15
Sol
Platinum II
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 128L
1,914 MMR
Solo
Thor
Thor
Diamond IV
ManoDeObraBarata
Thor
Diamond IV
Level 174
God Stats
7W - 7L
1,609 SR
Queue Stats
187W - 167L
1,963 MMR
Solo
Susano
Susano
Diamond V
Smitenjoyer
Susano
Diamond V
Level 191
God Stats
4W - 10L
1,573 SR
Queue Stats
321W - 309L
1,985 MMR
Solo
King Arthur
King Arthur
Platinum III
露易丝法兰西斯
King Arthur
Platinum III
Level 158
God Stats
6W - 6L
1,727 SR
Queue Stats
155W - 147L
1,893 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
4 / 1 / 5
10,301
687
9,608
8,279
3,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Fenrir
IMYEG
Fenrir
15
5 / 2 / 8
8,457
564
8,509
13,184
7,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
JustRanga
Janus
15
6 / 2 / 6
9,408
627
11,294
7,535
2,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
Lordosmite
Vamana
16
4 / 0 / 1
10,246
683
13,680
9,762
9,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
6 / 3 / 8
8,736
582
6,126
12,430
9,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bans
He BoAthenaAmaterasuMedusa

VS

Bans
FreyaErlang ShenAgniBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Beglara
Kuzenbo
11
0 / 3 / 3
7,302
487
4,165
11,846
11,783
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 7 / 0
7,373
492
5,662
9,482
1,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
5 / 5 / 1
8,458
564
7,786
13,256
4,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Susano
14
1 / 6 / 4
7,765
518
8,833
12,038
3,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 4 / 0
7,342
489
4,759
17,701
12,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
25
Kills
8
8
Deaths
25
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
1
5
6.5
L
Kuzenbo
Beglara
Kuzenbo
0
3
3
0.5
W
Fenrir
IMYEG
Fenrir
5
2
8
4.5
L
2
7
0
0.29
W
Janus
JustRanga
Janus
6
2
6
4.5
W
Vamana
Lordosmite
Vamana
4
0
1
4.5
L
5
5
1
1.1
L
Susano
1
6
4
0.5
W
6
3
8
3.33
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,217
Damage
31,205
51,190
Taken
64,323
31,550
Mitigated
35,089
18,885
Healing
14,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,608
4,478
0
5,793
8,279
3,312
2,698
4,580
3,699
0
87,242
L
Kuzenbo
Beglara
Kuzenbo
4,165
1,654
0
1,359
11,846
11,783
0
2,419
9,214
25,659
0
W
Fenrir
IMYEG
Fenrir
8,509
2,665
0
6,050
13,184
7,036
0
1,295
11,889
0
52,205
L
5,662
1,800
0
1,993
9,482
1,998
793
2,553
6,844
43,035
3,740
W
Janus
JustRanga
Janus
11,294
759
0
1,284
7,535
2,319
0
967
6,568
61,896
0
W
Vamana
Lordosmite
Vamana
13,680
6,204
0
3,644
9,762
9,159
903
756
9,006
1,880
83,036
L
7,786
2,265
0
5,072
13,256
4,707
0
3,445
9,666
0
71,661
L
Susano
8,833
1,962
0
1,424
12,038
3,907
0
5,695
5,993
0
56,439
W
6,126
750
0
2,114
12,430
9,724
0
2,111
10,319
22,539
2,029
L
4,759
165
0
4,331
17,701
12,694
0
2,654
14,310
0
48,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,148
Gold Earned
38,240
532
Minions Killed
459
0
Camps Cleared
0
1,628,141
Distance Traveled
1,472,480
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,301
687
159
11
0
304,602
2
L
Kuzenbo
7,302
487
43
3
0
323,196
0
W
Fenrir
8,457
564
85
6
0
335,313
0
L
Sol
7,373
492
91
6
0
249,953
0
W
Janus
9,408
627
123
8
0
331,170
3
W
Vamana
10,246
683
148
10
0
316,891
0
L
Thor
8,458
564
107
7
0
299,685
0
L
Susano
7,765
518
118
8
0
312,765
0
W
Geb
8,736
582
17
1
0
340,165
7
L
King Arthur
7,342
489
100
7
0
286,881
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role