Player Matchup

Cupid
Cupid
 
Cupid
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Deso Dopp
Yemoja
Level 121
God Stats
4W - 3L
1,640 SR
Queue Stats
145W - 188L
1,500 Elo+
Solo
Scylla
Scylla
cyber000x
Scylla
Level 130
God Stats
12W - 9L
1,591 SR
Queue Stats
323W - 313L
1,468 Elo+
Solo
Aphrodite
Aphrodite
iEY RoSSe37
Aphrodite
Level 112
God Stats
14W - 24L
1,445 SR
Queue Stats
435W - 507L
1,436 Elo+
Solo
Pele
Pele
lBUNCHYY-
Pele
Level 55
God Stats
41W - 25L
1,577 SR
Queue Stats
111W - 140L
1,358 Elo+
Solo
Team Averages
Level 112
1,551 SR
1,452 Elo+

VS

Team Averages
Level 75
1,488 SR
1,425 Elo+
Bastet
Bastet
EMGERARDO4948
Bastet
Level 103
God Stats
12W - 5L
1,616 SR
Queue Stats
349W - 343L
1,397 Elo+
Solo
Janus
Janus
Hades of Wrath
Janus
Level 65
God Stats
1W - 2L
1,088 SR
Queue Stats
56W - 59L
1,377 Elo+
Party 1
Bellona
Bellona
MrJenkins1299
Bellona
Level 74
God Stats
8W - 14L
1,350 SR
Queue Stats
151W - 141L
1,435 Elo+
Party 1
Neith
Neith
ORIONMOSNTER
Neith
Level 69
God Stats
14W - 6L
1,625 SR
Queue Stats
257W - 270L
1,416 Elo+
Solo
Geb
Geb
SilentTacos
Geb
Level 64
God Stats
3W - 2L
1,761 SR
Queue Stats
35W - 39L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
8
0 / 0 / 0
5,443
495
3,425
8,152
3,375
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Yemoja
Deso Dopp
Yemoja
9
0 / 3 / 0
5,297
482
2,238
6,072
1,964
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Scylla
cyber000x
Scylla
11
4 / 0 / 0
6,699
609
5,129
4,037
1,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Aphrodite
iEY RoSSe37
Aphrodite
9
0 / 4 / 0
4,849
441
3,385
7,772
2,815
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
12
1 / 1 / 0
5,935
540
2,864
8,993
3,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
5,760
524
3,505
8,586
2,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 3 / 0
5,296
481
1,972
5,301
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bellona
12
4 / 0 / 0
6,943
631
5,223
9,077
6,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 0 / 2
5,525
502
7,485
5,589
1,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
1 / 0 / 1
6,005
546
3,439
7,109
4,167
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
5
Kills
8
8
Deaths
5
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
0
0
0
L
Yemoja
Deso Dopp
Yemoja
0
3
0
0
W
1
2
2
1
W
0
3
0
0
W
Bellona
4
0
0
4
W
2
0
2
3
W
1
0
1
1.5
L
Scylla
cyber000x
Scylla
4
0
0
4
L
Aphrodite
iEY RoSSe37
Aphrodite
0
4
0
0
L
Pele
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,041
Damage
21,624
35,026
Taken
35,662
12,636
Mitigated
16,086
14,298
Healing
13,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
3,425
1,993
1,211
4,032
8,152
3,375
0
1,495
6,657
0
22,409
L
Yemoja
Deso Dopp
Yemoja
2,238
294
72
2,049
6,072
1,964
0
0
5,691
28,960
0
W
3,505
519
0
4,107
8,586
2,362
0
1,503
6,963
0
38,958
W
1,972
42
232
364
5,301
1,320
13
2,477
2,556
32,120
0
W
Bellona
5,223
924
0
4,212
9,077
6,525
0
2,924
6,075
0
45,539
W
7,485
2,030
399
2,460
5,589
1,712
342
1,435
4,154
0
36,593
W
3,439
278
0
1,825
7,109
4,167
0
2,259
4,804
20,073
1,502
L
Scylla
cyber000x
Scylla
5,129
112
0
489
4,037
1,032
500
1,229
2,617
36,914
1,495
L
Aphrodite
iEY RoSSe37
Aphrodite
3,385
850
2,394
3,293
7,772
2,815
0
1,449
6,323
28,622
0
L
Pele
2,864
293
0
758
8,993
3,450
0
660
8,209
0
52,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,223
Gold Earned
29,529
299
Minions Killed
298
0
Camps Cleared
0
979,693
Distance Traveled
1,115,779
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,443
495
35
3
0
185,129
2
L
Yemoja
5,297
482
47
4
0
157,082
0
W
Bastet
5,760
524
75
7
0
252,578
0
W
Janus
5,296
481
56
5
0
225,808
0
W
Bellona
6,943
631
64
6
0
221,133
0
W
Neith
5,525
502
57
5
0
198,066
0
W
Geb
6,005
546
46
4
0
218,194
2
L
Scylla
6,699
609
64
6
0
189,939
2
L
Aphrodite
4,849
441
56
5
0
199,344
0
L
Pele
5,935
540
97
9
0
248,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role