Player Matchup

Serqet
Serqet
Alessandro-Scire
Serqet
Level 68
God Stats
2W - 4L
1,174 SR
Queue Stats
157W - 136L
1,418 Elo+
Solo
Izanami
Izanami
JonathanMac111
Izanami
Level 65
God Stats
3W - 4L
1,460 SR
Queue Stats
58W - 62L
1,402 Elo+
Party 3
Kuzenbo
Kuzenbo
Tjocknacke
Kuzenbo
Level 29
God Stats
3W - 3L
1,638 SR
Queue Stats
27W - 29L
1,407 Elo+
Party 1
Loki
Loki
Tower_Block-39
Loki
Level 118
God Stats
3W - 2L
1,535 SR
Queue Stats
56W - 64L
1,420 Elo+
Party 3
Vulcan
Vulcan
hejdealbin
Vulcan
Level 104
God Stats
5W - 9L
1,523 SR
Queue Stats
16W - 25L
1,407 Elo+
Party 1
Team Averages
Level 77
1,466 SR
1,411 Elo+

VS

Team Averages
Level 90
1,562 SR
1,526 Elo+
Baron Samedi
Baron Samedi
RoDeXt
Baron Samedi
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,577 Elo+
Party 2
Nut
Nut
XavifdzzZ
Nut
Level 48
God Stats
1W - 2L
1,747 SR
Queue Stats
15W - 13L
1,662 Elo+
Party 2
Gilgamesh
Gilgamesh
chiqui_1984
Gilgamesh
Level 60
God Stats
1W - 6L
1,500 SR
Queue Stats
208W - 241L
1,414 Elo+
Solo
Ymir
Ymir
linnorm
Ymir
Level 174
God Stats
2W - 2L
1,564 SR
Queue Stats
271W - 270L
1,434 Elo+
Solo
He Bo
He Bo
takemoreacid
He Bo
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 52L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 2
6,212
565
2,772
6,695
2,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 3 / 6
6,001
546
3,640
7,125
2,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Tjocknacke
Kuzenbo
10
6 / 1 / 1
6,744
613
6,276
8,937
6,438
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 1 / 3
6,402
582
5,572
9,756
4,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Vulcan
hejdealbin
Vulcan
12
2 / 1 / 0
6,521
593
2,329
2,738
960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
RoDeXt
Baron Samedi
10
3 / 3 / 0
5,916
538
2,114
6,105
2,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 5 / 1
5,494
499
5,257
9,233
2,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
chiqui_1984
Gilgamesh
10
1 / 1 / 0
5,710
519
4,768
9,998
7,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ymir
linnorm
Ymir
3
0 / 1 / 0
4,073
370
629
2,411
1,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 2 / 1
6,543
595
4,732
6,056
1,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
12
Kills
6
6
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
W
1
3
6
1.33
L
Baron Samedi
RoDeXt
Baron Samedi
3
3
0
1
W
Kuzenbo
Tjocknacke
Kuzenbo
6
1
1
6.5
W
0
1
3
1.5
L
0
5
1
0.1
L
Gilgamesh
chiqui_1984
Gilgamesh
1
1
0
1
W
Vulcan
hejdealbin
Vulcan
2
1
0
2
L
Ymir
linnorm
Ymir
0
1
0
0
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,589
Damage
17,500
35,251
Taken
33,803
16,997
Mitigated
14,718
8,062
Healing
10,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,772
369
0
754
6,695
2,636
0
941
5,718
0
40,105
W
3,640
2,498
0
2,503
7,125
2,000
44
2,078
5,047
0
33,772
L
Baron Samedi
RoDeXt
Baron Samedi
2,114
241
0
1,361
6,105
2,322
0
2,093
4,012
26,689
0
W
Kuzenbo
Tjocknacke
Kuzenbo
6,276
2,373
0
2,112
8,937
6,438
364
1,316
7,621
18,674
2,222
W
5,572
1,317
0
2,182
9,756
4,963
0
1,470
7,778
0
47,927
L
5,257
2,773
0
3,544
9,233
2,342
0
3,574
5,659
0
40,621
L
Gilgamesh
chiqui_1984
Gilgamesh
4,768
1,467
0
2,284
9,998
7,327
0
467
9,393
0
31,643
W
Vulcan
hejdealbin
Vulcan
2,329
0
10
501
2,738
960
225
1,392
1,346
38,639
0
L
Ymir
linnorm
Ymir
629
100
0
999
2,411
1,147
0
866
1,545
4,379
107
L
4,732
194
0
2,333
6,056
1,580
0
1,315
4,741
44,400
2,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,880
Gold Earned
27,736
310
Minions Killed
290
0
Camps Cleared
0
1,160,839
Distance Traveled
904,672
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,212
565
72
7
0
290,665
0
W
Izanami
6,001
546
64
6
0
208,932
0
L
Baron Samedi
5,916
538
56
5
0
228,080
0
W
Kuzenbo
6,744
613
20
2
0
222,231
2
W
Loki
6,402
582
85
8
0
202,086
0
L
Nut
5,494
499
72
7
0
195,699
3
L
Gilgamesh
5,710
519
58
5
0
199,439
0
W
Vulcan
6,521
593
69
6
0
236,925
0
L
Ymir
4,073
370
7
1
0
54,453
0
L
He Bo
6,543
595
97
9
0
227,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role